SAT Productions
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[CAMP] War on Drugs
SAT Productions replied to SAT Productions's topic in ARMA 2 & OA - USER MISSIONS
*Updated* v0.4b -Added Mission "AA Destruction" Mirror @ OP -
Making a Replacement Pack
SAT Productions posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Okay, i have searched and searched, and i cannot figure out the answer to this question, how do i make a replacement pack? like how do i replace a bi unit (lets say US rifleman) with a user model (lets say, a tiger) thank you in advance i think i have figured it out, nvm -
[CAMP] War on Drugs
SAT Productions replied to SAT Productions's topic in ARMA 2 & OA - USER MISSIONS
*Updated* v0.32b -Got rid of timed trigger in mission "Invasion" and replaced it with a radio call, as the extract helicopter would sometimes come immediately after RTB if the player did SecOps. Mirros @ OP -
[CAMP] War on Drugs
SAT Productions replied to SAT Productions's topic in ARMA 2 & OA - USER MISSIONS
*updated* v0.3b -Added Mission "Invasion" (READ THE BRIEFING VERY CAREFULLY, ESPECIALLY THE EXECUTION PART. THE DIARY MAKES EVERYTHING MAKE SENSE, AS DOES PLAYING THE PREVIOUS MISSIONS.) download is at OP ---------- Post added at 11:30 PM ---------- Previous post was at 10:15 PM ---------- *updated* v0.31b -Remove SOM from first three missions ("First Lead", "Going Clean", and "Your Fired") Mirrors @ OP -
Secondary Ops Manager Module Discussion
SAT Productions replied to trini scourge's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
this really is an annoying problem if BI doesn't get it fixed. I am making a campaign with the module, but im going to have to axe the module on the first few missions now, because it is simply not following along with the story line to have russians in the country. -
[CAMP] War on Drugs
SAT Productions replied to SAT Productions's topic in ARMA 2 & OA - USER MISSIONS
that is a great idea ^^ this will definately be implemented in later releases of the campaign. :) -
[CAMP] War on Drugs
SAT Productions replied to SAT Productions's topic in ARMA 2 & OA - USER MISSIONS
*updated* v0.2b -Added Mission "You're Fired" mirror on OP ---------- Post added at 08:01 AM ---------- Previous post was at 07:46 AM ---------- *updated* v0.21b -Added Ammo Crates to all missions (sort of meant to do that last time my bad :0 ) mirror on OP -
[CAMP] War on Drugs
SAT Productions replied to SAT Productions's topic in ARMA 2 & OA - USER MISSIONS
sorry kman, i forgot to reply earlier. Yes so far their are only two missions. I want to make each mission as good as a possibly can... I am going by the rule of quality over quantity. *updated* v0.11b -Added an edited version of goliath86's Medevac Module. It really is amazing stuff. See below for more information on how to use it. All props definately go to Goliath86, i simply changed around the userconfig to spawn a blackhawk instead of a seahawk. -Co-op compatable see op for mirror -
SecOp manager in OA a question..
SAT Productions replied to vostov's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
well, this shouldve been posted on the main post anyway, not in a new thread... -
[CAMP] War on Drugs
SAT Productions replied to SAT Productions's topic in ARMA 2 & OA - USER MISSIONS
There was no mission Anvil in the campaign that i knew of :) . thank you for the positive feedback though. As for the errors 1) That would be a BI script, not my own, as that uses the SOM 2) In American Detective stories, they usually call hints or clues "leads". THe man you were meeting in the town had your first "hint" or "lead". The position of the team leader is something that has annoyed me but i have not figured out how to fix. -
Medevac Module
SAT Productions replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This really is good stuff dude. Thank you very much. I sent you a PM with a question in it. -
Secondary Ops Manager Module Discussion
SAT Productions replied to trini scourge's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hi guys, im not sure if this has been covered already, if so im sorry, i searched and didn't see exactly what i was saying just similair I get how to add supports using the SecOps module, my question is, how do i add them so that they are only available during an active SecOps mission? Does that even make sense? -
[CAMP] War on Drugs
SAT Productions replied to SAT Productions's topic in ARMA 2 & OA - USER MISSIONS
*updated* Changelog v0.1b -Added mission "Going Clean" See OP for mirror -
further than being on admin account, when you go to run it, do you right click and choose Run as Administrator?
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[CAMP] War on Drugs
SAT Productions replied to SAT Productions's topic in ARMA 2 & OA - USER MISSIONS
thank you, mirror updated