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Posts posted by giallustio
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It's a geo lod problem. Fix it as you've been told and it should be fine. Remember to apply the mass!
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I think that "easy" and "make a terrain" can't be in the same sentence, but yeah, we all hope that ;)
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Thank you Foxhound :cool:
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Already in, thank you James ;)
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Amazing job guys! Textures look good, probably a bit too much "clean"
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My first model:
http://cloud-4.steamusercontent.com/ugc/36359523412681328/68F6CF66C6C04ED428950CBC89FEB70436C02CBC/
At the moment i'm modelling a Garand just for practicing. Next step will be custom buildings. If you have some photos of locations or houses, fell free to send them to me!
Some WIP shots:
http://cloud-2.steampowered.com/ugc/36358908708526929/FE30E79C4586A4DFA342FB20F111628436F9767E/
http://cloud-4.steampowered.com/ugc/36358908708525624/8A5FDD44D8D92FA171BD9AC92D6379E6030AD167/
http://cloud-4.steampowered.com/ugc/36358908708524433/35E67AC393262EFFB7EEA688ACE4C490D67D389C/
http://cloud-4.steampowered.com/ugc/36358908708402086/100DA695F36DA6F7642864090FB1A04CA7D4B1AA/
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First post updated!
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I've others project going on atm and i'm about to release a new revive system. You could add it by your self, it won't be that hard
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Sure! Just add the classlist in the define_mod.sqf copying form define.sqf. Or edit directly the define.sqf
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Not atm. You should add it yourself
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lots of fun playing yuor mission and i got it to work just a little tipo thats all made a bw mod ver to play with some friendsThank you ICE! ;)
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I'm getting mad :D
In Blender I tried to: Select -> Loose Geometry -> fixed the problem i didnt noticed before. Exported the file in fbx, same error.
Is it normal that all the faces are triangles loaded in OB?
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Can i fix the no-close problem in blender?
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Just tried. Cntrl+A, close. It closed some, but not all, so I re did it and OB crashed
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I could have 3ds for free since i'm a student, this is why i'm asking.
I tried, but the close button is not highlighted.
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I'm using jbad buildings at the moment! I'd like to create some custom assets but I need to learn how tu use blender first
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There are! I'll show you in the next video!
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Hi everybody!
Today I decided to announce my new project:
Rastakhar region
It's a really WIP, there are no groud texture, no clutter, and no details. I'm still working on the terrain.
The map will be 8x8 km.
Here a little video:
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@WarLord554
Yeah, my problem is for the GEO. I don't understand. I selected 3 vertices that are marked as non-closed and I created a new face with F6, but they are always marked as non-closed.
By the way, since I'm at the beginning, what's the best? 3ds studio max or blender?
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and it works fine, that is because when you unpbo, there's a folder created to the name of the pbo, and it's redundant for terrain builder. I think... Anyway it's working i'm happy, i can move forward. :p
Exactly this! I was too slow to reply ;)
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Yeah i fixed! I checked again the faces in Blender. I recalculated some with cntrl + N and then I exported the model in fbx. It works great now! Thank you!
Can I import the UV map too with fbx?
Edit:
Another problem:
When I import the model in O2 it says that I've some Non-closed vertices. How can i fix this? Is there a way to not fix it in O2?
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@WarLord554
Is there a way to prevent that?
I've already tried it, but it fails to export it. The file is 0 kb.
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How did you unpack and repack the pbo?
Lookin into modelling
in ARMA 3 - MODELLING - (O2)
Posted
Yes you can! Most of the things (if not all) are still the same.