Damu
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Posts posted by Damu
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Of course Arma3 development is impacted by DayZ, but not so much to be worried. Rocket is the only person who leaves the team. I think he deserves to be released for his dream project. Of course we share some small resources (far far from fulltime), however in A3 project size and development times it's really nothing. This can change in future, well, I don't think it'll happen. A3 is going it's own way. And more we can gain from DayZ development even for Arma. Can't promise anything for DayZ. I can just say we won't go against each other. So, DayZ team is not recruiting people from A3 so far, just partly using some specialists. And vice versa.
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As far as I remember, the only thing that was up to debate was wether the TOH flightmodel will be standart during the campaign.Take On helicopter flighmodel WILL BE also in Arma3. Now I can safely confirm it will be also in campaing and it will be DEFAULT flightmodel for ALL the helicopters.
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Here you can see some small and larger bush, will the small ones will be visible from a distance?We didn't find a way how to draw such amount of bushes in the distance without killing a performance. It's especially annoying when using optics. We don't see a solution for this, unfortunatelly.
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1.Will there be underground structures?In queue, not started at all yet.
2.How will small bushes be drawn in distance?Not sure if I understand. Do you mean clutter or the objects?
4.Will there be small ditches next to the road? (like real life Lemnos)Not physical. Not sure about visual (tessellation), we are just testing this technology, there are more important issues so far.
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There is really no community member living in LA or visiting E3 who could come and feel the difference then share his own experience here?
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Note that this info was for the trailer videos. I assume they're using more powerful hardware at E3.A little.
E3: Talon Core i7 960, GTX580, 12GB, Win 7 64, SSD
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It makes a huge difference from what I've heard from all 3 people I know that have an SSD. They said you can enter towns in ArmA 2 without massive stutters.From our observation, SSD influence on gameplay is low (but noticable), however the loading speeds are very very fast with SSD. So running the game again and again, the SSD is a must.
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So the delayed alpha is pretty much confirmed.Unfortunatelly yes. There are several things together. PhysX3 is one of them. We are just evaluating how much we have to postpone the alpha. We don't want to release something unusable. I will announce our result during or right after E3.
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Is there any way the game can use more ram? So we can render things easier? :o Or in general is there a way we can get "Moar Framez". ?General question, general answer - find your bottleneck and tune your settings. Most often it's visibility distance.
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Another question i would like to ask is, will Arma 3 be a 64 bit application or a 32 bit?Welcome.
32bit. We have already talked about 64bit, but this is not bottleneck, so we have postponed the conversion. We think it's smarter to speed up shaders, particles, make deferred lighting (should help the performance too) and so on.
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I refuse to argue anymore in this thread. I just wanted some answers. If anybody has those answers please post them.So my question is what do you think about the Optimization in Arma 3?It could be always better. It's always price:gain ratio.
Do you think it will be improved?Yes.
Do you think that we will still get these FPS's?Yes. "Unoptimized" usually means in extreme cases - very high visibility distance, big scale battles with lots of AIs and thousands of particles.
Do you think the fluent movement will be improved?Yes.
If you have any specific questions, feel free to ask. Arma3 is not finished and lots of work (also in optimization) is waiting. Often it's a matter of compromise(s). We are unable to catch all the issues on every rig in the world. But we will keep trying. Alpha could help a lot.
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Just curious to know what specced machine they are using to run the game in the trailer videos. Someone at E3 should ask loli7-2600, GTX 560, 8GB, SSD
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All vehicles uses Physx physics ,but anyway you never seen a tank flipping when gets masive arty on it?Well, PhysX is not ready yet. We have decided to move from PhysX 2 from VBS2 to PhysX 3, which requires more time than we thought. The result is PhysX in E3 is in the beginning again, however the goal should be much better including bigger potential for the future updates/features.
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Maybe we should make an ArmA 4 Confirmed Features thread then? :) In any case, I'm glad you guys are going for deferred shading, even if it'll never make it to ArmA 3.It's the same as the wishlist. Not important if community or BI. Deferred lighting could make it into a patch, DLC or addon. Nobody knows so far. Depends on many many things. But if Arma series will continue, there will be deferred lighting, not so far in the future. Again, not in Arma3 release, sadly.
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but now that I think about it, he could also be saying that it's not coming to Arma3 at all. Hopefully Damu can clear this up? :)You're right.
No info about this at the moment. Not scheduled actually. Alghough we would like to have it already, you know.
