john111
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Everything posted by john111
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ARMA 3 Addon Request Thread
john111 replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
A fully working AWACS A-50 Mainstay aircraft for CSAT .Probably,by using base container scaled down to fit inside the plane,with a customized radar display like `magic radar`but with a bunch of range-scale settings,like missiles in A2. I would like it to be able to be incorporated into any plane with a single pbo.file and show heading and speed and altitude.You may obtain the rights to use previous mod made by someone,it would be fine. That is what I`m requesting someone to make. Also:A paintball mod that we could use as a standard magazine.And as a C-mag. Cartridge Casing with a particular different colour than standard,to identify unit that shot them. -
Anzac Frigate - with SAM launcher and other goodies
john111 replied to hcpookie's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Can you make it combateble with A3? -
Speaking of trucks with AA;They need some way to use a menu/button- to choose wich ones to order to Hold Fire .I want to decide who does the shooting .And a way to tapp into what the AA-guys can see,a camera to show gunner .Maybe a slot for a tablet for remote-control of cars with big guns/CIWS or mortars?
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Yes! What is possible also,is adding C-ram the same way:CIWS is a great base defence asset.Put it on a Hemmit non-covered truck .All it needs is better Fx- and explosive ammo. A way to link Sam-sites together will also come in handy.Some wat to sling-load CIWS will be useful.
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ARMA 3 Addon Request Thread
john111 replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Someone to make a F-5 Freedom Fighter jet.With HMCS helmet.And HPU-55 facemask,the one in Top Gun. -
Anzac Frigate - with SAM launcher and other goodies
john111 replied to hcpookie's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
To add to you`re list :Would like to request a HH-65/A or rather Panther version. Just a idea.Not neccesery ,more needed is a CIWS system. Nice! COuld you add a hatch that opens,ejects the spent shells ? Placeable in Zeus,please. You`re one of the best at this.....! -
Swedish Forces Pack: 0.7.4 (Updated 27th of May)
john111 replied to granQ's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can you add a Sk-60 wreck model? Like a regular one ,but intact,where you could open the canopy? With wheels up,belly landed? Thanks.- 568 replies
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Yes,Yes,Yes! I`ve got just one more request ; Could you make a script that adds waypoints for the vehicles ,randomizes where on the maps they will be,prefering to hide in wodded terrain? Maybe add a "protective force" to make Seal Team stuff harder?I mean,ground forces. Great news! :)
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Could you make some systems,like the SA-2 ,SA-9 to work in A3?Just so that we have something in-game...thanks.
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Swedish Forces Pack: 0.7.4 (Updated 27th of May)
john111 replied to granQ's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Could you add C-magazines to the AK`s ? Thanks :) :) . Any ETA on any new up-dates?- 568 replies
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Swedish Forces Pack: 0.7.4 (Updated 27th of May)
john111 replied to granQ's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes,yes,yes! Viggen.Hopefully with more of the cockpit from Jas... Some tips what I honestly want in this mod;Would like 100rnd Tracer in every gunpod for Sk-60. RB-17 put on CB-90.+10 mag re-load.Places to stand on deck on CB-90.Foldig walkway for it to run ashore. Swedish Police helicopter,no doors.FFV.Spotlight. Modern Volvo-760 Police car.Lightbar.Strobelights on cars. Raven camera put into SH-37 Viggen.Video sent to recipient via Ctab MMS System.Hide camera by putting a helmet camera in the various posittions behind the camera port glass in the nose.Shift the between the cameras with Numpad....Record button,send to someone. 3-4 times brighter Ilumination rounds droppable by all planes .-80`s Old-style parachutes.Incresed number of smoke-shells for pbv`s.(veak gun). Laser-range finder/Self-lase abillity for Viggen.Arming-menu for all aircraft.... Some stuff I would like to see. If you want to do it- 568 replies
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@Ares - Modules expanding Zeus functionality - Release Thread
john111 replied to antonstruyk's topic in ARMA 3 - ADDONS & MODS: COMPLETE
A small request;Could you make it also crew ships, Garrison it ? Add some places on deck for static crewmembers to man Sam`s or Mates in LHPD? A user placemarker that you simply place onto the ships hull where you want a crewman to stand. Or add a Uav to the mission if we forget to put it in the mission? To create a way to make the Ai slow down an advancing assult by adding zones of resistance that finds out where the humans are and make it neccesery to work together and not cluster in one place. Make them use mecanized assets and dual jets to take down an area,waves of to dangerous enemies for troops to go do it alone,forcing combined forces. What about "Joint Forces" addons? Some sort of force that act as bodyguards againt armour,or fly photo-recon missons? Jtac that sends info over radio? Immersion by adding chance of mortar or artillary attack near players.Stuff that doesen`t harm anyone,but make planes fly lower than usual,and attacking assets from a "pool" of non-combat stuff-like ammo-transports,motor-bikes armoured ambulances,helicopters that try to evac key enemy personel. "Create zone of resistance" ,spawn loot near a 2-person teams that is ahead of the rest,or make a enemy helicopter land due to malfunction near you,to be used for a ambush from inside the enemy camp. It is perccived as their own by enemy,so it will be possible to do some exiting ,new gameplay. Can you make player look like "undercover agents"dressed in their uniform? Snow maps,with blizzard,AP-mines that are in the buildings,cars that suddenly explode inside of captured base.Spawn Sam-site. -
