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SAT Productions

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Everything posted by SAT Productions

  1. SAT Productions

    [CAMP] War on Drugs

    War on Drugs By: SAT Productions Mirrors: FileFactory MegaUpload Description: It's been exactly one year since the allied invasion of Takistan, and it seems that things aren't going so well. The drug funded Takistani Republican Militia is as strong as ever, and they seem to be unstoppable. The ISAF has assigned a new operation to Delta Force, codename: Operation Buzzkill. The goal of the operation: Hit the Takis where it hurts, and take down the organization one barrel of heroine at a time. Features: -Ambient Civilians and Civilian Vehicles -Ambient Combat -Working SecOps Module -Working Briefing and Debrief IMPORTANT: Instillation is a bit different. First you must extract with WinRar or equivelent. Next, you must take pbo and put it in your arma2/campaigns folder. Then you must take both the @Medevac AND Userconfig folders and paste them into your Arma2 main directory. Changelog: v0.4b -Added Mission "AA Destruction" v0.32b -Got rid of timed trigger in mission "Invasion" and replaced it with a radio call, as the extract helicopter would sometimes come immediately after RTB if the player did SecOps. v0.31b -Remove SOM from first three missions ("First Lead", "Going Clean", and "Your Fired") v0.3b -Added Mission "Invasion" (READ THE BRIEFING VERY CAREFULLY, ESPECIALLY THE EXECUTION PART. THE DIARY MAKES EVERYTHING MAKE SENSE, AS DOES PLAYING THE PREVIOUS MISSIONS.) v0.21b -Added Ammo Crates to all missions (sort of meant to do that last time my bad :0 ) v0.2b -Added Mission "You're Fired" v0.11b -Added an edited version of goliath86's Medevac Module. It really is amazing stuff. See below for more information on how to use it. All props definately go to Goliath86, i simply changed around the userconfig to spawn a blackhawk instead of a seahawk. -Co-op compatable v0.1b -Added Mission "Going Clean" Notes: -For the Medevac Module, you must call in the helicopter using the action menu. A blackhawk will fly to your position, and ask for you to mark your location (<<or something like that) and you must take RED smoke and through it down. The helicopter will land nearby and you have two options: A) board and go back to base (will take you to US Heliport. this allows you to rearm at ammo crates that are there.) B)simply use you action menu to heal you and your squad mates. You have as many times with the Medevac as you have red smoke grenades. At present it is two, however, I may up the number, or make it possible to pick up more from ammo crates. I hope you enjoy. I want this campaign to be as flaw free as possible, so if any of you encounter any bugs, please post them to this forum. Thank you. I am sorry it took so long for a mirror to arrive, i got this nasty virus on my computer where i couldn't upload anything or use i.e. (i like firefox anyway) or steam or xfire or any of that good stuff, and i had to do a restore of my system
  2. Okay, i have searched and searched, and i cannot figure out the answer to this question, how do i make a replacement pack? like how do i replace a bi unit (lets say US rifleman) with a user model (lets say, a tiger) thank you in advance i think i have figured it out, nvm
  3. SAT Productions

    [CAMP] War on Drugs

    *Updated* v0.4b -Added Mission "AA Destruction" Mirror @ OP
  4. SAT Productions

    [CAMP] War on Drugs

    *Updated* v0.32b -Got rid of timed trigger in mission "Invasion" and replaced it with a radio call, as the extract helicopter would sometimes come immediately after RTB if the player did SecOps. Mirros @ OP
  5. SAT Productions

    [CAMP] War on Drugs

    *updated* v0.3b -Added Mission "Invasion" (READ THE BRIEFING VERY CAREFULLY, ESPECIALLY THE EXECUTION PART. THE DIARY MAKES EVERYTHING MAKE SENSE, AS DOES PLAYING THE PREVIOUS MISSIONS.) download is at OP ---------- Post added at 11:30 PM ---------- Previous post was at 10:15 PM ---------- *updated* v0.31b -Remove SOM from first three missions ("First Lead", "Going Clean", and "Your Fired") Mirrors @ OP
  6. this really is an annoying problem if BI doesn't get it fixed. I am making a campaign with the module, but im going to have to axe the module on the first few missions now, because it is simply not following along with the story line to have russians in the country.
  7. SAT Productions

    [CAMP] War on Drugs

    that is a great idea ^^ this will definately be implemented in later releases of the campaign. :)
  8. SAT Productions

    [CAMP] War on Drugs

    *updated* v0.2b -Added Mission "You're Fired" mirror on OP ---------- Post added at 08:01 AM ---------- Previous post was at 07:46 AM ---------- *updated* v0.21b -Added Ammo Crates to all missions (sort of meant to do that last time my bad :0 ) mirror on OP
  9. SAT Productions

    [CAMP] War on Drugs

    sorry kman, i forgot to reply earlier. Yes so far their are only two missions. I want to make each mission as good as a possibly can... I am going by the rule of quality over quantity. *updated* v0.11b -Added an edited version of goliath86's Medevac Module. It really is amazing stuff. See below for more information on how to use it. All props definately go to Goliath86, i simply changed around the userconfig to spawn a blackhawk instead of a seahawk. -Co-op compatable see op for mirror
  10. well, this shouldve been posted on the main post anyway, not in a new thread...
  11. SAT Productions

    [CAMP] War on Drugs

    There was no mission Anvil in the campaign that i knew of :) . thank you for the positive feedback though. As for the errors 1) That would be a BI script, not my own, as that uses the SOM 2) In American Detective stories, they usually call hints or clues "leads". THe man you were meeting in the town had your first "hint" or "lead". The position of the team leader is something that has annoyed me but i have not figured out how to fix.
  12. SAT Productions

    Medevac Module

    This really is good stuff dude. Thank you very much. I sent you a PM with a question in it.
  13. hi guys, im not sure if this has been covered already, if so im sorry, i searched and didn't see exactly what i was saying just similair I get how to add supports using the SecOps module, my question is, how do i add them so that they are only available during an active SecOps mission? Does that even make sense?
  14. SAT Productions

    [CAMP] War on Drugs

    *updated* Changelog v0.1b -Added mission "Going Clean" See OP for mirror
  15. SAT Productions

    Can't install the game

    further than being on admin account, when you go to run it, do you right click and choose Run as Administrator?
  16. SAT Productions

    [CAMP] War on Drugs

    thank you, mirror updated
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