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RozekPoland

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Everything posted by RozekPoland

  1. RozekPoland

    CoIn2 by DMA

    Is there any working link for it?
  2. Hello everyone I am working on a config for some Eastern-European infantry units. The units are assigned to WEST side (in config). Identities for WEST units feature faces of people of different races and ethnicity. I would like to keep it realistic and set these Eastern-European soldiers faces/identities like EAST side has.
  3. RozekPoland

    Set specific faces/identities for soldiers

    Dzięki Faguss! :)
  4. RozekPoland

    Set specific faces/identities for soldiers

    OK, it is working great now! Thank you very much for explaing me all these commands. Now it is easier for me to understand :) Is there any way to skip the script for player/players (multiplayer) because the script also changes my custom face? :)
  5. RozekPoland

    Set specific faces/identities for soldiers

    How Can I control the second script? Shall I do something like below?: _soldier = _this select 0 _i = random 12 _num = (_rand - (_rand mod 1)) + 1 call format [{_soldier setface "Face1"}, _num] call format [{_soldier setface "Face2"}, _num] call format [{_soldier setface "Face3"}, _num] call format [{_soldier setface "Face4"}, _num] call format [{_soldier setface "Face5"}, _num] call format [{_soldier setface "Face6"}, _num] call format [{_soldier setface "Face7"}, _num] call format [{_soldier setface "Face8"}, _num] call format [{_soldier setface "Face9"}, _num] call format [{_soldier setface "Face10"}, _num] call format [{_soldier setface "Face11"}, _num] call format [{_soldier setface "Face12"}, _num] exit The effect is that the script only uses the last face and gives it to all units which are configured by the eventhandler. The effect is the same with "Face%1" etc. and just "Face%". Am I doing something wrong?
  6. RozekPoland

    WW2 units

    Tank models look really nice :)
  7. RozekPoland

    Set specific faces/identities for soldiers

    The first example works perfectly. The second example also works but there appears error info in top-left, something about Facescalar bool array string xxx, there is a lack of "(" sign. The effect is that every soldier has the same face. Nevertheless, thank you very much for help! I really appreciate it!
  8. RozekPoland

    Set specific faces/identities for soldiers

    Where should I put this eventhandler? Should it be in unit's config? If so how does it look like? I would like to avoid changing main game's config only for a bunch of units.
  9. Hello everyone I would like to report a serious mistake in Polish translation of A2/OA which ruins gameplay. The same word is used for semi-auto and burst (Weapon Fire Mode) what causes that YOU DON'T KNOW what fire mode you've selected. This bug has been present since ArmA2 1.07, then in base version of OA and in 1.54 as well. It was reported by zGuba 3 months ago on dev-heaven.net: http://dev-heaven.net/issues/11467
  10. RozekPoland

    WW4 Modpack 2.1

    I think that reloading animation should be synchronized with sound of reloading. It was perfect in older version. Now it's not.
  11. RozekPoland

    TOP1 for OFP

    Thank you :) I've found one on ofp.info but it was older version. This one on filefront is up-to-date :)
  12. RozekPoland

    WW4 Modpack 2.1

    Great news! Downloadin'! :)
  13. RozekPoland

    TOP1 for OFP

    Download link on the website does not works. Any mirror?
  14. RozekPoland

    OFP Addon request thread

    You may try Y2K3 (http://forums.bistudio.com/showthread.php?t=40697&highlight=y2k3), DMA (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?;act=ST;f=4;t=48439), EECP (http://forums.bistudio.com/showthread.php?t=34547&highlight=eecp) or various other replacement mods based on ECP like these: http://ofp.gamepark.cz/index.php?showthis=8923 http://ofp.gamepark.cz/index.php?showthis=9408
  15. RozekPoland

    new mod Iraq/Karbala looking for people?

    I believe that there still ARE fans/supporters of this mod :) P.S. Powodzenia chłopaki i nie dajcie się!
  16. RozekPoland

    WWII MP Released!

    I've been waiting for this one! Downloading!
  17. BIS, is there any chance for FAVOURITE option/list? It would work as ONLINE/LAN modes work. It's the one of last things which MP browser lacks of. Nevertheless, I like the expanded MP browser :)
  18. RozekPoland

    Ultimate Flashpoint Mod Previews and Videos

    Any progress? :)
  19. RozekPoland

    Arma II & OA User Video Thread

    Litos, your video is excellent! Well done!
  20. RozekPoland

    new mod Iraq/Karbala looking for people?

    I'm incredibly eager to play the DEMO :)
  21. RozekPoland

    Arma 2 OA 1.53 Suggestions

    My suggestion is to create a possibility for tank commander to change gunner's ammuniton of weapon. Presently, we can only change kind of weapon (via "CTRL+F"), not ammunition. Canon uses SABOT and HE, both often used on the battlefield. It would be done by "CTRL+R" combo which is assigned to "countermeasure 2". Tank uses only 1 countermeasure (smoke) assigned to "R" key so the second one is not in-use. Such possibility would save a lot of time!
  22. RozekPoland

    Just want to say: Thank You BIS!

    OA is awesome! Thank you for hard years of developing great games by great people!
  23. Squad name - Elite Corps Timezone/location - GMT +1 Squad gamemode preference - All gameplay modes Contact email - rozekpoland@gmail.com Website address - http://www.elitecorps.pl
  24. RozekPoland

    Anyone willing to trade me their ArmA 2 ?

    Placebo, you are the best! :)
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