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Everything posted by jadehorus
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Great work, as usual, and excellent "customer service", IceBreakr.:)
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Taviana Island for ArmA 2!
jadehorus replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Amazing work! It was already a gorgeous map as a beta, now it just got better!Nicely done. -
MCAGCC 29 Palms (Public Beta)
jadehorus replied to phaeden's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nice work, finally a map perfectly suited for air operations. It is the first time I could correctly fly in formation with my squad in Arma 2! -
Taviana Island for ArmA 2!
jadehorus replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
What a fantastic playground.The ammount of work and the love of detail is just amazing for a map this size.Might be a beta but how many possibilities! Apart from a drop in fps here and there( especially before entering Sabina, but I suppose its because of the shere size of the map) and some textures I find to look a bit too "new", I can only say,congrats: it is impressive. -
Taviana Island for ArmA 2!
jadehorus replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
So true.Otherwise Taviana is already exceeding anything I could wish for in a single map;How did you manage to encapsulate the atmosphere of an eastern (post)communist major city I will never know.(I grew in one,I know how it felt) -
-=/UP-ARMORED Vehicles\=-
jadehorus replied to NZXSHADOWS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
That M-ATV looks better and better. Any plans of splashing on an woodland camo, or will it be strictly desert? -
Taviana Island for ArmA 2!
jadehorus replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Man, this is an awesome map! I tried it out, it's incredibly realistic, large and detailed! No wonder it takes so long to complete.So much detail, even in the parking building; I love the atmosphere it oozes! On a sidenote, I also love the highway bit, it was a great idea, and the airport is roomy and well made. I suppose the fact there's grass on the runway is an "under construction" fact, even if that is...quite realistic for some airports. I've fallen a few times through the pavement in the vicinity of the river, but other than that, I just can't wait for a 1.0 version! -
Thanks for the mirror, and by the way nice teaser, I liked the aerial scenes!Plus it's nice to see the RACS in motion!
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Teaser is blocked in my country for having some corporate content...:depressed:
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Finally, something to tear apart the Molatian T55s! Molatia will have to find something else! :ok::ok:
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WIP: Stuff you are working on 2!
jadehorus replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thanks for the info! -
WIP: Stuff you are working on 2!
jadehorus replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I think I've missed an episode;Has Vilas SA-8 been released already? However,solid looking re-texture,Vasmkd. -
WIP: Stuff you are working on 2!
jadehorus replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Stunning looking model;This promises to be one helluva ship!And an excellent idea! -
USEC Aoraki/Mount Cook (New Zealand) Island
jadehorus replied to rocket's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Joining the "Wowww" chorus. That heightmap looks sweet,shrinked or not. -
WIP: Stuff you are working on 2!
jadehorus replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
:yay:An M88!!A GEPARD!!AWESOME!!! -
-=/UP-ARMORED Vehicles\=-
jadehorus replied to NZXSHADOWS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
+1 on the animated doors! I even think that it's generally a bit lacking in Arma2, we could do with more opening hatches and such... -
OA desert mercs
jadehorus replied to schnapsdrosel's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I don't see the point of the "black" bashing. There already are dozens of camo recolors out there, but almost no black uniforms,which are widely used by special forces out there, especially for urban combat or naval intervention,so keep on the good work, Schnaps! -
W.I.P SR-71 Blackbird
jadehorus replied to bwph4273's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I agree...Good Work on a pretty good looking model,and I look forward to using it in Arma2, despite what some say. -
-=/UP-ARMORED Vehicles\=-
jadehorus replied to NZXSHADOWS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Mud looks good, but I would have gone rather for the "dusty" look. Oh,and I love your signature! -
Jungle Wars: Island of Lingor
jadehorus replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thank you,Santa!:cancan: Aaarrrghh,more hours and social life wasted...:D -
FRL Airforce Addons release thread
jadehorus replied to [frl]myke's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I totally agree with you;Hell, it's a game,not a damn Encyclopedia! Oh, did anybody tell him Tchernaruss doesn't really exist? -
WarFX : Blastcore
jadehorus replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Well, Christmas has arrived! You have no idea how fast I downloaded this!:D -
Australians At War - Combined Ops
jadehorus replied to [xdf]kanga's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yay! Go Aussies! Amazing mod, an I just love that Bushmaster!:yay: That degree of detail is so sweet. -
Thank you for improving such a great mod!Let the bomb carpets roll!:bounce3:
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Thank you @someguywho; Oh, I'm sure many of us thought of this kind of project,but it's rather difficult, for instance due to the lack of north american clutter,which makes it hard to put up an "american" set;But, as I can see in that vid "Epidemic" a bit higher up,its somewhat possible.