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Posts posted by giallustio
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Probably it's better to post here:
Btw, you can find british and us factions in the green side.
Japanese and German factions are blufor because we wanted to keep our mod compatible with IFA3
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its very hard to have some legit amount of gear.
Care to elaborate?
We tried to reproduce how much they could carry in their equipment using historical data and I found it pretty much okay
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Sorry guys, but "will you plan ...." \ "will you add ...." won't get any response! I hope you'll understand this
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We would like to thank you Aaron Schwehm (Fachpersonal) for our new logo!
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I really appreciate that you register on the forum to warn us, but to be honest, i can't see any prob with it.
If there's, BI can contact us directly and we're gonna change it immediately.
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Marvellous work.
Great to see so many WW2 mods working together to deliver such quality.
I can't wait to try more WW2 missions based on this.
So does Hidden & Dangerous + Arma 3 = Hidden & Dangerous 3?
BTW will this be released on Steam's Workshop?
No workshop! Sorry about that
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As you may notice there are still some weapons that are not up to arma 3 standards (e.g. M3, M1919 and so on), especially the M1919 is a straight port from HIPA2.
Tommy_mc is working on a new model but we did not have time to include it in the first release.
There are still a lot of things to do and a lot of assets to rework, but we decided to release it anyway and let you guys enjoy what we've done so far and hopefully get some help.
In this right moment Lodu is reworking the vegetation of Tarawa and all the bunkers log, but we could not include this improvent since we had some problems with the objects already placed on the island.
Probably you've already noticed from the screens of yesterday:
Next update will focus on vehicles and fixes!
Sadly there won't be any update for the anims.
Jeast, our animator, will be very busy until the new year and without any other help we're stuck in this field.
We're planning to expand our fronts adding new maps, but as already said, without any artist that is willing to create some assets, this process will be very very slow
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Dear Community,
Lacking manpower even after merging with Hell in The Pacific, we decided for a "DLC-like" thematic release schedule with every release focusing on a certain Operation. Hereby, on the 73rd anniversary of Operation Galvanic, in the name of Faces of War Dev. Team I'm releasing our first public alpha, featuring the assault on Japanese-held Betio island by the USMC.But there's more!
The assets, infact, are not limited to the pacific theatre, British and Germans soldiers that fought on the western front are included in this first package.Here a quick list of what you can find in this first release:
- 4 factions (UK, GER, US, JAP) including many uniform variants and vests
- 2 vehicles (LCVP, Willys Jeep)
- 3 weapons per faction (Rifle, SMG, LMG)
- 1 map : Betio Tarawa
- bolt action system - you can either use manual bolting module (bolt cycling on clicking) or stick to the default system which triggers bolt operation upon releasing the mouse button
- A module that limits the usage of the items stored in the backpack
It's Alpha because...
- Weapons have no reloading animations
- Majority of the island and some other assets are not up to Arma 3 standards
- sounds are placeholders and their configuration is far from perfect
...But other than that it's fully functional and playable.
We're hoping to recruit some really talented artists (modelers, texturers, animators) from our playerbase to help us polish and extend the mod in the future.
Thanks and enjoy!
Links
http://steamcommunity.com/sharedfiles/filedetails/?id=891433622Requirements: CBA
Discord: https://discord.gg/nQA2Ea5
The Faces of War Development Team:
Giallustio - config and scripting
Lodu - model and texture artist
tpM a.k.a. Miska - sounds
Jeast - model artist
Pedersen - Terrain maker
CypeRevenge - Terrain maker
Daoarge - mission makerNytech - Animations
Hawk Silk - Model and texture artist
Lennard - Model and texture artistSauer - Research
JayDill4- Model and texture artist
MistyRonin - Config and testing
Credits:
Aaron Schwehm (Fachpersonal) - FoW logo (https://44ron.pw/)
Spycer42 for his donation!
Reyhard and RHS team for their help and donations!
