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Posts posted by giallustio
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Hi everyone!
I've made this quick port for my unit but I'd like to share it with the comunity.
This addon adds two factions to Arma 3.
The base A3 guerrila is now available in the editor with new groups.
A completely new faction has been added for your middle-east operation.
The new faction has almost 60 different uniforms and 30 headgears to guarantee an high randomization for your units.
A lot of groups and vehicles are available in the editor and usable with Zeus.
Here's a quick video:
This addon requires RHS.
You're not allowed to upload this mod on the workshop.
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Tried, no changes. I've also checked the number of verts from OB and Blender, they're the same. The only fix possible is to reduce the number of edges and re-apply the smooth
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Those faces look pretty small. I'm fairly certain there's a bug in O2/Object Builder where it will not smooth edges on some faces with small surface area - they automatically harden upon saving the mesh after import and wont smooth out
It effects these screws on my LDS scope model and I believe it also effects the corners on your Glock 17's slide PuFu
Can check and see if the edges didn't get split somehow by selecting all of them and clicking \Points\Merge Near\ with an appropriately small threshold value to wld everything together if it is indeed split. Then see if you can manually smooth the faces out by selecting the affected faces and tapping [I] shortcut. If they cannot be smoothed at all, I figure it's this small faces bug.
I tried it with 0.00000000000001, then , no changes.
I tried to use the autodetect and then , it worked but i lost some face of course.
It seems to be a bug then or a limitation.
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I tried to apply the normal in blender and it looks fine.
Tried with .obj, no luck -
Hi everyone!
I'm pretty new to modeling and i'm having a big problem with my first rifle.I'm using blender and i export the model directly in p3d. All work fine except for this:
https://gyazo.com/40aaf888e5cf023f52d9b575c854bef8
In Substance Painter it looks totally fine:
https://gyazo.com/2b6f23029505620e22338547fe2e707d
I tried to export the model in fbx too, no joy.
Can anyone help me?
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@daorge
I'm pretty busy with a lot of projects, but if your team needs help I could try to give you an hand!
Let me know! -
As you can see, the mod is not really dead:
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You don't with the lite version
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@chammy
I'm developing a new expansion project, I've some new weapons that need sounds if you want to help!
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So... Just to be clear this mod is still in active devopment?
Yeah, why not?
tell me what would you do if i found a way to get you the i44 team to help or ifi i could get there assets. could you use them
Could you elaborate a bit? Because it sounds like ripping...
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Afaik playwithsix can no lomger handle ifa3.
The best you can do is follow the tutorial of the manual install on devwithsix
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Did you try this:
If the exe won't patch your game, try the follow:- be sure to have the mods in the A3 folder
- unzip the exe
- copy the unzipped exe inside the A3 folder
- create a shortcut of the unzipped exe
- right click on the shortcut -> property -> destination -> add at the end: -incurrentfolder -
Nope, what's the problem?
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@chairborne
IF has its own AiA files and i think they're not compatible at the moment, i've to replace them with cup.
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When I run cup it says it requires AiA, there are AiA files in the mod.
Ok.
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Not tested, I'm working on it, but it will require a lot of time since i'm working alone
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I recommend to check in-game tutorials, are major actions (and especially those which are different from the 2D editor) should be described there.
I will! Thank you!
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Scracth that, it seems almost the same. I've still to figure out how to sync, but maybe it's not in there yet
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not for mission creation by itself.
The 2D is way better to plan a mission too and it's way faster to get an idea of what you've created.
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Oh god, please no!
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Done and failed
=BTC= Militia for A3
in ARMA 3 - ADDONS & MODS: COMPLETE
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@bullsh
Nope, it's just a config that shows the base A3 guerrila in the editor and Zeus.
@foxhound
Thank you for your link!