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tonysoft

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Everything posted by tonysoft

  1. Hi, i'm in to the same clan with Zaffoman, the mission is made from scratch directly with the ace3 3.0.0.3. i'm conscious the modules are changed, but don't work. If sameone have a missions ace3 3.0.0.3 with medical system correctly working can post a link thanks
  2. how can i insert a new interactive menu with "ace_interact_menu_fnc_addActionToObject" from outside the ace3 mod thru a sqf scripts ? If possible reply with a short example. I'm sorry for my english. Thanks
  3. Hi, i have make a script for creating a radio relay through a menu on "Sat Phone" object. it's working and when you command "deploy satphone" and "Connect to antenna", the script create antenna object and activate RxmtVirtual trought function call. my problem is how remove (destroy) the virtual Rxmt when i remove antenna. thanks in advance TonySoft
  4. Hi all, i like make mission with score bonus for reviver and penalty for revived with the functions ace_sys_wounds_rev ace_sys_wounds_rev2 i can handle the wounded and killed event. the functions give me the revived unit name how i get the unit reviver name?? sorry for my poor English!! thanks.
  5. Hi, i like a wounding system but in my clan, lot of people don't play with this feature becouse. the "First Aid" time is too long. it's possible change the TREAD_TIME value from 120 sec. to 60 sec. into init.sqf?? Thanks
  6. tonysoft

    JayArma2Lib

    I use Jayarma2lib 1.3.7 and beta 74630 without problem. you need to copy dsound.dll also in beta folder.
  7. Hi, you can read about the project progress at this link http://dev-heaven.net/projects/a2ts3/roadmap bye
  8. New ACRE is working but I have a problem. In game Hint Always pop-up and say my TS3 uses a different version of the plugin (1.0.12). and it's verry annoying !! thanks
  9. yes , translation of frequencies works!! but transmition range don't change!! can you send me a sample working mission with antenna and 2 radiomen? thanks
  10. HI, I need to create a radio repeater, I tried with '[Position, 80.025, 81.025, 20000] call acre_api_fnc_createRxmtStatic;' This antenna transmit and receive using the two frequencies but the radio signal power remain the same of prc_148 radio (100 mW) how can I do? thanks
  11. hi, how can I download the files? work it with Operation ArrowHead?? Tkx
  12. hi, how can I set "withSpect" variable to see spectator when incoscius?? (I hope Xeno see this message) Thanks
  13. hi all, same people can say me how lock and unlock the "self interaction menu" with the script Thanks
  14. hi. have you in roadmap ts3 voice activation only for direct comunication?? now it don't work for a lot of people and is very uncomfortable. thanks
  15. i use ace2 and OA i need make a man invulnerable. with two radio command i set player setVariable ["ace_w_allow_dam", false]; and man turn "invurerable" When i set player setVariable ["ace_w_allow_dam", true]; the man don't turn vurlerable!!! where is the error?? Thanks.
  16. I have a lot of problem with new acre version. I thinks install in right mode, but is now impossible set custom frequency in 119 radio (numeric button, clr and cto don't work), i can change channel, but if frequency is 51.085 display 51.85 when in transmission. The voice activation don't work ( push to talk work correctly). p.s. in the previous version i have the voice activation problem only. have the people the same problems?? thanks for your work and for your help. Acre ver. 1.0.6.115 + JayArma2lib and ts3 plugin Ts3 ver. 3.0.0 - beta23 ( build 11937) Ace 1.5 update 3 with last cba
  17. tonysoft

    Revive Script

    I used the revive system (0.42 now 0.46) with ace2 wounding system without problem. now with oa ace2 all work but when i respawn i am not healed and sometimes i have a screen freeze . have anybody a solution ? p.s. (try with all version of revive) i hope Norrin make a revive working with ace2 wounding system becouse revive and wonding system together is very intersting. sorry for my English bye all
  18. hi, use: OA beta + Ace2 I have a question, i need to have a heavy wounded AI or man, if i use setdamage 0.90, when i examine the wounding system the answer is man is fine ; if i use 0.91 the answer is man is dead . in all case is impossible to use any medikit. i try use this for a new type of revive. i think there is a function or variables to do that, but have not got the solution. i find a script in Ace_sys_wounds named setw.sqf. it seem make this but i don't understand how call this function. thanks for all idea or documentation link. bye
  19. tonysoft

    Arma2TS

    Please, how can I download and try "ACRE" ?? Tkx
  20. tonysoft

    Arma2TS

    Hi, I'm Italian and I do not speak English well. congratulations for your magnificent work. I made a small change to your work for my personal use. I Replaced the items in the dropdown menu using the keys defined in the Following Way. user1-user2-user3 as default. shift + user1 cycle through short range channel. shift + user2 cycle through long range channel. Ctrl + user1 Open / Close Short Radio Dialog. Ctrl + user2 Open / Close Dialog Radio long. I find this change very comfortable. If someone wants to test this version can be found here. please tell me in return for advice. p.s. thanks again to the authors who have made the gaming experience more immersive in arma2 sorry for my english.
  21. i have debuged the ace_sys_bi_arty.pbo and the message "No artillery batteries available..." appears because the global variable (DLG_Batteries) is empty, but can not find any file in the routines that sets the values in the variable. The module is fully functional or is it still beta? thanks for the reply
  22. the uman on cannon have the bis targeting system (or Similar) but the observer dont have a dialog for designate target, round ecc. i try 1) launch function fnc_ArtyRequest but i recive message "No artillery batteries available...";(Try also with AI) 2) _dlg = createDialog "ACE_ArtilleryDialog"; i open the dialog but with combo empty how can make observer opening dialog ? thanks
  23. hi, i am sorry for my english, i have a problem, i dont understand how use ace2 artillery module with dialogs . in Mp and uman observer and gunner. how i find example mission or documentation tanks and bye all
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