

dr. hladik
Former Developer-
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Everything posted by dr. hladik
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2nightsta1ker: Hi, I see you have changed designed RPM but you have not changed engine target RPM or MainRotor gearRatio. Rotor RPM is based on engine RPM and DriveTrain MainRotor gearRatio, so you might want to change them as well. usefull commands to check is RPMs are correct array = enginesRpmRTD vehicle //gives you RPM for all engines array = rotorsRpmRTD vehicle //gives you RPM for main and tail rotor
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MP is broken for a lot of people
dr. hladik replied to MD500Enthusiast's topic in TAKE ON HELICOPTERS - PRE ORDER BETA
Thanks for reporting. We are working on a fix. -
> In some of the videos I have seen a green military style telemetry HUD. It is still available, but not used in any helicopter. If you have UI config from some older community preview, you can use it.
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Love that song!
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[73625] New: mergeConfigFile script function 1. start mission with AH-64 2. run mergeConfigFile ["c:\Arma2OA\EDITED_CFG\AIR_e\ah64.cpp"] 3. restart mission 4. your chopper should be using data from given config file
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New mergeConfigFile scripting command
dr. hladik replied to dr. hladik's topic in ARMA 2 & OA - BETA PATCH TESTING
Yes, you are right. It seems i'll have to disable this command for MP missions and make sure that nobody will join with edited data. Purpose of this command was just to simplify creating of new vehicles. -
New mergeConfigFile scripting command
dr. hladik replied to dr. hladik's topic in ARMA 2 & OA - BETA PATCH TESTING
You can not power-up existing vehicle. MergeConfigFile is ment to be editing tool, not "pimp your ride" tool. -
ARMA 2: OA beta build 73311
dr. hladik replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
"bag = unitBackpack player" to get unit's backpack and then use addWeaponCargo/addMagazineCargo as if you were trying to add some stuff to ammoBox. -
There should enableEngineArtillery script command (or something like that)
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>We need some script functionality to check the contents of a backpack. can do that
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Hello from BIS developers - there is no difference between car and ammo crate (both are containers) - so, if configured, you should be able to put bags inside both - only some large bags, if configured, can carry weapon inside (hand gun takes 5 slots, rifle takes 10) - not being able to carry launcher or large weapon(m107,m249) is the only con of bags (if you are able to have both, it's a bug) - medics (con of being medic) and units from Arma2 (they have bags in model) cannot carry bags Could you please somehow summarize what would you like to improve about bags?
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New ARMA2 OA Beta Patch 72418 Available!
dr. hladik replied to AnimalMother92's topic in ARMA 2 & OA - BETA PATCH TESTING
Any repro? -
Some large bags can carry a weapon, but most of small bags can not. Magazines in backpack takes the same number of slots as in gear, hand guns takes 5 slot, rifles takes 10 slots. Number of slot for backpack can be found in gear (when bag is opened) above listbox - "name of backpack (empty space/total space)"