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Damu

Former Developer
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Everything posted by Damu

  1. Damu

    Is Arma3 still the "Flagship"

    Of course Arma3 development is impacted by DayZ, but not so much to be worried. Rocket is the only person who leaves the team. I think he deserves to be released for his dream project. Of course we share some small resources (far far from fulltime), however in A3 project size and development times it's really nothing. This can change in future, well, I don't think it'll happen. A3 is going it's own way. And more we can gain from DayZ development even for Arma. Can't promise anything for DayZ. I can just say we won't go against each other. So, DayZ team is not recruiting people from A3 so far, just partly using some specialists. And vice versa.
  2. Damu

    Arma 3 & TOH

    Take On helicopter flighmodel WILL BE also in Arma3. Now I can safely confirm it will be also in campaing and it will be DEFAULT flightmodel for ALL the helicopters.
  3. Damu

    Operation E3

    We didn't find a way how to draw such amount of bushes in the distance without killing a performance. It's especially annoying when using optics. We don't see a solution for this, unfortunatelly.
  4. Damu

    Operation E3

    In queue, not started at all yet. Not sure if I understand. Do you mean clutter or the objects? Not physical. Not sure about visual (tessellation), we are just testing this technology, there are more important issues so far.
  5. Damu

    Operation E3

    There is really no community member living in LA or visiting E3 who could come and feel the difference then share his own experience here?
  6. A little. E3: Talon Core i7 960, GTX580, 12GB, Win 7 64, SSD
  7. From our observation, SSD influence on gameplay is low (but noticable), however the loading speeds are very very fast with SSD. So running the game again and again, the SSD is a must.
  8. Damu

    Operation E3

    Unfortunatelly yes. There are several things together. PhysX3 is one of them. We are just evaluating how much we have to postpone the alpha. We don't want to release something unusable. I will announce our result during or right after E3.
  9. General question, general answer - find your bottleneck and tune your settings. Most often it's visibility distance.
  10. Welcome. 32bit. We have already talked about 64bit, but this is not bottleneck, so we have postponed the conversion. We think it's smarter to speed up shaders, particles, make deferred lighting (should help the performance too) and so on.
  11. It could be always better. It's always price:gain ratio. Yes. Yes. "Unoptimized" usually means in extreme cases - very high visibility distance, big scale battles with lots of AIs and thousands of particles. Yes. If you have any specific questions, feel free to ask. Arma3 is not finished and lots of work (also in optimization) is waiting. Often it's a matter of compromise(s). We are unable to catch all the issues on every rig in the world. But we will keep trying. Alpha could help a lot.
  12. Damu

    Development Blog & Reveals

    Well, PhysX is not ready yet. We have decided to move from PhysX 2 from VBS2 to PhysX 3, which requires more time than we thought. The result is PhysX in E3 is in the beginning again, however the goal should be much better including bigger potential for the future updates/features.
  13. Damu

    Development Blog & Reveals

    It's the same as the wishlist. Not important if community or BI. Deferred lighting could make it into a patch, DLC or addon. Nobody knows so far. Depends on many many things. But if Arma series will continue, there will be deferred lighting, not so far in the future. Again, not in Arma3 release, sadly.
  14. Damu

    Development Blog & Reveals

    You're right. No info about this at the moment. Not scheduled actually. Alghough we would like to have it already, you know.
  15. Damu

    Development Blog & Reveals

    Yes. :) Kickstarter is bound to US only. Maybe we could do it our own way and start out own european kickstarter. :D Just kidding. You can see we are using 3rd part libraries more and more. Depends on its rules. And the Kickstarter is unfortunatelly not compatible.
  16. Damu

    Development Blog & Reveals

    We are definitely going to use deferred lighting and shadows, however I have to confess we won't 99% make it into A3 release. This is not an easy task and there are more important issues. Unlike other features this is a huge engine change. Believe me we are the first in a line to get deferred stuff and various fixes and optimizations. Often it's a matter of compromise, but more often just about the resources we have. Support us (anyhow) and we will be allowed to do much more.
  17. Damu

    Will the BIS Store sell physical copies?

    Yes, there will definitely be a box for our upcoming baby. :)
  18. Damu

    Development Blog & Reveals

    I believe we will constantly update these pages. This is just the first step. The day is so short.
  19. Damu

    My trip to BIS at Gamescom 2011- Great!

    At least you can guess what is official and what is not. ;) Also what are our wishes and what we can achieve.
  20. Hi. Do you have any questions about the recent Alternate Reality Game? Here is your opportunity to get them answered. Organize yourselves and come up with 20 questions, ordered by your interest. We will go one by one and answer the top 15 of them. We reserve the right to not answer questions violating our marketing plan (I hope there won't by any), so the extra 5 questions will serve as backups for any skipped ones. The rules: * yes/no questions only * ARG related * we don't have to answer (but I promise we will try our best) * vote for the question list in the community, the manager will be Zipper5 * finally, Zipper5 will PM me the link to the final 20 questions The rest is up to you: how you choose them, deadlines, limits per person, etc. Zipper5 is authorized to add any additional rules to help organize this. Update: 27 May 2011 Please use only this thread for any and all discussions on the topic of these answers. Here are the 15 answers:
  21. Flight model used in TKOH will be available in Arma3. We don't know if it will be presented in campaign. We didn't even try it. There are two options: 1) TKOH FM will be available, depending on controllability for the specific difficulty levels (maybe all of them???), 2) TKOH FM will be available for modders, but disabled for campaign itself. The decision is waiting for our FM evaluation directly in A3.
  22. Damu

    What is your hallucination of ArmA3?

    It'll suck because it will be great. It'll be great because it will suck. It'll be different because it will be the same. It'll be the same because it will be different.
  23. Damu

    Czech magazine in studio

    No, he isn't. :)
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