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Posts posted by giallustio
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Updated to v 1.01
http://www.giallustio.altervista.org/pages/=BTC=_Hearts_and_Minds.php
Changelog:
- Fixed medical system
- Added Drag, Carry and Load in actions
- Big containers for logistic (waiting for BIS sling loading)
- Performance improvements
- Params to disable medical, deafness and IEDs
- Params to set enemy type, chance of intel and reputation at start
- Add ACRE and CAF support
- RHS version
I'm already working on some improvements ;)
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Hi,First off wicked game mode. I have switched out to RHS units and CAF_Aggressors to make it a little bit more immersive on Takistan.
One issue, medical system, as medic I can inspect and examine a downed friendly, (hit by IED) and have the ui tell me everything is okay... when this is not the case.
Am I missing something in the define statement that overrides revive functionality?
Fixed in the next version
Additionally, is there a possibility to include a % chance on search for intel a chance for an explosive det from the body?
It will be added in the next version
in boolean:
If player interacts roll explosionchance;
If explosionchance roll result = true;
spawn chargedetonation;
else close;
I didn't understand
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AGM compatible could be a big task, all i can do is make my features deactivable. I hope it's enough.
If this mission will get some popularity i could decide to develop new features, if you have some ideas post them!
I'm testing the new version right now, i hope to realease it tomorrow!
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Yep, in the next version. I added more params, I just need to test it a bit. Probably tonight with a RHS version
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Esc -> Configure -> Controls -> Custom controls. You need them to use the interaction menu.
Working on an update, if you have bugs reported them ;)
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In the next version when i'll grab some time.
@Watarimono
At the beginning you a have a very low reputation level, you can change it in the define.sqf
For the IEDs you have to look inside "fnc\city\activate.sqf"
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Yeah, it should be fixed!
This is the line:
call compile preprocessFile "fnc\rev\init.sqf";
I don't if you'll get more errors if you disable it in this way, give a try to the last one first
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Version? Is it the last one?
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Weird 'cause i tested with my friends and i got no errors. Do you have the rpt? What did you set in the params?
I didn't include my heli lift beacuse the sling loading feature will be in the next stable
Edit: wich version did you use? I released a new one just yesterday, check armaholic!
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Copy paste should work with no problems if the island has location definitions.
You can edit easily the class of faction you want to fight in the define.sqf.
I will make more features modular later, the first release was for thr manw contest and no mods are supported
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New release with few bugs fixed and some improvement:
http://www.giallustio.altervista.org/pages/=BTC=_Hearts_and_Minds.php
@teoleo
You can start a server in LAN, but I tested and developed it for a dedicated server so some features could not work correctly!
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Back to work and MANW entry!
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Hearts and Minds
I'd like to announce my entry in the MANW contest :cool:
Hearts and Minds is a cooperative mission that aims to recreate a post war environment.
CSAT forces retreated from Altis and NATO deployed units and vehicles to help the local population.
A new formed group, known as "Oplitas", is againts the NATO intervention and it is ready to fight back.
The mission has a lot of features:
- Medical system
- Logistic system
- Deafness simulation
- Interaction system
- IED
- Suiciders
- Dynamic caching system
- Civilian interaction
- Reputation system
- Something I forgot for sure
You main task is to defeat the "Oplitas" group and restore peace and order in Altis.
The militia has an unknown number in the island that need to be destroyed.
They have also ammo caches in various locations, destroy them to weaken its power.
Bad actions cause bad effetcs.
Infact there's a reputation system: helping the local population, fighting the "Oplitas", disarming IED will rise your reputation; killing civilians, losing vehicles, respawns will decrease your repution.
At the beginning you have a very low reputation level, so civilians won't help you revealing important information about Oplitas, they will likely lie instead.
Any support or feedback is always welcome and appreciated!
Credits:
- =BTC= clan
- AGM for the action feedback
DownLoad link: www.giallustio.altervista.org/pages/=BTC=_Hearts_and_Minds.php
- Medical system
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Will the siege escalation be the only "feature" they will add? I'm done with CA for sure
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We've the models ready, but our textures artist had some problems and he can't work on the project anymore. So we can't make the UV map and finish them wit textures. We're still looking for help.
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A PM would have been great, but you have my permission to edit and distribute it. Keep up the good work!
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Arremba I sent you an email, check it when you can
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I'm selling a key if anyone wants it, I've one of Shogun 2 too
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I thought _x represents an item of the array?
Yes exactly, but this case is different, because you can't pass the _x to the code assigned with addEventHandler. _x is nothing inside the eh.
_this in this case is already an array, so you don't need the [].
{_x addEventHandler ["HandleDamage", {_this execVM "helicrash.sqf"}];}forEach _heli;
A rough example for checking if the eh is already assigned:
if (isNil {_x getVariable "eh_assigned"} then {_x setVariable ["eh_assigned", true]; _x addEventhandler [bla bla];};
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Just use _this instead of _x
Your script is wrong by the way. You should check if the eh has been already assigned and, if not, assign it. You could use setVariable command for that.
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Because you don't close it
[MP] =BTC= Hearts and Minds
in ARMA 3 - USER MISSIONS
Posted
This could break some part of the mission, but i didn't know it so i can't tell for sure
Suggest some ;)