StG44: Model by Luchador, Licensed from Unsung Team (donation by Shermanator)
M1919A6: Model by Luchador, Licensed from Unsung Team (donation by McHellsten)
M1918 BAR: Model by Luchador, Licensed from Unsung Team
zf41 scope: Model by Luchador, Licensed from Unsung Team
Former HIP team:
Waxbutter a.k.a. Rinze Ramon van de Kluft familie – Jack of all trades
Nico Pedersen – Visitor 3, mission ideas
Timothy McHugh – sound engineer
Dimitri_Harkov – configs, scripting, missions
Krätzer - models
Hirsch – 2D art
[KH]Dessi - models
BabylonJoke - models
[KH]Foxy – missions, scripting, voice acting
Monotone - voice acting
Classic - voice acting
Major Kudo - models
Yellow - voice acting
Gachopin - models
Evans – map markers
Benoit Malis - musicChangelog V release 08.04.2018
SpoilerADDED
- AB new helmets
- US helmets reworked
- ranks for AB
- Dutch Windmill asset
- Flags
- Horizon Islands Faction
- UK mkII helmet with Foliage camo
- Fallschirmjäger Knochensack Sumpftarn camo variant
- Panzer Lehr Division
- Some EU map assets (wip for now)
- M1903a1 modeloptics
- UK Para gear Khaki Variants
- Polish Paratroopers
- Polish Commandos (No.6 Troop)
- Polish Commando and Para berets
- UK Commando Wool hat Variant
- maroon and tan SAS berets
- Norwegian Commandos (No.5 Troop)
- cromwell optic 75mm (petrtlach)
- fow_optional_increasedGearCapacity_c
- A6M Zero (very wip)
- F6F Hellcat (very wip)
- new texture for NCO M1 helmet
- minor cfg tweaks
- improved attenuationEffectType for vehicles
- Kokoda:
- more FoW vegetation
- Some new tunnels/caves + filled in defence areas more
- EnvSound tweaks, shouldnt be silent anymore + river volume decreased slightlyFIXED
- hatches sounds
- mk2 fak camo texture bug
- Cromwell tracks don't move
- Corrected spent cartridge eject location to bottom side for MG34 and MG42
- Panther coaxial MG smoke is coming from the main gun hole
- type 77 mg was very inaccurate
- folaige attached to the turret was moving with the gun barrel
- m5a1 collision
- mass for TNT
- mass value for m1928 (USMC)
- manual bolting module
- US Army M4A2 texture bugged in VG
- USMC Rifleman (M1 Carbine) has an M1 Garand webbing instead of the carbine one
- cromwell commander cupola can now rotateCHANGED
- AB uniform improved
- removed movements' sounds for the moment
- Improved garand ping sound (fixed MP bug)
- improved get out\in for staticsChangelog IV release 20.11.2017
SpoilerADDED
Handerson Airfield map
Bike horn for truppenfahrrad
M4A2
M5A1
LVTA2
GMC Truck
Type 97 truck
Type 95 Ha-Go
Panther
Kubelwagen
Kubelwagen (MG)
Sd.kfz. 222
Sd.kfz. 234/1
Sd.kfz. 250
Sd.kfz. 250/9
Sd.kfz. 251
Universal carrierSd.kfz. 251 wreck
Type 95 Ha-Go wreck
Sd.kfz. 222 wreck
Willys wreck
Universal Carrier wreckDienstglas 6x30 binoculars
German Nb39B Smoke grenade
British no.82 "Gammon bomb"
British no.79 Smoke grenade
British no.77 White Phosphorous Grenade
British no.73 Anti-tank grenade
British no.69 Hand grenade
TNT explosives
M1919a4 tripod
M1919a6 deployed
MG 34 General-purpose machine gun
Gewehr 43 Semi-automatic rifle
FG42 Fallschirmjäger gewehr
MG 42 deployed
Radom Vis P35
Pistole 640(b)
Walther PPK
Welrod Mk.II Silenced pistol
P08 Luger
Zf41 scope (thanks to the Unsung Team)
M1912 shotgun
Ithaca shotgun
Springfield M1903 (Thanks to Toadie)
Panzerfaust (Klein, 30, 60, 100)
Rifle No.5 Jungle carbine
No.4 bayo for Rifle No.4
M1 Garand tracers ammoUS munitions containers
UK munitions containers
IJA munitions containers
German Fallschirmjäger Drop canisterUK SEAC units
UK Radio operator unit
UK LT textures for PIB, BP, and CAN 01 and 02
UK RHA beret variants
UK RTR beret variants
UK Radio backpack green variant
UK Backpack variant with shovel
UK Jungle hatUS Engineer, Radio operator, Sniper, Rifleman M1903a1, SMG guner M1a1, SMG gunner M3, rifleman m1 Carbine, shotgun riflemen
US Army paratroopers and gear (82nd & 101st)
M37 & M41 US groups and units
US Army Merril's Marauders units
US Army HBT uniform variants
USMC camo uniform variants
US M1 helmet NCO variant
US M1 helmet folded variant
US M1 closed variant
US Haversack M-1928 variant
A4 Wool Cap (nvg slot)
US Daisy Mae hat variants
AUS faction
M4A2 US army markings by JakiWaffen SS uniforms
Waffen SS M43 Smock
Wehrmacht Herringbone uniform
Wehrmacht Panzercrew uniforms & gears
Wehrmacht M42 helmet
German Fallschirmjäger Helmet with net
German backpack ammo boxes for MG34/42
