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Everything posted by swot
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Task Force 121 pack by Fox '09
swot replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
dammit fox... these are insanely bad ass how many models do you plan to release? and will those NVG's be animated or static, I remember an old OFP mod with animated NVs though I don't know if you can do it in Arma 2 -
FHQ WIP Thread (contains lots of images)
swot replied to Alwarren's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
fair enough... maybe you could do something like the AAW folding bipods, i think they had 2 models one with the bipod down and one up, and when you pressed a key it instantly swapped to the other model with the effect of unfolding the bipod, though it wouldn't be very fluid... -
FHQ WIP Thread (contains lots of images)
swot replied to Alwarren's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
are you going to make the magnifier animated? As in to magnify it you must move the magnifier in front of the Eotech, else you just look through the standard eotech as a sight. That'd be mad. -
six updater hurry up! i'm itchin man:butbut:
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I'd really like a script that makes several AI shoot targets, sort of as an ambient thing. it builds atmosphere for a training camp. if there is one already plz point me in the right direction. I've tried for ages to make them use dowatch and dofire, but they refuse to shoot an empty object :( cheers
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Hey guys, is there a command or something that i can use to change an AI's voice to the BAF British voice? cheers for the help
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Hey guys could you give the guys personal radios or something, it becomes a pain in the ass when you can't hear or see what your men are doing. I've found that if you addweapon a radio into your inventory it works, but otherwise it's a pain. maybe a place holder could be made that's simply called "voice" or something could fix it and keep the realism... also, do the bayonet and shovel items have any use?
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how to find name of weapon in hand using a trigger
swot posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
^^^ what it says up there. need this so i can find the name of weapons in crates so i can use them. thanks -
Arma 2 Addon request thread
swot replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
i have a simple request. i want to be able to change heads on the doctor and functionary units using the setface command properly. if anyone didn't notice, these guys have premade faces and when you add a new face to them it simply alters the texture and not the model. if anyone can do this then they are awesome -
god... ive only really played like 5 games of online play... most of which i get kicked because my ping is like 999 coz im on the other side of the world to most players... :mad: maybe if there is like people who live on the southern hemisphere who play ofp please please please just post if you live down south...:(
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I think i'm going to lose my shit if i can't install this mod, i've got OFP Goldedition updated to 1.96. every time i attempt to launch the mod it claims that i haven't installed the replacement pack or something. then it goes through a bunch of stuff and basically doesn't install, so every time i try to launch, bang 'you haven't installed the replacement pack' any clues as to why it won't work? is it the fact that i'm using a goldedition version?
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activate trigger by firing weapon
swot posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hey guys the title says it all, i want to be able to activate a trigger by simply firing off a shot. this is for like a shoot and scoot scenario, when i fire my rifle a team of soldiers will try and pursue me. any help? -
activate trigger by firing weapon
swot replied to swot's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
yes but can an eventhandler be placed in the conditions section of a trigger, if so could you please show an example? thnx -
Class names and ways to work them out
swot posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Okay, I've been wondering if it's possible to determine a classname of a weapon without it being listed in a readme file. this is for the SCARak47 that was included in the RH MGS weapon pack, which I hate having to pull out of a crate for my missions. I wish to be able to addweapon it into my unit line. Will I have to contact RH or is it possible to work it out by other means??? -
Class names and ways to work them out
swot replied to swot's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
yes, well it was also my first step. so time to rip things apart. -
Class names and ways to work them out
swot replied to swot's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
yes but im having the issue of not being to identify the 'glasses' classname. and obviously most of the helmets are attached to the models provided but some of the helmets provided in mods act like glasses which are accessible by the profiles menu. this is basically so i can add SchnapsdroSel's gasmask to ai via the editor. so will i have to dePBO something? or can i get them by other means? -
Class names and ways to work them out
swot replied to swot's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
sweet, can you use hint (SRT XXXX player) to determine names of glasses and helmets that are placed on using this? actually is there a tutorial i can use so i won't bug everyone? -
Arma 2 Addon request thread
swot replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
a good urban american map if there is one -
hope this turns out well!!! it could so easily get messed up... just don't make it too stylised and please don't smear it with patriotism, i love arma for it's complexity and realism. if you simplify it too much it may lose its magic. but otherwise i'm keen for ARMA III, please just heed my words
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Arma 2 Addon request thread
swot replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
hey guys does anybody know if there is an addon which includes solid tall concrete walls? trying to make a quarantine zone in namalsk and honestly it looks pretty lame when using H-barriers. -
Arma 2 Addon request thread
swot replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hey guys looking for a nice deserty urban map with a good coastline, for some good ol' marine warfare. I havent downloaded any desert maps because screenshots tend to focus on environment rather than map shape. so any suggestions? -
Arma 2 Addon request thread
swot replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
a shoulder mounted video camera for reporters. a camera would be awesome, especially for OA you could have some of the reporters for cut scenes, or VIP style missions. you could use the anim for any shouldered rocket launchers and honestly i dont think it needs any real functionality except maybe a zoom? -
okay can i just ask if you could do a llauma facetext version of your troops, i would fall desparately in love with you, i know that your idea is to make a big mod to run nice looking troops that dont bum your computer, but if you made a heavier version i would just love you.... and you would surpass every modded soldier in ofp in my eyes... i spose im begging now but PLEEEZ
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hi guys can someon plz upload a few VTE units, coz i really really dont want to download th full mod coz its like 450 mb. thanks in advance to the legend who does it... (a few means all)
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Yo STGN do you reckon you could make an Aimpoint MPS3 sight? just because it looks sexy and modern.... Love your guns so far keep up the good work!!!:D