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You need to start your own kickstarter resource to be able to collect money for specific features. :)Yes. :) Kickstarter is bound to US only. Maybe we could do it our own way and start out own european kickstarter. :D Just kidding. You can see we are using 3rd part libraries more and more. Depends on its rules. And the Kickstarter is unfortunatelly not compatible.
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We are definitely going to use deferred lighting and shadows, however I have to confess we won't 99% make it into A3 release. This is not an easy task and there are more important issues. Unlike other features this is a huge engine change.
Believe me we are the first in a line to get deferred stuff and various fixes and optimizations. Often it's a matter of compromise, but more often just about the resources we have. Support us (anyhow) and we will be allowed to do much more.
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Yes, there will definitely be a box for our upcoming baby. :)
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I believe we will constantly update these pages. This is just the first step. The day is so short.
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At least you can guess what is official and what is not. ;)
Also what are our wishes and what we can achieve.
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Flight model used in TKOH will be available in Arma3. We don't know if it will be presented in campaign. We didn't even try it.
There are two options:
1) TKOH FM will be available, depending on controllability for the specific difficulty levels (maybe all of them???),
2) TKOH FM will be available for modders, but disabled for campaign itself.
The decision is waiting for our FM evaluation directly in A3.
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It'll suck because it will be great.
It'll be great because it will suck.
It'll be different because it will be the same.
It'll be the same because it will be different.
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Guy in the back is the face of Herrera in Operation Arrowhead, Lukáš Haládik. ;)No, he isn't. :)
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Thank you, guys. Got the questions. Let me go through them in spare time.
---------- Post added at 12:01 PM ---------- Previous post was at 10:54 AM ----------
Here are the answers. I'm sorry I can't answer story or technology questions. Partly because I don't want to spoil and also many things are not finished or final yet. They can change easily.
- "Does the map which was burried (first Hack) show a plan to invade Europe? " - ScratcH1Yes
- "The hackers often used chinese characters. Will chinese forces appear in Arma3?" - sweguy96Spoiler
- "Since the first two hints directly pointed at the ChdKZ will they play a role/be of any importance in Arma 3?" - Tonci87Spoiler
- "Since the hackers were persian, will persian forces appear in Arma3?" - [GR]OperativeSpoiler
- "Were screen caps of in game physics used as an aid to create the ASCII animation of the ball hitting the wall? " - Trauma.auNo
- "Did we find and solve all the clues in the ARG?" - Ben_S, GlowbalYes
- "Have (Monday May 9th) forum's posts deeper meaning (hint something) why they were posted in 14 specific threads?" - BoboCZNo
- "Did the contents of the files during the "Monday, May 9th 2011, 12:00 CEST" hack have any deeper meanings than the ones that we noticed?" - bobtomNo, only the Greece
- "Did you have to change the plans for the ARG in any way becasue of Nvidias little mishap with the arma3.exe?" - Bullet_PurveyorNo
- "The codes found on the RL map: 97 NAV, 91 NAV, 17 AB etc. Are they related to fictional military units?" - dale0404Spoiler
- "Is the political situation in ArmA 3 accurate to the map found in the first hint? " - HammSpoiler
- "Considering the ASCII animation we saw showing a ball smashing a wall, is BIS planning to add more complex destruction physics to buildings in Arma3?" - MadDogX, Sergeantshizzle, the_antipopNo
- "Is the quote "The world will change" related to new terrain technology?" - neokikaNo
- "Were we supposed to use the tools located next to TimeSeeker/ directory: BrainCrypter/, DocGuard/, MassConfuser/, MindControl/, MissileGuide/, TimeBorer/ ?" - Przemek_kondorNo
- "The ARG mentioned Spukayev... does this mean that ArmA 3 is a continuation of the ArmA 2 tale?" - RangerPLYes, we stay in Armaverse
- "Was there some hidden code on the map found in the first hack?" - PBishopNot directly for ARG
- "Is there a direct relation between the results found by seeker.exe, especially between Miller's birth date and the rest of those?" - PuFuNo
- "Were we supposed to gain access the P8h8.info FTP server?" - -Puma-No
- "Is or was the final image of the 4 combined logic gated arma 2 screenshots a REAL photo from real life?" - SothisYes, the basis is real
- "If the Astute submarine is included, will it be controlable/drivable by the player?" - Babylonjoke, Tonci87Hard to tell, we don't know yet
- "Does the map which was burried (first Hack) show a plan to invade Europe? " - ScratcH1
Is Arma3 still the "Flagship"
in ARMA 3 - GENERAL
Posted
Not at all.