natethegreat
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Everything posted by natethegreat
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Toadie's SmallArms and Animations for Arma3
natethegreat replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
magpul MY BALLS OMG SO GOOD -
NATO 5.56 and 7.62 adjustor
natethegreat replied to Redfield-77's topic in ARMA 3 - ADDONS & MODS: COMPLETE
how do I add custom ammo that is added by the newly HLC AK pack Here are the ammo types I added the bullet base in the cfg, but the damage is still way too low and it doesn't seem like it changes at all. How would the config be setup for this custom ammo? hlc_30Rnd_545x39_B_AK hlc_30Rnd_545x39_T_AK hlc_30Rnd_545x39_EP_AK hlc_45Rnd_545x39_t_rpk hlc_30Rnd_762x39_b_ak hlc_30Rnd_762x39_t_ak hlc_45Rnd_762x39_t_rpk hlc_45Rnd_762x39_m_rpk -
Toadie's SmallArms and Animations for Arma3
natethegreat replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
how do I add custom ammo that is added by the newly HLC AK pack Here are the ammo types I added the bullet base in the cfg, but the damage is still way too low and it doesn't seem like it changes at all. How would the config be setup for this custom ammo? hlc_30Rnd_545x39_B_AK hlc_30Rnd_545x39_T_AK hlc_30Rnd_545x39_EP_AK hlc_45Rnd_545x39_t_rpk hlc_30Rnd_762x39_b_ak hlc_30Rnd_762x39_t_ak hlc_45Rnd_762x39_t_rpk hlc_45Rnd_762x39_m_rpk -
Iron Front as mod in Arma 3
natethegreat replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ran step by step and even using play with six. the IFAAM is nowhere to be found even after running the covert tool. I also tried to run the 1.06 community patch which told me ironfront arma version is not installed on your computer or installation is corrupted. Should I reinstalled Arma 2, Arma 2OA, Ironfront and arma 3? I have all steam copies -
Iron Front as mod in Arma 3
natethegreat replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any servers up for PVP? The one test server does not show up when trying to direct connect. -
Well I thought it was working. I got the enable options for all the TMR mods. Enabled them and it asked for a restart. Restarted the game and nothing works it seems, but the bipod. I get blank optics when this is enabled. Even disabling the optics still gives me blank optics. UGGHH!!!!
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I don't know what to do then. I got it to work through launching it per steam launcher, but I have other mods I use and steam does not allow lots of characters so I have to use a launcher. This won't work for me then :( EDIT: Well I did get it to work with all my mods. I have to set them up in the arma3.cfg though. All in all great mod!
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Options are still greyed out for me no matter what. I extract @TMR to my main directory of arma 3 and it doesnt even show up under expansions. I even deleted arma3.cfg and it doesnt matter. WHat do?
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Great mod. Only problem is when I load it up you say click the enable button. That button is greyed out and also when I load it in the game I get nothing on my scope its just blank. Also what is the default binding to bipod your gun. It says undefined in the tutorial Thanks
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No Bipods or ability to carry two rifles - Are you kidding me!?
natethegreat replied to Delimontana's topic in ARMA 3 - GENERAL
whatever -
I hope bohemia doesn't even respond to threads like these. I bet $200 that you are playing wasteland. I also bet you got interested in arma when Dayz came out. Stop crying about content and stop crying about fps.
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Disapointed with the full release content
natethegreat replied to Tyl3r99's topic in ARMA 3 - BETA DISCUSSION
most of these people commenting for no release content have joined the forums either in 2013 or early 2012. Says something about the community and all because one zombie mod. Too many children now! -
i never seen so much butthurt in an arma game before. It probably has to do with DayZ bringing all the assholes over and now little kids are crying about content.
