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major_shepard

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Everything posted by major_shepard

  1. Have you read and tried to reproduce the wiki? http://www.sonsofexiled.fr/joomla/wiki/index.php/2._Wiki_English
  2. major_shepard

    Krinkov Pack

    The SG Krinkov weapons pack is now supported by LEA http://forums.bistudio.com/showthread.php?128696-LEA-Loadout-Editor-For-ArmA-2-Combined-Operations-and-ACE-2 :bounce3:
  3. major_shepard

    Australians At War - Combined Ops

    Support for Australians At War mod has been added to LEA: http://forums.bistudio.com/showthread.php?128696-LEA-Loadout-Editor-For-ArmA-2-Combined-Operations-and-ACE-2 :bounce3:
  4. LEA 1.2 Update 1 Build 1.2.47 --- Downloads --- => Check for Updates in the Help menu. --- Changelog --- Added: Austalians At War mod (AAW) for LEA (available for download from repository). Added: user can now export and import LEA addon file (*.lea.addon). Added: OA vanilla - user can now add weapons and items into backpacks. Fixed: some factions (OFrP...) no more appeared in the Faction Filter since 1.2.45
  5. You can't import pbo for now but this interface will help you do this in a next future ;)
  6. major_shepard

    Invasion 1944 v2.6 (CO)

    Hi guys, Support for I44 has been added to LEA, a tool for helping players and mission-makers deal with loadouts: http://forums.bistudio.com/showthread.php?128696-LEA-Loadout-Editor-For-ArmA-2-Combined-Operations-and-ACE-2 :bounce3:
  7. LEA 1.2 Build 1.2.45 --- Downloads --- => Check for Updates in the Help menu. --- Changelog --- Added: new interface for adding and remove addons into LEA. Added: remote repository for downloading and install new addons into LEA. Added: I44 addon for LEA (available for download from repository). Added: user can now extends ArmA 2 default loadout with LEA loadout for a given unit. Fixed: ArmA 2 OA vanilla - AI unit has no weapon in solo mode. Fixed: ArmA 2 OA vanilla - M249_TWS_EP1 and 200Rnd_556x45_L110A1 doesn't match.
  8. Hi there, I have a weird issue with OA Backpack into vehicule cargo. So I have a vehicle named CAR1 and I add by script a M252 mortar bag and a Tripod bad like this: Last OA patch 1.60 installed, no addons. Running this mission on a dedicated server with 2 players. Both can see the Mortar and the Tripod into vehicule cargo but only one can pick them up. The other player can't do anything. :confused: Thanks for your answer :)
  9. The (isServer) condition is for the addBackpackCargoGlobal command otherwise you will have as many backpack into the vehicle cargo as the number of player. I have exactly the same issue in SinglePlayer (ArmA 2 editor) when I try this code The two playable units are in the same group.
  10. major_shepard

    SQM to PBO

    PBO is like ZIP it works with folder not file *.sqm or whatever.
  11. major_shepard

    SQM to PBO

    Create the pbo from the folder containing the mission.sqm with pboview => http://www.armaholic.com/page.php?id=1434
  12. major_shepard

    Invasion 1944 v2.6 (CO)

    Hi, Thanks for this cool mod. I am looking for empty backpacks into I44. Also are there empty backpack into the mod otherwise how could a backpack cleared through scripting command?
  13. Don't know however BattlEye kick for everything :rolleyes: Note: support for I44 mod is coming into the next update :)
  14. Don't believe it is the place to talk about Maven lol. Well with some code like this into jniscripting.jar just think that Maven will be quite useless regarding Java and ArmA 3: public void checkPackageAccess(String s) { if(s != null) { if(s.startsWith("sun.reflect")) return; if(s.startsWith("sun.security.provider")) return; if(s.startsWith("sun.awt")) return; if(s.startsWith("com.sun.java.swing")) return; } super.checkPackageAccess(s); }
  15. @Gameadd1cted check your mp ;) all right ^^
  16. Have already fixed it, it was a minor error in the code. I'll give you access to a beta tomorrow evening. To say all LEA in OA vanilla mode has been far less tested than with ACE because no one people I know use OA vanilla anymore lol. ---------- Post added at 01:52 AM ---------- Previous post was at 01:36 AM ---------- I'am not sure that we can add something else than Rifles/RPG and their magazines into a vehicle cargo with ArmA 2 OA vanilla. Tripod and M252 are kind of ruck and when we try to add OA ruck in ArmA 2 Editor into vehicle cargo it gives script error message. With ACE no problem at all, no limitation of cargo space or anything else.
  17. Respawn with the LEA loadouts. I add it as an option because I know there are revive scripts that already managed it. ---------- Post added at 09:28 PM ---------- Previous post was at 07:59 PM ---------- ok. There is indeed a problem with AI unit's weapon in the following conditions (unit SN2 in the mission): - OA only, ACE users not concerned - Solo only, multiplayer not affected In your mission the AI units named SN1 and SN3 have no weapon because they have no loadout in LEA. In case you want to use default ArmA 2 loadout for these units you must check in the box "Do not script this loadout" in right upper corner.
  18. Can't reproduce the bug here. In the mission menu select "Make mission.pbo" and send me the generated pbo. You can open a thread on dev heaven if needed.
  19. This concerns only "Playable" units that are not in use by Player. AI "not Playable" are not concerned and are still assignable. If a player join a playable unit he will get loaded however. There is no change for solo mode.
  20. You are right. This appends when LEA is not able to resolve the classname of the unit/vehicle basically when this unit/vehicle comes from an addon. In this case you will see UnitDisplayname marked "Unknown". So click on the "vehicle" button to switch to vehicle type loadout or reversely. ---------- Post added at 03:55 PM ---------- Previous post was at 02:20 PM ---------- LEA 1.1 Update 3 Build 1.1.41 available from LEA Updater => Choose update after startup or select Check for Updates in the Help menu. --- Changelog --- Added: support for respawn with initial loadout (option). see Added: V2 signatures for @LEA. Changed: remove of the loadout initialization of AI playable units on dedicated server due to issues with player at mission start. Fixed: cannot see quantity in Vehicle content for ammo with long name. Fixed: No firing weapon if player got only a pistol.
  21. Do you play solo or multi on a dedicated server? Could you send me the pbo of the mission (mission menu -> make mission.pbo)
  22. You will see in PBO or rather JAR archive containing Java compiled code (i.e .class). Author could add source code (Java/JPython etc) or not because the game just seek for .class to load. That how current Java implementation works in TOH. But there is an other way possible technically speaking : missions/scripts/addons are made of Java source files (i.e .Java). These files are compilated to .class thanks to embeded javac compiler into the game and then the .class are loaded. The disadvantages of this is are: -> only Java source files are accepted -> longer time to load a missions/addons etc since the game need to compile the Java source files.
  23. Experience from the past 30 years in the software industry has shown that typed/constrained language make much robust program. Why ? Because even the best programmer in the world will mistaken sometimes. In firms like aeronautic or transportation where program reliability is critical they use language like Ada which is much more constrained than Java.
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