German Torn radio backpack
German Backpack ammo boxes for MG34/42 as cosmetic options (NVG slot)
IJA rifleman AT (frag) unit
Parachute (placeholder)
Carlisle fak
Facegear items
Glasses, Gloves and Watches
Burned CharactersReyhard's advises for caliber & hit calibration
AT disposable system
CSA comp for magazines
New main menu
Uniform icons picsCHANGED
PIAT is now a primary weapon
Darkened US gear
M1 Garand dark texture variant
M1 Garand improved sight
STG44 texture
STG44 distance settings
Improved RoF sys
Disabled A3 protocols for IJA and GER units
Improved SS Peadot textures
Added ADV tag in the weapon backpack (mortars)
Improved Vickers shooting anims
New German M24 'Splittering' model
New German M24 Concussion Grenade model
Allies and Axis are set enemy by default for new scenarios
Increased capacity for all backpacks
Reworked US units load out
Reworked UK units load out
Handanim M55
M1a1 Thompson texturesFIXED
Willys driver anim
Surfacesound wood on wx_woodenRoadBridge
Type99 reload bug
LCVP roadway bug
Wrong get in\out point for 6 pounder
British para webbing cargo spaceChangelog III release 06.06.2017
SpoilerHotfix 07.06.2017
- removed wip broken assets
- fixed type 99 sniper GL bug
- corret name for SS helmets (thanks to Toujiro-Kun)Betio Tarawa Changelog:
- New Mask image
- Reworked Satmap
- Added underwater heightmap
- Fixed dust from surfaces
- Fixed surface sounds
- Fixed misplaced objects
- Fixed clutter
- Reworked sand surface
- Added new surfaces
- Added new nopx textures
- Added new vegetation
- Added Tarawa intro mission
- Defined runway correctly
- New lightning configSounds changelog:
- New bullet impact, sonic crack and flyby sounds
- Tweaked mechanism (1st person) sounds
- New or reworked sounds for M1919, Thompson, MG42 and Stg-44
- Range of gunfire sounds extended (to around 5 kilometers)
- Revised interior and distant firing sounds-----------------
- Added visor hat officer (Heer)
- Added visor hat officer (SS)
- Added new version helmet (Heer)
- Added M40 Helmet Heer (Net)
- Added _net and _net_camo for U.K. helmets
- Added New Para beret
- Added Tornister rucksack (Medic version)
- Added Pea dot uniforms
- Added Feldmütze SS to SS units
- Added 1st Belgian Infantry Brigade "Brigade Piron"- Added Dutch brigade "Prinses Irene Brigade"
- Added 3rd Canadian Division - Royal Winnipeg Rifles
- Added 3rd Canadian Division - British Columbia Regiment
- Changed us_soldier02 completely, with textures and rvmat
- Added Fallschirmjäger units
- Added IJA (foliage) squads and units
- Added Commando units & groups config
- Added IJA crewman
- Added crewman class for US/USMC
- Added US and IJA pilots
- Added 6 pounder (57mm gun)
- Added flak36
- Added M55 Reising submachinegun
- Added Vickers MG
- Added PIAT
- Added Bazooka
- Added Webley revolver
- Added Type 10 flare gun
- Added Type 99 AT grenade
- Added Type 99 Sniper version
- Added M1911 pistol (A2 port)
- Added Type 14 Nambu pistol
- Added Type 99 animations
- Added Enfield animations
- Added K98 animations
- Added Garand animations
- Added 50 & 100 round belts to the M1919
- Added new weapon inertia and aiming speed values
- Added Rifle grenade launchers: M7 for Garand and Type 2 for Arisaka Type 99
- Added truppenfahrrad (bicyle)
- Added whistle system (work in progress)
- Added Rate of Fire system (for AI) to all MGs
- Added cfg class for trees
- Added interior sounds and path LoD to Tarawa objects
- Added path lods for trenches
- Added M24 frags to German units
- Added weapon effects: heat distortion effect at muzzle / spent casings on the ground
- Added specific bolt cycling anim/time for each bolt-action rifle
- Added "FoW Main Theme" - composed by Jeast
- Added German and Japanese names
- Added U.K. combat shouts and IJA combat\aware chatter--------------------------------------
- Changed mass of grenades
- Reviewed ammo storage for British and German
- Fixed the issue with some weapons sinking into the ground
- Fixed wrong diplay names for mortar bags
- Added optics for mortars (work in progress)
- Muted radio protocol of German and Japanese units
- Fixed: patches were out of the camo selection for the U.K. lieutenant
- Improved BAR: sight adjustment, bipod and carry handle removable, back stock texture
- Fixed wood surfaces of pier roadway
- Fixed spamming of ejected Garand clips
