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RozekPoland

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Everything posted by RozekPoland

  1. RozekPoland

    MWF MOD : Total conversion pack

    I've spent couple of minutes on this mod and I must admit it is really good. Nevertheless, I've found a face bug (guess it's model error- not the mod) - faces of drivers (and sometimes gunners) in IRAQI and Insurgents' vehicles are broken. Photos: http://screenshot.xfire.com/s/100118066-4.jpg http://screenshot.xfire.com/s/100118075-4.jpg I've got a suggestion for you as well :) Next time delete screenshots from dxdll catalog because their size is huge (4mb for single photo):) Here is a mirror: http://www.filefactory.com/file/b2559e9/n/MWF_MOD.exe
  2. RozekPoland

    Ultimate Flashpoint Mod Previews and Videos

    I've got a suggestion: Would it be possible to change current house damage system on different one? Presently, if a house is destroyed it disperses which look funny and completly unrealistic. It would be really awesome if destroyed houses changed on simple ruins. At least space around them wouldn't be so buggy. The idea behind it is very simple. On the same position where the building stands there are also ruins. If the building is destroyed it will be moved by a command/script(?) underground and the only thing we can see are ruins. EDIT: It seems that changing in-built building via WRPEdit on ruins is not so easy. If so the easiest way is to make buildings indesctrictuble but to make it more realistic there should be used some fire and smoke effects(eventhandler). 1. Go to config.cpp and add in preprocessor commands: //type destrType #define DESTRUCTNO 0 #define DESTRUCTBUILDING 1 #define DESTRUCTENGINE 2 #define DESTRUCTTREE 3 #define DESTRUCTTENT 4 #define DESTRUCTMAN 5 #define DESTRUCTDEFAULT 6 2. we add it in appropriate class of our building in CfgVehicle destrType=DESTRUCTNO 3. For WRP-built buildings it is necessary to add in named property dammage=no More about this here: http://forums.bistudio.com/showthread.php?t=26315
  3. I've got 3 heads. Surprised? :D
  4. RozekPoland

    The Code Blue Thread

    Bad news :(
  5. RozekPoland

    ARMA 2: 1.07 Patch Released!!!

    BIS, as always, rocks :)
  6. RozekPoland

    Ultimate Flashpoint Mod Previews and Videos

    I have just found this topic. The mod looks interesting. I have watched all uploaded videos and I would like to ask you a few questions: - does grass block AI view? - how about grass in forests? - are you going to repleace default units on new ones?
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