F-16 Fighting Falcon Series Standalone
john111 replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well,ther will be comming some Naval destroyers,and some boats with heavy guns soon,SFP also. Some will have way better performance than mere another small ship....you should try to help us as much as you see fit and desire. We all know,you got a Real Life to atend to too,you`re creations are much appriciated by the community! Give us whatever you like to make,we will try to keep the b.s. to a minimum. I can tell you one thing ,they will be used Much! Thanks! -
Swedish Forces Pack: 0.7.4 (Updated 27th of May)
john111 replied to granQ's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can you add depth-charges to Hkp-4?- 568 replies
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ARMA 3 Addon Request Thread
john111 replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
SAM s are really missing from this game,I request something like Pookies pack.And a way to cotrol them ,like Mando missile system. -
Swedish Forces Pack: 0.7.4 (Updated 27th of May)
john111 replied to granQ's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are we supposed to be able to place Gripen in Zeus this time? Can`t seem to discover it anywhere.....at least in zeus,but i can make a mission and fly her--she really needs AB! Losses speed like a rock....! Auto-add parachute...and Anti-tank with Maverick.Splinter camo prefered. :lol: -_- You know,you could just use the cockpit from Jas in a Viggen :P ,but we would prefer internal cockpit lighting,it becommes very black at night ,in clouds. I would wish that the Gripen got put in Zeus,so that we can use it as F.O.B asset.Attack and defend -type mission. B) Well done!- 568 replies
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F-16 Fighting Falcon Series Standalone
john111 replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I mean,from Youtube videos,it seems to be a very well defended fleet arm if all had Gatling guns.Planes seems to get shot down with easy effort by the guns ,we need to fire from a great distance to survive. The engagement range isn`t far enough.Otherwise we get shot-down after we try to leave - we need this,becouse we otherwise enter Spectator .We can`t play no moore..... -
AH-64D Apache Longbow for ArmA2 by Nodunit and Franze
john111 replied to franze's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Could you add a Track-IR ability to move the gun in AH-64? -
F-16 Fighting Falcon Series Standalone
john111 replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Could you make the Anti-Ship-Missiles just drop to a pre-set altitude,then ignite the engine and NOE flight to target,please.Needed for those ships with a working missiles-defence ,like Skyguard gun. (gatling gun). They shouldn`t now they been targeted,so a semi-homing system might be usefull.No need for it to appear on radar/other system.May benefit from some sort of Lock-hide`n shoot systen as Hellfire missiles,Low-Low-Low tradjectory. -
Snow effect - blizzard. Care to comment?
john111 replied to m0nkey's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Can you turn this into a brush? Maybe stand-alone-or MCC? ​ A mod? -
Swedish Forces Pack: 0.7.4 (Updated 27th of May)
john111 replied to granQ's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Here is a bugreport for you :Previous iterration of SFP had a glitch with HKP9,you can`t switch between Pilo/co-pilot seat and make the helicopter not crasch to the ground,it doesen`t keep the altitude when using hover-hold when I play on my own. On another note: We need both Combat Boat -90 and Viggen ,some guy`s are really playing the heck out of this game ,and there are some maps of typical places where they are native. We need as much as you can make! And they already have requested a nice acceleration by a AB+flame in the rear of it to give it an edge in Air-Air.Doesen`t work all that well with ACE. Could you maybe add Giraffe radar or a radar to BV-206 Viking? Sounds cool :D ! ​ Swedish Awacs? Metro 3. And maybe a cool Huey splinter camo. Thanks!- 568 replies
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Will we see Pook`s Sam Systems in CUP? I meant,as a port you meant as a part that was meant to be in it from the beginning,sence there aren`t any good stuff like that , really.https://forums.bistudio.com/topic/176187-pook-sam-pack-v10/page-9#entry2909315
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Will this be ported over to A3 by CUP one day? Will be most wellcome as an asset ;) :lol:
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F-16 Fighting Falcon Series Standalone
john111 replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can you add Altitude Hold and Ripple Fire in hundreds of feet,please? If possible,can you add something that makes 2 planes fly at a set speed? Could you add a Map Marker/Module that makes planes fly Holding Pattern? Could you add Anti-Ship Missiles? For you`re next projects,I like to see Hawk 2000,Viggen,or some more options in the CAS-module .More settings/options for theis Module in connection to F-16 would be great. :D ;) :) Thanks for a Great Mod! -
Project ASTFOR - Astelandic Armed Forces
john111 replied to PTV-Jobo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
No,I meant to open the doors and use FFV to use whatever gun you got.Will these things be placeble in Zeus from the start? We need the Viggen as a retro thing,like SFP. Sk-60 Light Attack Aircraft as well.Bullfrog in Splinter Cell Cammo. If you get the time,off course. May I add that you could use the Peacemaker AU-23A as a cheap gunship,like the C-130 that we allready have some of-let`s not make another the same.- 657 replies
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