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Posts posted by giallustio
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Add me on Skype and let's see how i can help you out ;)
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post your init and your define_mod. When you say "the box" do you mean the virtual one?
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The last one is pretty similar to the one used in A3 or am i wrong?
Pensavo fossi tu la fonte di quell'informazione, ma forse era un altro ex soldato con cui ho parlato. In pratica mi hanno riferito che quello di ordinanza fa ridere e nn lo mette nessuno in missione. Evidentemente sono cambiate un po di cose da quando l'ha fatto lui :D
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What are your skills?Config, porting, scripting, I don't have any skill with modelling and texturing though
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You can put it in the init with a little edit:
if(isServer) then { [] spawn { _startTimeX = 0.5; // time of day (24hrs) you want time accelerator to start _endTimeX = 23.5; // time of day you want accelerator to end _timeX = 120; // accelerator variable: number between 0.1-120 _timeNormal = 1; // non-accelerated default time-speed variable TIME_X = TRUE; while {TIME_X} do { waitUntil {((time > _startTimeX) || (time < _endTimeX))}; if (!(TIME_X)) exitWith {}; setTimeMultiplier _timeX; waitUntil {((time < _startTimeX) || (time > _endTimeX))}; if (!(TIME_X)) exitWith {}; setTimeMultiplier _timeNormal; }; }; };
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AFAIK anyone can buy its own vest and I think that the A3 one fits pretty well. If you want to donate some models we'll integrate them gladly ;)
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Any examples?
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In which area you need help?
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I fixed deleting all the files in P:\ and updating mikero's tools at the latest
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Noticed that too. It's weird because in local all works fine. I'll check it again asap.
@JAndrews1
If you increase btc_patrol_max the groups that will be spawned will increase.
I'd like to change the patrol system, but I don't really know how to set it up. At the moment it's pretty random, I'd like to have a more "realistic" system, but I think that this one is probably better for gameplay purpose. What do you think? Do you have any suggestions?
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Hi there!
I've a little problem with the buldozer.
I installed Arma 3 Tools and I used mikero's tools to set up my P drive.
I followed this tutorial to create my terrain but when i tried to launch the buldozer it crashes instantly.
Here the rpt:
===================================================================== == P:\Buldozer.exe == P:\Buldozer.exe -buldozer -window -exThreads=0 -mod= -noAsserts -nologs -profiles=P:\Buldozer -cfg=P:\Buldozer.cfg -name=Buldozer -connect=pipe\40194,8EDB Original output filename: Arma3Retail_DX11 Exe timestamp: 2014/11/04 14:08:33 Current time: 2014/11/21 21:33:57 Type: Public Branch: Stable Version: 1.34.128075 Allocator: Windows ===================================================================== 21:33:57 ManagerConfig() ======================================================= ------------------------------------------------------- Exception code: C0000005 ACCESS_VIOLATION at 010D7A0F graphics: D3D11 resolution: 1440x900x32 Addons: Mods: dlcbundle Distribution: 0 Version 1.34.128075 Fault time: 2014/11/21 21:33:59 Fault address: 010D7A0F 01:00CD6A0F P:\Buldozer.exe file: world: Prev. code bytes: CC 56 8B 74 24 10 56 8B 74 24 10 8B C1 8B 48 30 Fault code bytes: 8B 11 56 8B 74 24 10 83 C0 34 50 8B 42 18 56 FF Registers: EAX:0910B948 EBX:00000038 ECX:00000000 EDX:010D7A00 ESI:0910B950 EDI:0910B950 CS:EIP:0023:010D7A0F SS:ESP:002B:0255EE98 EBP:00000000 DS:002B ES:002B FS:0053 GS:002B Flags:00210246 ======================================================= note: Minidump has been generated into the file P:\Buldozer\Buldozer_2014-11-21_21-33-57.mdmp
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Iron if you have some more to say please use PM so we can't stop to spam the threadThank you ;)
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Can't wait! Grande Cype! :cool:
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Thank you guys!
@ Foxhound
Yes it's the old version released in 06-08-2014, =BTC= EI project [A3] name is ok thanks ;)
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We've some troubles and we need help to finish the weapons, I can't even immagine create a vehicle ;)
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The ammo cache is an empty ammo box :D You need a satchel, maybe two
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I won't update this script anymore, too much time consuming and honestly, i'm start to hating it :D If I re-open the script one more time probably I'm gonna re-write it from scratch and it's not a good idea!
If you want to try something similar but a bit advanced you should take a look at the system used in Hearts and Minds
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AFAIK is just for multilanguage support
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Not even tried honestly.
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Any plans for the SMAW? I've one A3 ready if you like!
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Sorry, I didn't read your post, damn phone lol
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Well, if isOnRoad is true, you can search for the nearest road and get the type
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Probably! Or you were too close to the base. If you think it's better i could call the check only when you click the mount fob option and give a text response. For example: " you can't mount the fob here, it's not flat enough"
Community Upgrade Project - Weapon Pack
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Congrats guys! It's amazing! Thank you for your hard work