tholozor
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Everything posted by tholozor
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Boeing/SOAR MH-47E Release v1.3
tholozor replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
AFAIK, ACRE automatically enables rack radios on vehicles based on their class inheritance, so it should already have one. -
JTK Weapon Suppressor Script
tholozor replied to Kempco's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Probably because it doesn't have a suppressed version IIRC. -
All you need to do is place the mine in the editor and use setPosATL and put the Z coordinate to a small negative number.
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Yea, from what I remember from using it before, the timer still ticks down while the animation is playing, but by the time it finishes, the wounded player gains a profit of about 10~12 seconds. It doesn't stop blood loss though, so still be sure to stop the bleeding or put a CAT on if you need to go for CPR while waiting for medical personnel.
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CPR, IIRC, extends the PMR timer for unconscious players.
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Replacement packs here: http://www.armaholic.com/page.php?id=14612 and here: http://www.armaholic.com/page.php?id=15447 EDIT: Got sniped!
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Those are davegary's Rangers. http://www.armaholic.com/page.php?id=14296
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It's from Call of Duty.
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Blackhawks by YuraPetrov
tholozor replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'm not, but there are some members of my unit who are former military, and a small handful who are active. The CO of our aviation component is former Army aviation; he worked close to these birds, so I highly recommend his input. He actually posted those images regarding the MH-60K and DAP: http://forums.bistudio.com/showthread.php?131380-Blackhawks-by-YuraPetrov&p=2284419&viewfull=1#post2284419 We plan to have the new update in our modpack very soon, the MH-60L is just absolutely fantastic. We love it to death. -
MARSOC Marine Special Operations Team
tholozor replied to Meatball0311's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I've been working on a replacement pack. Right now I've done Razor Team, but I still need to do the regular Force Recon units. -
Blackhawks by YuraPetrov
tholozor replied to yurapetrov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Loving these birds Yura! I like seeing the MH-60L packed with troops, all cramped together. -
Make sure you have the Javelin launch tube and the CLU. The missile is already loaded into the tube in ACE.
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As far as I understand it, the camera can't work with the mouse because the Raven is technically not a "vehicle" object, and is created as an "animal" object with a camera attached. Correct me if that's not right Feint.
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Awesome! What will happen to the GCS for the destroyed Raven? Should the operator just drop it and forget about it, or is it removed from the world in some way?
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@EvenLease Does it look like this? https://dev-heaven.net/issues/27603
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Tonali Special Forces 2013 Redux
tholozor replied to ardvarkdb's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
You should probably check the credits in the readme BayAreaMerc, ;) Sabre is a texturing god. -
Boeing/SOAR MH-47E Release v1.3
tholozor replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Awesome stuff! Is it possible to set the vehicle init for the ATVs when they're created? -
1. The TAC-50 and TAC-50 SD should be in the normal USMC Weapons Crate or US Army Weapons crate. 2. Check your ACE userconfig. 3. Make sure the AI isn't bleeding and doesn't need Epinephrine. Morphine should always be the last thing to do. 4. Just go to ACE Settings in the escape menu and chance the keybind.
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Nou has already added laser spot tracking for aircraft equipped with LGBs, should be available next update. https://dev-heaven.net/projects/ace-mod2/repository/revisions/6f1466be0d0e920b91b65d7e1435b6ca792a404e Discussion regarding the lack of HUD indication for laser-designated targets, goes back about a month: https://dev-heaven.net/issues/67889
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F/A 18 Super Hornet for Arma 2 OA
tholozor replied to John Spartan's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Congrats on the release, these are very well-done! The AIM-120s don't seem to want to lock onto targets. Not sure if that's ACE causing an issue, however switching them out for GLT missiles works perfectly. Some of your scripts are written in .sqs code, but are labeled as .sqf (the init scripts, the loadout scripts, the camo scripts, and the tailhook script). The PDF also says to call these scripts with 'exec,' which is only used for .sqs. 'execVM' should be used to call .sqf. -
MARSOC Marine Special Operations Team
tholozor replied to Meatball0311's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
There are holographic sights with two aiming points. IIRC the second point corresponds to 1 MOA. http://images1.tacticalstore.com/1020-680-ffffff/opplanet-l3-eotech-opmod-exps-2-holo-sight.jpg -
Also, use setPosASL instead.
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Put the modfolder in the arrowhead directory if you're launching it as Combined Ops.
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A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
tholozor replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
My unit has been using 3.0.9.2 with no issues. -
JTK HALO Script by Kempco
tholozor replied to Kempco's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Doesn't it already work without ACE?