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About kyfohatl

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  1. kyfohatl

    Petition against racism and holocaust denial

    Everything is banned in Iran. It's pretty much routine by this point. If you ever lived there you'd know exactly how many f**ks would be given for the official "ban" list. All a "ban" means is essentially when you go to the cd store and the guy asks you, "Hi sir what would you like to have a look at today?" you reply with, "I'd like to see your banned games today thanks." It's no real loss anyway, BI wouldn't have made any money selling physical copies in Iran since copyright laws do not apply to most foreign games, so there are companies that professionally crack, re-label and sell games for 4-5$, and that includes "banned" games. So for example you'll probably find physical copies of ArmA in stores but they won't be under the BI banner, instead they'll have some random company's logo on it, with that company's own custom packaging. Only way to get ArmA legit in Iran is digitally - with or without a ban - which the government can't block, so i doubt BI lost any money (or sleep) over that "ban".
  2. kyfohatl

    Warfare BE

    Well, if I remember correctly the next version (2.074) was going to be released on August last year, and since then there has been barely any updates. I tried to ask for info on the BECTI thread but I had no luck there either since Benny seems to be inactive in that thread too at the moment :/ Sooo... no news so far
  3. Hi, sorry if this question has been asked before but... is it possible to join a random AI infantry squad as a member? I would like to just join an AI squad and play as a rifleman and not have to command any AI every now and then.
  4. kyfohatl

    [SP/MP] BeCTI

    And this children is how rumors get started... He's probably just taking a break. All of us get sick of playing the same game over and over - even our favorite games. Maybe six months down the line he'll get some arma cravings and we'll see him around again!
  5. kyfohatl

    [SP/MP] BeCTI

    I really hope that eventually this gets fixed. Thing is, even the shortest warfare BE missions go for over 5 hours, and by that time most of the AI is either glitching somewhere or has gotten stuck behind a tree or in the middle of the sea (LOL). I don't think I have ever had a game where the AI didn't glitch from mid-to-late game. Of course this is not Benny's fault, but rather a problem with the buggy arma engine; I just wish there was some sort of "anti-AI-glitch" script that detected when the AI was acting retarded and "force-fixed" it by for example resetting the AI... but maybe that's not practical :/
  6. kyfohatl

    [SP/MP] BeCTI

    Hi, sorry if this has been asked before, but will there eventually be a conversion for arma 2 as well? Not sure if this is correct but I remember benny saying something about focusing on the arma 3 mission but being able to convert it relatively easily for arma 2 as well once he has done a full release. Is that still happening? I am really REALLY keen for the re-written AI, because currently the warfare BE AI bugs out really bad after a couple of hours.
  7. kyfohatl

    No Women=Disturbing

    NO it should not. Lack of sp content at release can detract significantly from the experience, lack of women DOES NOT. Sure, it may be a little more immersive to have women, but it's not a big deal. It's small thing and honestly, I'd much, MUCH rather they spend their time on making a good SP experience (+maybe some good warfare missions) than waste time making female models. So no, lack of women in this game should cause ZERO outrage... absolutely NON. Why? Because it's not at all important when compared to all the other things that need to be worked on at the moment. If it's such a big deal, just wait for a modder to add them; because someone will. ps. Reading through your posts on this thread, you call a lot of people "bigots" when all they are trying to do is to have a logical argument... Also: NO; no no no no no no no no no. Nooooooooooooooooooooooooooooooooooooooooooooooooooo. Nope
  8. kyfohatl

    Warfare BE

    Hi beagle I think I am misunderstanding what you are trying to say... because what I understood from that statement doesn't sound like a very good idea. From what I gather you want the AI to do... not much? So the AI squad leaders should just sit on their back-sides at HQ? Of course this may not be a problem for people who play on populated multiplayer servers, but have you thought about people who play this game coop, or even SP sometimes (a small portion I know, which does include me sometimes)? Even the smallest warfare BE map is still way to large to be populated by only a few people, turning it into a game of chase each other in circles while capping flags. Besides, in all the times I've played coop, all the players are usually on one side, so it is crucial to have a good AI on the other team to give them a challenge... an AI that just sits in HQ would make the game pretty boring wouldn't you agree? And by the way the sp community may be small, but I do think there is a significant coop community who play warfare BE. I personally know quite a few people both in RL as well as forum members who play warfare be coop with their friends. So I think it's a step backwards to remove AI just for people who play on populated multiplayer servers. Besides you can do that already; you can just disable AI as squad leaders in the server options... which is why I am almost sure that I have misunderstood your point, so my apologies if I just went on a random rant that had nothing to do with what you're trying to say. @benny: Would it be possible to save a game in the next version of warfare be? My friends and I would be so so so, SO keen for that because it's almost impossible to finish a warfare session in one sitting. Currently our sessions consist of capturing the first couple of towns, and just as the heat builds up and the two factions start to meet each other on the battlefield we have to end the session; which is a real shame.
  9. kyfohatl

