Jump to content

tonysoft

Member
  • Content Count

    24
  • Joined

  • Last visited

  • Medals

Posts posted by tonysoft


  1. My first try would be: Edit the mission, delete all (old unofficial ACE version) modules and replace them with the 3.0.0.3 modules.

    Hi, i'm in to the same clan with Zaffoman, the mission is made from scratch directly with the ace3 3.0.0.3. i'm conscious the modules are changed, but don't work.

    If sameone have a missions ace3 3.0.0.3 with medical system correctly working can post a link

    thanks


  2. Hi, i have make a script for creating a radio relay through a menu on "Sat Phone" object. it's working and when you command "deploy satphone" and "Connect to antenna", the script create antenna object and activate RxmtVirtual trought function call.

    my problem is how remove (destroy) the virtual Rxmt when i remove antenna.

    thanks in advance

    TonySoft


  3. Since the stand near radio operator to use their radio is currently turned off...

    Does this key binding work PTTRadioAlternate_1 ? I edited to activate on CAP + Shift and picked up 2 radios. However I could not transmit on the 2nd radio using this key combination... So I guess future feature ?

    Any info appreciated..

    thx

    Hi, you can read about the project progress at this link http://dev-heaven.net/projects/a2ts3/roadmap

    bye


  4. I have a lot of problem with new acre version.

    I thinks install in right mode, but is now impossible set custom frequency in 119 radio (numeric button, clr and cto don't work), i can change channel, but if frequency is 51.085 display 51.85 when in transmission.

    The voice activation don't work ( push to talk work correctly).

    p.s. in the previous version i have the voice activation problem only.

    have the people the same problems??

    thanks for your work and for your help.

    Acre ver. 1.0.6.115 + JayArma2lib and ts3 plugin

    Ts3 ver. 3.0.0 - beta23 ( build 11937)

    Ace 1.5 update 3 with last cba


  5. I used the revive system (0.42 now 0.46) with ace2 wounding system without problem.

    now with oa ace2 all work but when i respawn i am not healed and sometimes i have a screen freeze .

    have anybody a solution ?

    p.s. (try with all version of revive)

    i hope Norrin make a revive working with ace2 wounding system becouse revive and wonding system together is very intersting.

    sorry for my English

    bye all


  6. hi,

    use: OA beta + Ace2

    I have a question, i need to have a heavy wounded AI or man, if i use setdamage 0.90, when i examine the wounding system the answer is man is fine ; if i use 0.91 the answer is man is dead . in all case is impossible to use any medikit.

    i try use this for a new type of revive.

    i think there is a function or variables to do that, but have not got the solution.

    i find a script in Ace_sys_wounds named setw.sqf.

    it seem make this but i don't understand how call this function.

    thanks for all idea or documentation link.

    bye


  7. Hi, I'm Italian and I do not speak English well. congratulations for your magnificent work.

    I made a small change to your work for my personal use.

    I Replaced the items in the dropdown menu using the keys defined in the Following Way.

    user1-user2-user3 as default.

    shift + user1 cycle through short range channel.

    shift + user2 cycle through long range channel.

    Ctrl + user1 Open / Close Short Radio Dialog.

    Ctrl + user2 Open / Close Dialog Radio long.

    I find this change very comfortable.

    If someone wants to test this version can be found here.

    please tell me in return for advice.

    p.s. thanks again to the authors who have made the gaming experience more immersive in arma2

    sorry for my english.


  8. the uman on cannon have the bis targeting system (or Similar)

    but the observer dont have a dialog for designate target, round ecc.

    i try

    1) launch function fnc_ArtyRequest but i recive message "No artillery batteries available...";(Try also with AI)

    2) _dlg = createDialog "ACE_ArtilleryDialog"; i open the dialog but with combo empty

    how can make observer opening dialog ?

    thanks

    i have debuged the ace_sys_bi_arty.pbo and the message "No artillery batteries available..." appears because the global variable (DLG_Batteries)

    is empty, but can not find any file in the routines that sets the values in the variable.

    The module is fully functional or is it still beta?

    thanks for the reply


  9. the uman on cannon have the bis targeting system (or Similar)

    but the observer dont have a dialog for designate target, round ecc.

    i try

    1) launch function fnc_ArtyRequest but i recive message "No artillery batteries available...";(Try also with AI)

    2) _dlg = createDialog "ACE_ArtilleryDialog"; i open the dialog but with combo empty

    how can make observer opening dialog ?

    thanks

×