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Posts posted by giallustio
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Use this, not this select 0. So u can check what it returns
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This little project went by the way side! Well had no where else to post this little WIP video. Hopefully I can fix the non moving scope when I get home :)Include the proxy in the moving selection ;)
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Setting the reveal value to 0? Can't test atm.
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It doesn't work for me! Ahhh i give up :D
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You could use nearTargets
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How do you fix it? I'm still having the same problem!
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Jman noticed it too with my revive script.
http://forums.bistudio.com/showthread.php?148085-BTC-Revive&p=2600782&viewfull=1#post2600782
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You could use an action menu to open an hidden cargo...
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Thank you guys! :cool:
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@Gisllustio, thanks for the reply. Having troubles still.Tried script with following and still not working:
in units INIT line:
nul= execVM "scripts\addmine.sqf";
Script file:
sleep 5;
this addItemToBackpack "MineDetector";
nul= [b]this[/b] execVM "scripts\addmine.sqf";
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Just sleep your script
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_people = [bob, John]; {removeUniform _x} forEach _people; {_x addUniform "U_mas_afr_O_rebel3"} forEach _people;
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I really love your mod!
I noticed some problems with the weapon shadow and some errors in the rpt related to the skeleton, but they work very well and give a good immersion!
It would be nice to see some statics weapon!
Keep up the good work guys!
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You could use an EH and add an ammo used, but i'm not very expert with weapon/ammo creation
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I think it's engine related, but i could be wrong.
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You could ask for the A2 sounds from JSRS! A really good work so far!
Any plans for some vehicle?
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Save the function as empty before killing the player and then restore it
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Jman;2600644']Hey Meatball. Concerning the 'random no revive' issue' date=' it is rather annoying so I'm going to debug it and see if I can narrow the cause down ;)[/quote']Great!
Sorry guys but i don't have free time at the moment, exams, exams everywhere
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I don't know...It looks the same game that AS 1...At least from the screen
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If you want help to get it working in MP PM me.
Ottimo lavoro ;)
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hint "you bought a gun %1!"; }
hint "you bought a gun %1!"; };
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Any chance to have an AR/MG unit for the rebels?
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Very good mod! I noticed that the rpg7 is bugged, but probably it's a known iussue! Keep up the good work! ;)
=BTC= Revive missing SQF issue
in ARMA 3 - QUESTIONS & ANSWERS
Posted
Simply cause it's not part of BTC revive. Probably u're using a modified version of my script