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Everything posted by Nusbaum
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[WIP] Von Quest Industries - H.A.L.O. System
Nusbaum replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
When I treid it the first time I had my mods turned on and I got that code and I turned all my mods off through the expansion in the game and it still crashed... then i tried with link you sent up there and same thing but when i checked the rpt file there was no longer that code, but still a lot of addons chowing up so i physically removed all my addon folders and so far seems to work. I have on folder that has a lot opf mods mixed into it thats a couple giggs large so i will start to try and pinpoint wich mod is conflicting and tell you what i dig up. thank you again for the quick reply and all the assistance it is very much appretiated and also the wonderful mod of course. -
[WIP] Von Quest Industries - H.A.L.O. System
Nusbaum replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
awesomeness! I'm crashing again with this error code. File vqi_halo\config.cpp, line 266: '/cfgFunctions/VQI/functions/HALO.file': Missing ';' prior '}' -
:yay::bounce3:
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The Army Combat Uniform Mod
Nusbaum replied to Richards.D's topic in ARMA 3 - ADDONS & MODS: COMPLETE
They look really good man. Two small things though... 1: the ISAF patch is only worn in country for the Afghanistan Theater, not in Garrison. 2: Front pouches are angled but not to that degree they are a little more squared to the name tapes. The IR Flag is otherized during training in the field, otherwise the colored flag is worn. again great looking textures. -
C-L-F Mods - Additional backpacks/radios for TFAR
Nusbaum replied to raspu86's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Love the mod thanks for the hard work. -
ARMA 3 Addon Request Thread
Nusbaum replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Anyone planning on adding an GPNVG-18? -
ArmA 2 US Helicopters Import to A3
Nusbaum replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
In real life its is considered a Fixed wing VTOL Aircraft just like the Harrier. -
[WIP] Von Quest Industries - H.A.L.O. System
Nusbaum replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thank you brother downloading now and trying, there is a crash 10 static line mod being created right now that this could play into. Update: just tryed it and is still crashing as soon as the ammo box loads in behind the plane, not sure how to grab a crash log so then maybe it could shed some light into what might be causing it. and a small vid of three of us trying the old version out about 2 weeks back. found this in my rpt file: "File vqi_halo\config.cpp, line 266: '/cfgFunctions/VQI/functions/HALO.file': Missing ';' prior '}' Unknown entity: 'uuml' Unknown entity: 'uuml' Unknown entity: 'auml' Unknown entity: 'uuml' Unknown entity: 'uuml' Unknown entity: 'auml' Unknown entity: 'ouml' Cannot evaluate 'ReadAndCreate' - no file" http://www.youtube.com/embed/tm4oAsxtFdA -
Awesomesauce! I'm so estatic right now I'm like a teenage girl at a kitty auction! :yay:
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it changes many factors, now i dont really know anything about the sience of aerospace, but the different pitches of the fings in flight change different aspects of the flight characteristics and stability and efficiency. hope that helps and hopefully someone more knowledgable then me can enlighten us in the subject.
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[WIP] Von Quest Industries - H.A.L.O. System
Nusbaum replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
haven't been able to test sence the zues update anytime i go to try the mod my game crashes... :*( pretty much as soon as the box and loadmaster spawns behind the plane it crashes everytime. -
[WIP] Von Quest Industries - H.A.L.O. System
Nusbaum replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
really great mod i enjoy using it. If you could get rid of the vibration at exit that would be great the actual exit out of the aircraft is not that violent in a freefall jump feels like jumping off a diving board or roof into a pull the rest like the deployment is depening on your rig set up and if you are using a slider or not to slow the chute deployment or not. maybe in later version if you could add the pitch created when exiting the aircraft in a natural arched position that would be great sence when you leave the aircraft you are actually going about the same speed horizontally file freefalling till the opposing forces slow you down to a streight decent and the time it takes is dependant on a lot of variables, but this action that takes place is visable and so if you look into skydiving or halo videos where the exiting jumpers are not tracking and just jump with the nutural arched position the will face into the direction of movement so say the jump out head first from side door their head will be looking toward the outer wing wile wait is pointed towards the planes direction of movement and out the rear the head will be facing the earth with the waist looking towards the aircraft till the reach almost a streaght downfall at wich time their body will naturally start transitioning to face a downward spot head looking out to the horizen instead of the ground. me personally that process takes about 3 seconds but i was never halo qualified when i was in the service just decided to get heavy into the sport of skydiving after i got out. again love the mod and using it keep up the awesome work.:bounce3: -
Looks good man keep up the hard work and gotta love CQ! BTW what unit are you in? my unit would never allow us to have anything but some snacks and a ranger handbook to study level 1 stuff while on Staff Duty/CQ, WTB though that was a different story we could bring a tv and video games if we wanted lol.
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Not to be a thorn, but I do recall a firefight in my past where my platoon was getting hit really hard and the jtac called for cas to support and the closest asset was 2 single seat f-15 from usaf and the jtac said he was dropping a jdam though im not plane expert when it comes to spacifics but i do know what one plane is compaired to another in flight helps my servive ability on the battle field if i can properly spot friend from foe and it was a group of 2 single seat f-15 that did a show of force before being cleared to engage and did indeed use a bomb on the enemy helping us make it through that firefight, too bad my helmet came was damaged in a firefight prior to that mission as an afidavide to my story. Loving the mod so far thanks for all the hard work.:cool:
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Arma 2 Addon request thread
Nusbaum replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
would love to see a c-17 globemaster on here and maybe an f5e tiger... -
very awesome mod apsolutely love the hornet great work guys!
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A.C.R.E - Advanced Combat Radio Environment - 1.1 Stable - Release Thread
Nusbaum replied to jaynus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thats understandable mate i just got assigned platoon rto about 2 weeks ago and got like a day training and being in the militaryt its still a very hard task for me to try and get that manual wich im still waiting on s6 to send me, i think they like it under lock and key, but very good mod thanks again for the hard work! -
A.C.R.E - Advanced Combat Radio Environment - 1.1 Stable - Release Thread
Nusbaum replied to jaynus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
very nice mod love it, small thing on the mbitr though you guys have the 2 nobs mixed up on the top the left one is to turn it on and change volume and the one in center is to change the channel you can also change channel or channel name in mode or do a freq overwrite aswell. thanks for the hard work and awesome mod guys. -
omg ive been yerning for this plane, thank you so much man downloading now!
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New Sound Mod in the making, slowly but surely
Nusbaum replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
thank you sir, yeah i tried alot of different thing in the same folder and even tried reverting back to the older version to see if that was the case but still didnt work so im going to put it in its own folder and see if that eliminates the problem. thanks again for the help. neg... i tried putting the pbos in their own folder and added the init in exe before the csm folder then tried putting them in the acex_sm folder and deleted the air pbo that were stock in there then did the same in the csm folder then tried version 1.03.4 and still no change then just to confirmed my pbos still worked i only loaded the trsm folder and they worked... dont know what happened but before i added the update tonight they were working fine unless the ace update or hotfix is making it conflicts sence the last time they worked together was before i updated ace... :( makes me sad though cuz i apsolutly love both sound mods and got kinda spoiled with them dont like playing the game without them, but neway amazing job non the less and all the feedback is very much appretiated. -
New Sound Mod in the making, slowly but surely
Nusbaum replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
hey awesome sound mod bud, but for some reason the trsm aircraft worked with last update but when i updated this last time now they do not work... did i do something wrong or do i need to reinstall them in the folder? thank you btw. -
awesome thank you sir cant wait to try them...:bounce3:
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awesome work fellas, may it be possible to get the assault head gear in the profile editor?
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awesome job hommie downloading now!