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Grey-Legolas

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Everything posted by Grey-Legolas

  1. Many thanks for an update! Trying it now:)
  2. Same problem as Silverwave has - no way to disable animation speed option((
  3. Downloading version from 423 post solved the black vests problem for me.
  4. Everything working fine now, thanks a lot for update and your great work in general:D
  5. Well, but some missions are much more interesting when civilians are presented in the combat - the same black hawk down-style sceneriors for example. Is it possible to return the spawning of civilians in the combat as an option?
  6. Grey-Legolas

    Will Arma 3 have fast roping ?

    +1 vote for fastroping;) Guess it would be a benifit both for players and the developers - trailer with fastroping will be a revolution in arma series.
  7. Wonderful work Massi, thank you very much!:D
  8. Hi Kju, First of all - thanks a lot for your great work. I wanted to ask - if it is possible to make russian units use russian voice samples from arma 2 or just english from arma 3? I mean - their current speaking is neither russian nor understandable - so playing for them isn`t much fun. Do you think anithig can be done about it?
  9. Thanks for an update, ai movement looks much better now:) But it seems to me that in pauses between rapid turns ai manage to use arma`s vanila slow aiming - it doesnt take too much time (mostly less than a 0,75 sec in a series of 2 turns) but still a bit unpleasant cause makes aiming process longer - is it possible to fix it? Didnt have enough time to test this version in different situations though, maybe in real firefight - not during testing on the empty airport field - ai bevavior will differ. Thanks again for your work:)
  10. New quick rotation is great, thank you. If oversooting issue is fixed, than it will be the begining of a whole new splendid era in Arma series ai:yay:
  11. Thanks a lot for another grear update of an awesome mod, downloading:)
  12. Hi, I have just tried launching Takistan in A3 several times and for me it is crashing during the first 60-100 seconds of gameplay. Didnt understand the reason though:/ Will try to test Desert, Shapur & Proving Grounds later today __ Failed to launch any of these three maps - game is crashing while i`m loading missions that has been just made in the editor, tried each of them twice( Also now and in previous versions of AiA could not play in the Duala map - while on Lingor everything was ok (didnt check this time).
  13. Hi, thanks a lot for quick respond. The problem covers the whole blufor side - both all Arma2 factions and new Arma 3 unites. It happenes at all islands, whether unites are in my gropup or not. All opfor factions seemed to be ok. Blufor unites are "muted" in the editor and while plaing missions from Arma 2, while in Arma 3 showcases the problem didnd take place. Can you please help me?
  14. Small question - in my case there are no radio conversations anymor. I mean - there are radio subtitles on the bottom of the screen, but no actual voices can be heared - and my soldier and all other unites keep scielence. As if it is ACE with radio transmitions turned off, but in this case i didnt find where to switch them on again. Can anyone help please?:( But exept these - everything is just great - once again thanks a lot Kju for your splendid work!
  15. Hi, Im sorry, but can you please explain, what does the parameter of tpw_los "EMBEDDED TPWLOS MAXIMAL KNOWSABOUT VALUE: ABOVE WILL SKIP TPWLOS FOR THIS SPECIFIC SPOTTER-TARGET COMBI VALUES: SEE TPWCAS_REVEAL ABOVE" mean? Of course its a silly question, but even with google translator i cant understand the meaning of phrase(
  16. As written above, i`ve got the same problem as Laki - looks like ACE is totally blocking tpw`s code and cqb are no more fun anymore again(. Just wanted to admit that theres more than one person having problems in commbining ace and tpw.
  17. Hello guys, i want to thank you once again for your brilliant work and ask a small question about using TPW LOS together with ACE: Is it somehow possible to higher the priorety of TPW comperatively to ACE mod and make the game follow ACE commands only if they do not contradict TPW scripts? Because now if i play with TPW LOS (+ ASR) ai react just splendid, but if i also use ACE, AI behave just as if i`m not using TPW LOS at all and start doing all stupid things which they are able to do in native Arma or even ACE (running away along the street while being under direct fire, long and uneffective scanning for targets and even longer aiming, ignoring enemies who are standing at 0-15 degrees to them etc). So maybe there is a way to block somehow other mods ability to affect Ai or just block them while TPW LOS`es CQC engagment radius is activated?
  18. Concerning Project reality, F-cicrle and generall switching weapons via current system in PvP - when PR has been just released previous september, there would certainly be at least one or two guys in a round who experienced the situation Batto has just described. People were so anxious about fighting vs real humans, not ai in the editor, that they systamaticaly missed the proper fire mode and either threw smoke grenades at the enemy or just has been killing there own squadmemebers by m67. Of course, for switching from semi- to full automaticitc - its qute reasonable to have the same button, but to use it also for grenade throwing - it would be far too distressing for lots of people, especially new imo.
  19. Grey-Legolas

    ACE for OA 1.13

    Yeah, I reinstalled SU and its work fine now. Thanks for your help DukeNukeM.
  20. Grey-Legolas

    ACE for OA 1.13

    Ive got a small question about the process of ACE updating using SIX Updater - whatever i am doing, it is always written for me in SU that my version is 569/527 for ACE and 365/354 for ACEX. As i understand that means that the latst version is 569, mine is 527, but after im pressing "install or update" and loading process ends, this 569/527 appeares again. Can someone please help me to fi this problem?
  21. Just great, I would never thought that Arma AI will be so quick in CQC someday. Thanks a lot for your wonderful work:jump_clap:
  22. Grey-Legolas

    Arma 3 hands on @ Gamescom 2012!

    Well, of cource not necessarily, but still very much wanted. And if not, at least it would be nice i BIS improve unit allocatin inside buildinhgs which would be really useful, concearning improved CQC Ai and just impossible now without scripts.
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