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10 GoodAbout jadehorus
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Rank
Sergeant
core_pfieldgroups_3
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Interests
well,Arma2,obviously
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Great work, as usual, and excellent "customer service", IceBreakr.:)
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Taviana Island for ArmA 2!
jadehorus replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Amazing work! It was already a gorgeous map as a beta, now it just got better!Nicely done. -
MCAGCC 29 Palms (Public Beta)
jadehorus replied to phaeden's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nice work, finally a map perfectly suited for air operations. It is the first time I could correctly fly in formation with my squad in Arma 2! -
Taviana Island for ArmA 2!
jadehorus replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
What a fantastic playground.The ammount of work and the love of detail is just amazing for a map this size.Might be a beta but how many possibilities! Apart from a drop in fps here and there( especially before entering Sabina, but I suppose its because of the shere size of the map) and some textures I find to look a bit too "new", I can only say,congrats: it is impressive. -
Taviana Island for ArmA 2!
jadehorus replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
So true.Otherwise Taviana is already exceeding anything I could wish for in a single map;How did you manage to encapsulate the atmosphere of an eastern (post)communist major city I will never know.(I grew in one,I know how it felt) -
-=/UP-ARMORED Vehicles\=-
jadehorus replied to NZXSHADOWS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
That M-ATV looks better and better. Any plans of splashing on an woodland camo, or will it be strictly desert? -
Taviana Island for ArmA 2!
jadehorus replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Man, this is an awesome map! I tried it out, it's incredibly realistic, large and detailed! No wonder it takes so long to complete.So much detail, even in the parking building; I love the atmosphere it oozes! On a sidenote, I also love the highway bit, it was a great idea, and the airport is roomy and well made. I suppose the fact there's grass on the runway is an "under construction" fact, even if that is...quite realistic for some airports. I've fallen a few times through the pavement in the vicinity of the river, but other than that, I just can't wait for a 1.0 version! -
Thanks for the mirror, and by the way nice teaser, I liked the aerial scenes!Plus it's nice to see the RACS in motion!
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Teaser is blocked in my country for having some corporate content...:depressed:
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Finally, something to tear apart the Molatian T55s! Molatia will have to find something else! :ok::ok:
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WIP: Stuff you are working on 2!
jadehorus replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thanks for the info! -
WIP: Stuff you are working on 2!
jadehorus replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I think I've missed an episode;Has Vilas SA-8 been released already? However,solid looking re-texture,Vasmkd. -
WIP: Stuff you are working on 2!
jadehorus replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Stunning looking model;This promises to be one helluva ship!And an excellent idea! -
USEC Aoraki/Mount Cook (New Zealand) Island
jadehorus replied to rocket's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Joining the "Wowww" chorus. That heightmap looks sweet,shrinked or not. -
WIP: Stuff you are working on 2!
jadehorus replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
:yay:An M88!!A GEPARD!!AWESOME!!!