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Posts posted by giallustio
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Yeah, i forgot it, sorry.
CAF Aggressors is optional.
If you have East vs West mods installed militia could use BTR,BRDM and M113 too
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1) What do you suggest?
2)Well, it does respawn if you take it back to the base and repair it.
I'd like to add a new interaction with the population but i don't know how to do it (gameplay speaking). If you kill a civilian the reputation goes down, that's easy, but how to rise it?
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'Cause there are no links :D closed alpha.
I was looking for testers and suggestions about the gameplay but i guess that more scripters will work on it the better the comunity will have!
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Hearts and Minds
Hearts and Minds is a cooperative mission that aims to recreate a post war environment based on an insurgency gameplay.
CSAT forces retreated from Altis and NATO deployed units and vehicles to help the local population.
A new formed group, known as "Oplitas", is againts the NATO intervention and it is ready to fight back.
The mission has a lot of features:- Medical system
- Logistic system
- Deep ACE3 support
- Interaction system
- IED/Suicide bomber system
- Dynamic caching system
- Civilian interaction
- Reputation system
- More than 5 side mission
- Full saving DataBase
- Optional mods support (CAF and RHS AF)
- Something I forgot for sure
You main task is to defeat the "Oplitas" group and restore peace and order in Altis.
The militia has an unknown number in the island that need to be destroyed.
They have also ammo caches in various locations, destroy them to weaken its power.
Bad actions cause bad effetcs.
Infact there's a reputation system: helping the local population, fighting the "Oplitas", disarming IED will rise your reputation; killing civilians, losing vehicles, respawns will decrease your repution.
At the beginning you have a very low reputation level, so civilians won't help you revealing important information about Oplitas, they will likely lie instead.
Any support or feedback is always welcome and appreciated!Requirements:
- CBA
- ACE3
- RHS US
Credits:
- =BTC= clanI'm not maintaining this mission at the moment but you could try the new version of Vdauphin, he's working on it costantly and he added and fixed a lot of things:
Features added from Vdauphin repository :
- Extend battlefield to sea
- Rearm system
- More than 12 side mission
- Tanoa map
- Optional mods support (=BTC= Militia, IWAR: Irregular Warfare, Ericj_Taliban, RDS A2 Civilian Pack, CUP Units and CUP Vehicles)
- And more!
- 7
- 1
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Still don't get those problems, i'll upload what i've on my pc when i'll get home
Edit:
Uploaded as version 0.98
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There is no "official" Arma 3 version in the works. Grab the A2 version and knock yourself out!I'm working on something inspired to the old insurgency for A3, but completely re-written and with some new gameplay features. I think it could take some more times, but if someone wants to help me testing it and suggest new ideas PM me!
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I've to add them. Post the class of the rifles and the attachments and they will be in the next release. Gl version has the gl sight, i don't want to hide it, i think it should be like that
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I could be interested in points 2/3/5
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I can't follow all the update every day, i'm sorry
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@ Pergor
Dev is not supported, i'll see when they'll release a new patch
@Tinter
Thank you for the report, i'll fix it in the next release!
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Tested again on my pc and it works just fine.
New system has been removed...So...
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I checked the M4 problem but i think i can not fix it. The m4 sample model doesn't have a "real" bolt, it's just a texture, I tried to apply a real bolt, but the fake one covers it. If anyone knows how to fix it PM me. The mk16 GL should work properly, i'll take a look ASAP.
The ammobox it's just a placeholder, use VAS ;)
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Great work! I've always been curious if one could re-texture the diffuse, normal and specular (if they are used) maps for these weapons. The stock arma 2 textures are horrid by today's standards :pI hope it too ;)
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New update:
Version 1.2
- fixed in-sight zoom for AT weapons
- M4A3 model improved a bit
- Side attachments for M4,M16,MK16,MK17
Download link:
https://mega.co.nz/#!AQVm3TKB!iacefycG8YX-5FcYPTh3alPwpWkK3e7dnjpZ1MKj0b0
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No,non diventi dio,infatti non intendevo quello,spiegavo solo che prima di dire agli altri che non sanno di cosa parlano,bisognerebbe informarsi...ma tanto si sentono tutti in diritto di dire qualsiasi cosa gli passa per la mente :)come avrai capito sono italiano,quindi non ho legami con nessuno dei due,semplicemente noto un dilagante e sempre maggiore "bimbominkismo" :)
Yeah, true! But i think you've to post in english ;)
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Alduric released the Arma 3 Map Pack which is hugely popolar among Arma 3 players.... :)And he has other WIP,so...wrong example ;)
Releasing a mod for a game doesn't make you a god, i think both examples are wrong.
@j4you
It doesn't look bad mate! Good job!
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I don't remember arma 2 zooming in so much when you look down the sights of the stinger missile (any launcher really), after all it's just a rubber eye protector and some glass; there's nothing telescopic about it. It's just my personal peeve that there's no peripheral vision since it zooms in so far when you look down the sights is all. But if that's the way it was meant to be, I'll get used to it eventually! :DI just realized what you're saying :D
I'll fix it in the next release!
@theNaCH
Nope! Someone else is working on it!
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Next update will be focused on it!
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The GL version has the possibility
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What do you mean with ADS? A2 value are used, i could tweak them a bit if needed
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Game crashed as i tried to equip the M136 to an AI Soldier.Could you post the RPT?
Edit:
Tested again and no problem for me
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I forgot to update the ammo box :D Just don't use it or close the dialog. Sorry i tested them with VAS and i didn't notice it!
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Updated to version 1.1:
Binarized version:
https://mega.co.nz/#!EcUglLTA!R7s8VTIrlPPOANUP3y05FDE4NRYu_OM2ZZaVYlUHQSo
Unbinarized version:
https://mega.co.nz/#!oUcz1DYZ!A2QtNdrT36KLPPFjZzpBw52eg80shbBSvSCiCFgmMoc
Added:
M107
GL/EGLM version for M4, M16, MK16, MK17
DMR
MAAWS
STINGER
M136
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Sure, when i get time
[MP] =BTC= Hearts and Minds
in ARMA 3 - USER MISSIONS
Posted
Probably i can't spawn A3 guerrilla as opfor, i'll look into it. The civs act weird, i know, but it's an A3 behaviour, i just gave to them a waypoint, so...
Place a satchel near the flag to destroy an hideout. An area could be held by the enemy even if there aren't hideouts.
The hideouts provide supports and reinforcements to the nearest cities. If a city is out of the range it won't get any support.
Generally rebels and suiciders are close to the hideout.
If there's an high enemy activity in the area probably there's an hideout somewhere.
What about performance?