- Improved bolt action MP compatibility
- Fixed LCVP turrets (could rotate 360)
- Fixed: reset fire modes after each shot (Mortar sys)
- Fixed: headgear can't be stored in uniforms and vests
- Fixed: LCVP could load 60 soldiers
- Raised volume of US chatter
- Fixed name for IJA squads
- Willys Jeep optimization
- Improved "lodu_cask_heer01" (textures and the 3d)
- Changed trench assets moved to a proper category
- Fixed commando texture bug
- Improved U.S. equipement (3d, textures, rvmat)
- Fixed Bergenpack weighting
- Fixed: "black spot" (on the back of U.K. para)
Changelog II release 27.03.2017
SpoilerIMPROVED
- Vegetation has been upgraded
- Bolt action script has been ported to the new EH
- German uniforms
- mk2 net texture
- Feldmutze textureADDED
- New vegetation models
- M2 mortar
- Type 97 mortar
- Mortar system
- New logo
- Death screams
- Ambient voices system (still wip)
- STG44 (Sherminator & UNSUNG TEAM)
- Sten mk 5
- M1919A4
- M1919A6 (McHellsten, Dackhammar & UNSUNG TEAM)
- B.A.R. (UNSUNG TEAM)
- Zeus comp for units and vehicles- Fallschirmjäger
- UK paras
- UK Commando
- UK vest retextures
- cfgGroups entry for uk
- cfgGroups entry for us
- cfgGroups entry for usmc
- UK berets
- Path lods to a lot of objects
- New enfield variationFIXED
- type92 ROF- some more
We do not allow:
- Any edit to our files without permissions
- Any redistribution without permissions
- Any commercial use (monetized servers included)
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Sorry guys, can a mod lock this topic?
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Read it in a rush sorry, I don't understand your problem tho. Is it defined as "house"?
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There's a LandContact lod that should fix the problem.
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Hi everyone!
We're looking for voice actors! If you're interested, you have a good mic and you want to help us send me a PM!
(German, english, american and japanese speakers at the moment)
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For every hit, handleDamage will fire several time. You need to store them all and check what's the higher value. "" usually is the final damage that will be applied, but a lot of time has passed since my last tests
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Congrats for the first release!!!
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Impressive update! Good job!
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We're still discussing it, but it would be the more logical approach.
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Nope, all humans are the same :P
Jokes apart, we'll do our best to create an amazing mod. No focused efforts on any side planned.
As a side note, there are not much updates lately, but most of the team is away for the summer, especially me, so you'll probably see us active again from september.
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The commission president is elected by the EU parliament which members are themselves elected by the EU citizens.
As someone who holds democracy so dearly in his heart, I'm sure you've participated in the last EU elections, right ?
It's not that easy. The role of the parliament is really limited inside the EU. They've made few changes in the past to get over this "limitation" but it's not really enough.
Commission and Parliament are not linked, there's almost no control from the parliament over the commission. Commission is elected by national government, but often they do not have the same "life cycle".
Plus there's not any european party, for example, if we really are "european" we should be able to vote for a french politician or a german politician, no matter where we are from.
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yep, it should be already inside the code, but i don't remember the details, maybe @Vdauphin can help you better
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"Winter is coming"
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The only things that impressed me are the Levolution and the graphics.
Indeed! The rest is pure s..t.
Still trying to figure it out what this game has to do with WW1
Faces of War [WW2]
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Nope!
We're not aware of any comp problem, let us know if you find any