

Ratamahatta
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NATO SF and Russian Spetsnaz WEAPONS for A3
Ratamahatta replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If i copy the "asdg_jointrails_mas_weapons.pbo" into ./@mas/addons/ i get an error message saying "Addon 'asdg_jointrails_mas_weapons' requires addon 'asdg_jointrails'". Can you help me? :) Edit: Okay i think i see ... asdg_jointrails is a separate mod. :D -
NATO SF and Russian Spetsnaz WEAPONS for A3
Ratamahatta replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for this smart and awesome modification. Im was bit unlucky with the current vanilla future setting in arma 3. Now i found a good alternative to improve my game experience! -
ARMA 2: OA beta build 77777
Ratamahatta replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Strange graphic issues with 77777 Build: http://img585.imageshack.us/img585/8449/arma2oa2011013016311749.png :( 5870, Cat 11.1 -
oo - addClass and createObject, how to use?
Ratamahatta replied to CarlGustaffa's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Where i have to define the config? In the mission.sqm? The documentation is very tiny. -
ARMA 2:OA beta patch 74858
Ratamahatta replied to WillaCHilla's topic in ARMA 2 & OA - BETA PATCH TESTING
Same here. -
Help - Battleye kicking me off!
Ratamahatta replied to andromedagalaxe's topic in ARMA 2 & OA - MULTIPLAYER
Read the message. Think. Then start the game as administrator. Win7/Vista: Rightclick on the icon "Run as admin" (or so...) -
arma2 Arrowhead weapons class
Ratamahatta replied to Lightninguk's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
That is what you are looking for, other stuff (+ pics) inkl. http://www.armatechsquad.com/ArmA2Class/indexOA.php -
Multiplayer: How can i synchronize the start?
Ratamahatta posted a topic in ARMA - MISSION EDITING & SCRIPTING
At first: Im not a native english speaker and im so sorry about my grammar :o My problem based on multiplayer-scripting. I wish i could synchronize (and also avoid an asynchronous start) at the beginning of a multiplayer game. A lot of players "receiving data" until others run over the map. The result is a delayed start between 1 and 5 seconds (or even more :() for some gamer. Thats not fair. How to force a "waiting-loop"? Exist a known solution? :cool: