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tholozor

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Everything posted by tholozor

  1. AFAIK, ACRE automatically enables rack radios on vehicles based on their class inheritance, so it should already have one.
  2. Probably because it doesn't have a suppressed version IIRC.
  3. tholozor

    ACE for OA 1.13

    All you need to do is place the mine in the editor and use setPosATL and put the Z coordinate to a small negative number.
  4. tholozor

    ACE for OA 1.13

    Yea, from what I remember from using it before, the timer still ticks down while the animation is playing, but by the time it finishes, the wounded player gains a profit of about 10~12 seconds. It doesn't stop blood loss though, so still be sure to stop the bleeding or put a CAT on if you need to go for CPR while waiting for medical personnel.
  5. tholozor

    ACE for OA 1.13

    CPR, IIRC, extends the PMR timer for unconscious players.
  6. tholozor

    US Marines

    Replacement packs here: http://www.armaholic.com/page.php?id=14612 and here: http://www.armaholic.com/page.php?id=15447 EDIT: Got sniped!
  7. tholozor

    RQ-11 Raven A

    Those are davegary's Rangers. http://www.armaholic.com/page.php?id=14296
  8. tholozor

    J.S.R.S. 1.5

    It's from Call of Duty.
  9. tholozor

    Blackhawks by YuraPetrov

    I'm not, but there are some members of my unit who are former military, and a small handful who are active. The CO of our aviation component is former Army aviation; he worked close to these birds, so I highly recommend his input. He actually posted those images regarding the MH-60K and DAP: http://forums.bistudio.com/showthread.php?131380-Blackhawks-by-YuraPetrov&p=2284419&viewfull=1#post2284419 We plan to have the new update in our modpack very soon, the MH-60L is just absolutely fantastic. We love it to death.
  10. I've been working on a replacement pack. Right now I've done Razor Team, but I still need to do the regular Force Recon units.
  11. tholozor

    Blackhawks by YuraPetrov

    Loving these birds Yura! I like seeing the MH-60L packed with troops, all cramped together.
  12. tholozor

    ACE for OA 1.13

    Make sure you have the Javelin launch tube and the CLU. The missile is already loaded into the tube in ACE.
  13. tholozor

    RQ-11 Raven A

    As far as I understand it, the camera can't work with the mouse because the Raven is technically not a "vehicle" object, and is created as an "animal" object with a camera attached. Correct me if that's not right Feint.
  14. tholozor

    RQ-11 Raven A

    Awesome! What will happen to the GCS for the destroyed Raven? Should the operator just drop it and forget about it, or is it removed from the world in some way?
  15. tholozor

    ACE for OA 1.13

    @EvenLease Does it look like this? https://dev-heaven.net/issues/27603
  16. You should probably check the credits in the readme BayAreaMerc, ;) Sabre is a texturing god.
  17. Awesome stuff! Is it possible to set the vehicle init for the ATVs when they're created?
  18. tholozor

    ACE for OA 1.13

    1. The TAC-50 and TAC-50 SD should be in the normal USMC Weapons Crate or US Army Weapons crate. 2. Check your ACE userconfig. 3. Make sure the AI isn't bleeding and doesn't need Epinephrine. Morphine should always be the last thing to do. 4. Just go to ACE Settings in the escape menu and chance the keybind.
  19. tholozor

    ACE for OA 1.13

    Nou has already added laser spot tracking for aircraft equipped with LGBs, should be available next update. https://dev-heaven.net/projects/ace-mod2/repository/revisions/6f1466be0d0e920b91b65d7e1435b6ca792a404e Discussion regarding the lack of HUD indication for laser-designated targets, goes back about a month: https://dev-heaven.net/issues/67889
  20. Congrats on the release, these are very well-done! The AIM-120s don't seem to want to lock onto targets. Not sure if that's ACE causing an issue, however switching them out for GLT missiles works perfectly. Some of your scripts are written in .sqs code, but are labeled as .sqf (the init scripts, the loadout scripts, the camo scripts, and the tailhook script). The PDF also says to call these scripts with 'exec,' which is only used for .sqs. 'execVM' should be used to call .sqf.
  21. There are holographic sights with two aiming points. IIRC the second point corresponds to 1 MOA. http://images1.tacticalstore.com/1020-680-ffffff/opplanet-l3-eotech-opmod-exps-2-holo-sight.jpg
  22. tholozor

    USS Nimitz

    Also, use setPosASL instead.
  23. Put the modfolder in the arrowhead directory if you're launching it as Combined Ops.
  24. Doesn't it already work without ACE?
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