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giallustio

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Posts posted by giallustio


  1. You can put it in the init with a little edit:

    if(isServer) then
    
    {
     [] spawn {  
    _startTimeX = 0.5;        // time of day (24hrs) you want time accelerator to start
    _endTimeX = 23.5;            // time of day you want accelerator to end
    _timeX = 120;            // accelerator variable: number between 0.1-120
    _timeNormal = 1;        // non-accelerated default time-speed variable
    
    TIME_X = TRUE;
    while {TIME_X} do {
       waitUntil {((time > _startTimeX) || (time < _endTimeX))};
       if (!(TIME_X)) exitWith {};
       setTimeMultiplier _timeX;
       waitUntil {((time < _startTimeX) || (time > _endTimeX))};
       if (!(TIME_X)) exitWith {};
       setTimeMultiplier _timeNormal;
    };
    };
    };  


  2. Noticed that too. It's weird because in local all works fine. I'll check it again asap.

    @JAndrews1

    If you increase btc_patrol_max the groups that will be spawned will increase.

    I'd like to change the patrol system, but I don't really know how to set it up. At the moment it's pretty random, I'd like to have a more "realistic" system, but I think that this one is probably better for gameplay purpose. What do you think? Do you have any suggestions?


  3. Hi there!

    I've a little problem with the buldozer.

    I installed Arma 3 Tools and I used mikero's tools to set up my P drive.

    I followed this tutorial to create my terrain but when i tried to launch the buldozer it crashes instantly.

    Here the rpt:

    =====================================================================
    == P:\Buldozer.exe
    == P:\Buldozer.exe -buldozer -window -exThreads=0 -mod= -noAsserts -nologs -profiles=P:\Buldozer -cfg=P:\Buldozer.cfg -name=Buldozer -connect=pipe\40194,8EDB
    
    Original output filename: Arma3Retail_DX11
    Exe timestamp: 2014/11/04 14:08:33
    Current time:  2014/11/21 21:33:57
    
    Type: Public
    Branch: Stable
    Version: 1.34.128075
    
    Allocator: Windows
    =====================================================================
    
    21:33:57 ManagerConfig()
    =======================================================
    -------------------------------------------------------
    Exception code: C0000005 ACCESS_VIOLATION at 010D7A0F
    graphics:  D3D11
    resolution:  1440x900x32
    Addons:
    Mods: dlcbundle
    Distribution: 0
    Version 1.34.128075
    Fault time: 2014/11/21 21:33:59
    Fault address:  010D7A0F 01:00CD6A0F P:\Buldozer.exe
    file:     
    world:    
    Prev. code bytes: CC 56 8B 74 24 10 56 8B 74 24 10 8B C1 8B 48 30
    Fault code bytes: 8B 11 56 8B 74 24 10 83 C0 34 50 8B 42 18 56 FF
    
    Registers:
    EAX:0910B948 EBX:00000038
    ECX:00000000 EDX:010D7A00
    ESI:0910B950 EDI:0910B950
    CS:EIP:0023:010D7A0F
    SS:ESP:002B:0255EE98  EBP:00000000
    DS:002B  ES:002B  FS:0053  GS:002B
    Flags:00210246
    =======================================================
    note: Minidump has been generated into the file P:\Buldozer\Buldozer_2014-11-21_21-33-57.mdmp
    

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