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dr. hladik

Former Developer
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Everything posted by dr. hladik

  1. dr. hladik

    First "Community Patch"

    2nightsta1ker: Hi, I see you have changed designed RPM but you have not changed engine target RPM or MainRotor gearRatio. Rotor RPM is based on engine RPM and DriveTrain MainRotor gearRatio, so you might want to change them as well. usefull commands to check is RPMs are correct array = enginesRpmRTD vehicle //gives you RPM for all engines array = rotorsRpmRTD vehicle //gives you RPM for main and tail rotor
  2. dr. hladik

    MP is broken for a lot of people

    Thanks for reporting. We are working on a fix.
  3. dr. hladik

    HUD Question

    > In some of the videos I have seen a green military style telemetry HUD. It is still available, but not used in any helicopter. If you have UI config from some older community preview, you can use it.
  4. [73625] New: mergeConfigFile script function 1. start mission with AH-64 2. run mergeConfigFile ["c:\Arma2OA\EDITED_CFG\AIR_e\ah64.cpp"] 3. restart mission 4. your chopper should be using data from given config file
  5. Yes, you are right. It seems i'll have to disable this command for MP missions and make sure that nobody will join with edited data. Purpose of this command was just to simplify creating of new vehicles.
  6. You can not power-up existing vehicle. MergeConfigFile is ment to be editing tool, not "pimp your ride" tool.
  7. dr. hladik

    ARMA 2: OA beta build 73311

    "bag = unitBackpack player" to get unit's backpack and then use addWeaponCargo/addMagazineCargo as if you were trying to add some stuff to ammoBox.
  8. dr. hladik

    ArmA2:Oa Patch 1.54 released!

    There should enableEngineArtillery script command (or something like that)
  9. dr. hladik

    Using backpacks/rucksacks

    >We need some script functionality to check the contents of a backpack. can do that
  10. dr. hladik

    Using backpacks/rucksacks

    Hello from BIS developers - there is no difference between car and ammo crate (both are containers) - so, if configured, you should be able to put bags inside both - only some large bags, if configured, can carry weapon inside (hand gun takes 5 slots, rifle takes 10) - not being able to carry launcher or large weapon(m107,m249) is the only con of bags (if you are able to have both, it's a bug) - medics (con of being medic) and units from Arma2 (they have bags in model) cannot carry bags Could you please somehow summarize what would you like to improve about bags?
  11. dr. hladik

    Using backpacks/rucksacks

    Some large bags can carry a weapon, but most of small bags can not. Magazines in backpack takes the same number of slots as in gear, hand guns takes 5 slot, rifles takes 10 slots. Number of slot for backpack can be found in gear (when bag is opened) above listbox - "name of backpack (empty space/total space)"
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