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About batuo

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  1. batuo

    J.S.R.S. 1.5

    I followed Maturin's advice and looked around my rpt. I deleted everything on your list except SA61, SMAW, GP25, and m4A3, the mod still works for me with those. For some reason though, I had to delete a few extra files: AKM, RPK, and Bradley to get everything working, which is weird, because those weapons are in vanilla.
  2. batuo

    J.S.R.S. 1.5

    Does anyone have any advice on what pbos to delete in order to get JSRS working for Arma 2 without OA?
  3. batuo

    J.S.R.S. 1.5

    Hi, I have the same problem; I'm using Arma 2 without OA. Is it possible to get a list of all the pbos i need to delete in order to get the mod running?
  4. Hi, I've noticed the Mando Missile mod uses custom effects for the missiles. Since I would rather have WarFX handle explosions and such, how would I go about turning off the effects for this mod? Thanks for any info!
  5. batuo

    J.S.R.S. 1.5

    Kool beans, I did everything you said, and everything worked again. Good stuff.
  6. batuo

    J.S.R.S. 1.5

    Great sound mod, but I run into some major problems. I get a "Addon 'JSRS_AH64E' requires addon 'CAAir_E" at startup and "No entry 'bin\config.bin/CfgTalkTopics.Core_E'." at the menu. The big issue is when I start a game, die, and want to load a save, I get an error message telling me I can't play/edit the mission because its dependent on downloadable content that has been deleted: caair_e, ca_e, cacharacters_e_head. I'm using vanilla A2 without OA and have tried using no mods besides JSRS and CBA so mod conflicts aren't the issue. Besides these issues, this is the best sound mod I've heard, no doubt switching over from CSM2 if I can get everything working again.