    Warfare BE

    I always enable UPSMON... ok so I guess they don't really "freeze", they just become painfully slow. I mean, they move a couple of hundred meters, then they stop in one spot for something like 5 to 10 minutes, then move forward another couple of hundred meters. I'm sure you can imagine how long it takes the AI to reach an objective at this pace, especially when the next town is 3k away. It's like the AI is constantly moving in combat mode. In 0.73 - after about 2 hours in - I just get this feeling that everything is inactive and nothing is happening. And I'd also say fast travel. I always set it to free to encourage AI to use it, but fast travel is I think the last upgrade the commander does, so I have never seen the AI use it. However I agree; waiting for AI to do a 10k run up from base so that it can help me capture a town really slows progress. I was thinking maybe aside from transportation, the AI could set up FOBs closer to objectives so they could respawn there? And maybe purchase some basic units at FOBs as well? Rather than being forced to respawn at base every time.
  10. kyfohatl

    Warfare BE

    While you wait for the AI revamp, play 0.71 and NOT 0.73 if you play solo/coop with lots of AI (like me), because the AI in 0.73 is bugged. I've done lots of testing/fiddling, and I think it makes a big difference; if you leave the 0.73 AI running for two hours on it's own, it'll maybe capture one town at best and then freeze for some reason, while in the same time the 0.71 AI has captured half the map and is still going strong.
  11. kyfohatl

    J.S.R.S. 1.5

    A friend of mine has combined ops but arma 2 and OA are installed in separate directories (he is a steam user). How would he go about installing JSRS? I'm asking this because he tried installing isla duala before and it wouldn't work (kept getting error along the lines of "file Utes/sounds is missing"), and I suspect it has something to do with the fact that he has separate installation directories. So before downloading JSRS (1 gig is a big deal for his internet) he wants to know if it's possible to run JSRS while having separate installation directories; he'd rather not reinstall arma.
  12. kyfohatl

    Warfare BE

    UPDATE: ok I have playing/testing 0.71 a lot recently - and I have to say - most of the problems I mentioned in my last post do not apply. After a couple of 3 hour sessions, the AI did not slow down, or freeze, or go retarded. So it seems that most of these problems are only associated with 0.73 (except for the saving/loading problem). In general the AI in 0.71 seems a lot more reliable than the one in 0.73; they defend towns better, they capture objectives much more swiftly, etc. Does anyone know what change between 0.71 and 0.73 is causing these problems? p.s. Unfortunately my attempts at locating the issue on my own have been futile. Benny's scripts are just way too complicated for my tiny little brain to comprehend :(
  13. kyfohatl

    J.S.R.S. 1.5

    yessssss it worked Thank you very much to both sik and tom3kb. The problem was the mod-folder name. I changed it from "JSRS 1.5" to "JSRS_1.5" and put that in my shortcut parameters and it worked! Then I put on my astro a40 and lauched the game... I have to say, it's amazing how much of an effect a sound mod has on the game; the game feels so different it almost feels like I'm playing the game for the first time! I love it, especially the sounds of far away combat. Thanks a lot
  14. kyfohatl

    J.S.R.S. 1.5

    Thank you for the response. The name of the mod folder is "@JSRS 1.5" so I tried the following: "C:\Games\ArmA 2\Bohemia Interactive\arma2OA.exe" -nosplash -showScriptErrors -mod=@CBA;@CBA_A2;@CBA_OA;@DAC;@duala;@panthera;@ASR_AI;@JSRS 1.5 "C:\Games\ArmA 2\Bohemia Interactive\arma2OA.exe" -nosplash -showScriptErrors -mod=@CBA;@CBA_A2;@CBA_OA;@DAC;@duala;@panthera;@ASR_AI;@JSRS1.5 "C:\Games\ArmA 2\Bohemia Interactive\arma2OA.exe" -nosplash -showScriptErrors -mod=@CBA;@CBA_A2;@CBA_OA;@DAC;@duala;@panthera;@ASR_AI;@jsrs "C:\Games\ArmA 2\Bohemia Interactive\arma2OA.exe" -nosplash -showScriptErrors -mod=@CBA;@CBA_A2;@CBA_OA;@DAC;@duala;@panthera;@ASR_AI;@jsrs1.5 "C:\Games\ArmA 2\Bohemia Interactive\arma2OA.exe" -nosplash -showScriptErrors -mod=@CBA;@CBA_A2;@CBA_OA;@DAC;@duala;@panthera;@ASR_AI;@jsrs 1.5 But non of them work :( Not only do I not hear any JSRS sounds, but JSRS is not listed as an active mod in the top right hand corner of the main menu (where all of your active mods are listed). There are two files in my JSRS folder: mod.cpp & mod.paa; maybe I'm supposed to do something with them?
  15. kyfohatl

    J.S.R.S. 1.5

    Hello, I've been watching some videos of JSRS mod in action and I have to say, IT SOUNDS AMAZING. So I've been meaning to install JSRS 1.5 for a while now but the installation won't work :/ I think I've done everything that the installation instructions say: game - CO, version - 1.62.95248, CBA version - (since I don't run the latest beta patch), Audio set to 128 sample. I have also placed the @JSRS 1.5 folder in my Arma 2 main directory and have also copy and pasted the jsrs_v2.bikey into the "keys" folder in my main directory. My shortcut parameters are: "C:\Games\ArmA 2\Bohemia Interactive\arma2OA.exe" -nosplash -showScriptErrors -mod=@CBA;@CBA_A2;@CBA_OA;@DAC;@duala;@panthera;@ASR_AI;@JSRS But it won't work. I don't hear any JSRS sounds in game at all. Could someone please help me and tell me what I'm doing wrong? p.s. I have done some searching and couldn't find anything, so if people have answered this question over and over in this thread please forgive me for my very poor research skills.