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JSRS2.0 WIP Thread
natethegreat replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
When I was trying to edit some silencer sounds from a M4 pack I downloaded it did not work at all. I changed the directory to where I specified and the addon would not load in game. It would show as in expansions, but it would not load any weapons. Hope you can do it though!!! -
Silencer sound script problem
natethegreat replied to natethegreat's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
not the main arma 3 addon. i have a m4 mod that i extracted the pbo and opened the config.bin. i changed the directory posted above to the location of my .wss files. now i save that config and try to launch the game. when i launch the game and try to add the ammobox associated with the guns it juat doesnt load or show up. -
Hello everyone. I have some issues with the default Arma suppressor. I have below the script from a weapon mod that shows using the default suppressor. Now when I change the lines of where the file is located(the BEGIN Lines), it does not load up in game. The whole addon. What am I doing wrong? Has anyone modified suppressor sound yet in arma 3? EDIT::: I posted the default script that is in the config.bin. If anyone could help that would be amazing. Thanks. muzzleEnd = "zaslehPoint"; alternativeFire = "Zasleh2"; modes[] = {"Single","FullAuto","Burst","DummyMode1","DummyMode2","DummyMode3","DummyMode4","DummyMode5"}; class Single: Mode_SemiAuto { begin1[] = {"A3\sounds_f\weapons\silenced\silent-18",1.0,1,300}; begin2[] = {"A3\sounds_f\weapons\silenced\silent-19",1.0,1,300}; begin3[] = {"A3\sounds_f\weapons\silenced\silent-11",1.0,1,300}; soundBegin[] = {"begin1",0.333,"begin2",0.333,"begin3",0.333}; weaponSoundEffect = "DefaultRifle"; closure1[] = {"A3\sounds_f\weapons\closure\closure_rifle_7",1.0,1,200}; closure2[] = {"A3\sounds_f\weapons\closure\closure_rifle_6",1.0,1,200}; soundClosure[] = {"closure1",0.5,"closure2",0.5}; recoil = "recoil_single_sdar"; recoilProne = "recoil_single_prone_sdar"; }; class FullAuto: Mode_FullAuto { begin1[] = {"A3\sounds_f\weapons\silenced\silent-18",1.0,1,300}; begin2[] = {"A3\sounds_f\weapons\silenced\silent-19",1.0,1,300}; begin3[] = {"A3\sounds_f\weapons\silenced\silent-11",1.0,1,300}; soundBegin[] = {"begin1",0.333,"begin2",0.333,"begin3",0.333}; weaponSoundEffect = "DefaultRifle"; closure1[] = {"A3\sounds_f\weapons\closure\closure_rifle_7",1.0,1,200}; closure2[] = {"A3\sounds_f\weapons\closure\closure_rifle_6",1.0,1,200}; soundClosure[] = {"closure1",0.5,"closure2",0.5}; recoil = "recoil_auto_sdar"; recoilProne = "recoil_auto_prone_sdar"; }; class Burst: Mode_Burst { begin1[] = {"A3\sounds_f\weapons\silenced\silent-18",1.0,1,300}; begin2[] = {"A3\sounds_f\weapons\silenced\silent-19",1.0,1,300}; begin3[] = {"A3\sounds_f\weapons\silenced\silent-11",1.0,1,300}; soundBegin[] = {"begin1",0.333,"begin2",0.333,"begin3",0.333}; weaponSoundEffect = "DefaultRifle"; closure1[] = {"A3\sounds_f\weapons\closure\closure_rifle_7",1.0,1,200}; closure2[] = {"A3\sounds_f\weapons\closure\closure_rifle_6",1.0,1,200}; soundClosure[] = {"closure1",0.5,"closure2",0.5}; recoil = "recoil_burst_sdar"; recoilProne = "recoil_burst_prone_sdar"; }; class DummyMode1: Single{}; class DummyMode2: Single{}; class DummyMode3: Single{}; class DummyMode4: Single{}; class DummyMode5: Single{};
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Silencer sound script problem
natethegreat replied to natethegreat's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
what do you mean by whole config? you want the whole config? -
ya send me a friend request on steam if you have it. Steam NAME: xeaxcolt45
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cant get AI to follow waypoint
natethegreat posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have AI spawn in a trigger but the Waypoint I created through code they wont follow. Any help appreciated _wp = GroupSquad1 addwaypoint [getMarkerPos "s1",0]; _wp setwaypointtype "MOVE"; _wp setWaypointCompletionRadius 10; _wp setWaypointSpeed "FULL"; _wp setWaypointBehaviour "Careless"; _wp setSpeedMode "FULL"; _wp move getMarkerPos "s1"; -
need help with text on intro
natethegreat posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I am creating a mission but I have seen missions like operation skalisty while in the intro part the lower right hand corner text comes up in a typewriter kind of way. I have seen this in multiple missions and would like to know by your pros how to do this. I have searched high and low for it. thanks -
cant run more than 9addons at a time steam?
natethegreat posted a topic in ARMA 2 & OA - TROUBLESHOOTING
hey guys I hope you can help, I have the steam version of arma2 and OA and when I try to run more than 9 addons the game just wont launch. I am using Arma2 launcher by spirted machine, but I also tried to launch just using steam with the launch directories and no luck. Any help will be appreciated. -
cant run more than 9addons at a time steam?
natethegreat replied to natethegreat's topic in ARMA 2 & OA - TROUBLESHOOTING
Ya I actually just did what DJ told me and add addons together. Is there anyway I can just copy the game on another HD and just play it without steam. Cause my arma2 on steam works on another HD I copied it on without steam running.? -
cant run more than 9addons at a time steam?
natethegreat replied to natethegreat's topic in ARMA 2 & OA - TROUBLESHOOTING
7 your a fucken troll I hope you get banned. And Thanks a whole lot DJ, I will try this. The reason I have E:\Addons, is because I have 3 15k scsi HD that are only 36gb and I run arma on them and I put addons on different partitions cause I dont have enough space. Thanks Ill try what you said -
cant run more than 9addons at a time steam?
natethegreat replied to natethegreat's topic in ARMA 2 & OA - TROUBLESHOOTING
"-mod=I:\arma 2;Expansion;ca;e:\addons\@ace;e:\addons\@acex;e:\addons\@cba;i:\addons\@bb;i:\addons\@gl4;i:\addons\@jsrs-e;i:\addons\@jsrs-v;i:\addons\@jsrs-vw;i:\addons\@jsrs-w;i:\addons\@rh;i:\addons\@rh m14 1.0" -nosplash -cpuCount=4 -
cant run more than 9addons at a time steam?
natethegreat replied to natethegreat's topic in ARMA 2 & OA - TROUBLESHOOTING
thanks for the response, but I tried that. Every single combination has been done and it just wont start. Should I try reinstalling the game?