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Everything posted by RozekPoland
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Bohemia Interactive grows in strength! - discussion
RozekPoland replied to bascule42's topic in BOHEMIA INTERACTIVE - GENERAL
Good news! :) -
Is there any working link for it?
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Hello everyone I am working on a config for some Eastern-European infantry units. The units are assigned to WEST side (in config). Identities for WEST units feature faces of people of different races and ethnicity. I would like to keep it realistic and set these Eastern-European soldiers faces/identities like EAST side has.
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Set specific faces/identities for soldiers
RozekPoland replied to RozekPoland's topic in OFP : CONFIGS & SCRIPTING
Dzięki Faguss! :) -
Set specific faces/identities for soldiers
RozekPoland replied to RozekPoland's topic in OFP : CONFIGS & SCRIPTING
OK, it is working great now! Thank you very much for explaing me all these commands. Now it is easier for me to understand :) Is there any way to skip the script for player/players (multiplayer) because the script also changes my custom face? :) -
Set specific faces/identities for soldiers
RozekPoland replied to RozekPoland's topic in OFP : CONFIGS & SCRIPTING
How Can I control the second script? Shall I do something like below?: _soldier = _this select 0 _i = random 12 _num = (_rand - (_rand mod 1)) + 1 call format [{_soldier setface "Face1"}, _num] call format [{_soldier setface "Face2"}, _num] call format [{_soldier setface "Face3"}, _num] call format [{_soldier setface "Face4"}, _num] call format [{_soldier setface "Face5"}, _num] call format [{_soldier setface "Face6"}, _num] call format [{_soldier setface "Face7"}, _num] call format [{_soldier setface "Face8"}, _num] call format [{_soldier setface "Face9"}, _num] call format [{_soldier setface "Face10"}, _num] call format [{_soldier setface "Face11"}, _num] call format [{_soldier setface "Face12"}, _num] exit The effect is that the script only uses the last face and gives it to all units which are configured by the eventhandler. The effect is the same with "Face%1" etc. and just "Face%". Am I doing something wrong? -
Tank models look really nice :)
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Set specific faces/identities for soldiers
RozekPoland replied to RozekPoland's topic in OFP : CONFIGS & SCRIPTING
The first example works perfectly. The second example also works but there appears error info in top-left, something about Facescalar bool array string xxx, there is a lack of "(" sign. The effect is that every soldier has the same face. Nevertheless, thank you very much for help! I really appreciate it! -
Set specific faces/identities for soldiers
RozekPoland replied to RozekPoland's topic in OFP : CONFIGS & SCRIPTING
Where should I put this eventhandler? Should it be in unit's config? If so how does it look like? I would like to avoid changing main game's config only for a bunch of units. -
Polish version - bug in translation ruins the game!
RozekPoland posted a topic in ARMA 2 & OA - TROUBLESHOOTING
Hello everyone I would like to report a serious mistake in Polish translation of A2/OA which ruins gameplay. The same word is used for semi-auto and burst (Weapon Fire Mode) what causes that YOU DON'T KNOW what fire mode you've selected. This bug has been present since ArmA2 1.07, then in base version of OA and in 1.54 as well. It was reported by zGuba 3 months ago on dev-heaven.net: http://dev-heaven.net/issues/11467 -
I think that reloading animation should be synchronized with sound of reloading. It was perfect in older version. Now it's not.
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Thank you :) I've found one on ofp.info but it was older version. This one on filefront is up-to-date :)
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Great news! Downloadin'! :)
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Download link on the website does not works. Any mirror?
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You may try Y2K3 (http://forums.bistudio.com/showthread.php?t=40697&highlight=y2k3), DMA (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?;act=ST;f=4;t=48439), EECP (http://forums.bistudio.com/showthread.php?t=34547&highlight=eecp) or various other replacement mods based on ECP like these: http://ofp.gamepark.cz/index.php?showthis=8923 http://ofp.gamepark.cz/index.php?showthis=9408
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new mod Iraq/Karbala looking for people?
RozekPoland replied to guziczek101's topic in ADDONS & MODS: DISCUSSION
I believe that there still ARE fans/supporters of this mod :) P.S. Powodzenia chłopaki i nie dajcie się! -
I've been waiting for this one! Downloading!
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*Nice* overhaul to the MP interface w/ v1.54
RozekPoland replied to kabong's topic in ARMA 2 & OA - MULTIPLAYER
BIS, is there any chance for FAVOURITE option/list? It would work as ONLINE/LAN modes work. It's the one of last things which MP browser lacks of. Nevertheless, I like the expanded MP browser :) -
Ultimate Flashpoint Mod Previews and Videos
RozekPoland replied to ultimateflashpoint's topic in ADDONS & MODS: DISCUSSION
Any progress? :) -
Litos, your video is excellent! Well done!
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new mod Iraq/Karbala looking for people?
RozekPoland replied to guziczek101's topic in ADDONS & MODS: DISCUSSION
I'm incredibly eager to play the DEMO :) -
My suggestion is to create a possibility for tank commander to change gunner's ammuniton of weapon. Presently, we can only change kind of weapon (via "CTRL+F"), not ammunition. Canon uses SABOT and HE, both often used on the battlefield. It would be done by "CTRL+R" combo which is assigned to "countermeasure 2". Tank uses only 1 countermeasure (smoke) assigned to "R" key so the second one is not in-use. Such possibility would save a lot of time!
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OA is awesome! Thank you for hard years of developing great games by great people!
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Squad/Clan List - Please read the rules in first post!
RozekPoland replied to Rhodite's topic in ARMA 2 & OA - SQUADS AND FANPAGES
Squad name - Elite Corps Timezone/location - GMT +1 Squad gamemode preference - All gameplay modes Contact email - rozekpoland@gmail.com Website address - http://www.elitecorps.pl -
Placebo, you are the best! :)