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Posts posted by giallustio
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Probably is not the right place to post, but am i the only one having problem with the createunit command? No metter how much units you create, your game will stutter. SP and MP
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It's better to ask to mikero. I don't know if he found a solution
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@Scrumpy
I'll look into it as soon as i can. I'm pretty busy, but i'd like to recover the project and upgrade it. Few features to make the mission persistent for example.
@lord
It doesn't seem a mission problem but a cfg problem
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The first one or the last one?
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Use dep3d in your a3 folder inside the P folder. Then repack using pboProject
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btc_city_radius = 300;
Distance in meters of the city's activation.
btc_patrol_max = 10; <
Max number of active patrols in map
btc_patrol_area = 2500;
If no players are in this radius the group will be de-spawned
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I opened the cfg and I saw those lines:
bcombat_damage_multiplier = 1.0; // (0-1) Damage multiplier. Received damage is multiplied by this value. Only infantrymen are affected. Zero makes units invulnerable. bcombat_skill_multiplier = 1; // (0-1) Unit skill is multiplied by this value. It affects accuracy as well. Allowed range is 0 to 1 bcombat_skill_linearity = 1.25; // (0-1) linearity of skill: 2 means quadratic bcombat_skill_min_player_group = 0.5; // (0-1) enforce minimum skill for units in player group
I'm assuming that you're using an HandleDamage event handler and a setSkill command. Is there a way to prevent the mod to run those commands?
It seems that I can't place the mod outside the Arma 3 folder, "bcombat.sqf is missing"
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Hi Fabrizio!
Is there a way to remove completely the EH handledamage, I mean, not aplly it at all? Could I do the same for the setskill command?
I'd like to give it a shot :cool:
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Another video: (clutter is still wip)
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Is this a question? If yes, the init.sqf.
Replace unit_name with player and you're good to go
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Hi everybody!
I'd like to announce my new project:
Chessab River
It's really WIP, but I'd like to release an ALPHA to get some feedbakc in a week or two.
The terrain is a real location and it's really small but detailed. (4km x 4km).
Sat map: www.giallustio.altervista.org/img/chessab_river_intro.png
The map will required Jbad buildings
Media:
http://cloud-4.steamusercontent.com/ugc/36362165459293723/0332C62F45851331821D4989AD0329C4973F5DEE/
http://cloud-2.steamusercontent.com/ugc/36361990690173301/20ED34BD52B9C3220A46A6B8531214217385F0B2/Credits:
- Mikero for his tools
- M1lkm8n and Smokedog for Jbad buildings
- Bad Benson, Minimalaco & Robster for PRAA plants
- CypeRevenge for his super help
- All the guys of the A3Maps skype channel
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if true the unit will die
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Just use the path!
-mod=d:\arma3mods\@acre2;
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Hello gillaustio!I used this script on my Antistasi mission, check below. You are on creds!!!
Players notice it is not impossible to die even with all the headshot / big explosion disabled. Is this a limitation of handledamage or am I doing something wrong?
They should be enabled! Ty for the credits, much appreciated!
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Rpt errors:
12:19:04 Warning Message: Cannot load texture .paa\data\tak_civil03\tak_civil03_nohq.paa. 12:19:04 Warning Message: Cannot load texture .paa\data\tak_civil03\tak_civil03_as.paa. 12:19:04 Warning Message: Cannot load texture .paa\data\tak_civil03\tak_civil03_smdi.paa. 12:19:04 Warning Message: Cannot load texture .paa\data\tak_civil03\tak_civil03_ti_ca.paa.
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Great work Leight!
Just a small request, could you please do not change side or classname again? It breaks a lot of mission and it's a pain re-edit them all the time!
Keep up the good work!
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It's fine for me now, but a restart button or abort button would be nice for a future updateAdd after the respawn definition in dlg.h
class restart : respawn { idc = 174; y = 0.3 * safezoneH + safezoneY; onMouseButtonClick = "['end1',false,2] call BIS_fnc_endMission;"; text = "Restart"; };
Not tested
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So do you want a restart mission button?
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The code above should do exactly what you ask for
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And what do you want exactly?
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You need to change a bit the script.
dlg.h
line 30
change
idc = -1;
to
idc = 173;
unc.sqf
line 50 add:
(_ui displayCtrl 173) ctrlShow false;
Not tested but it should work
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Is there anywhere a list of the buildings added?
Found them, Thank you for the release!
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Hey IB! I could be interested!
RHS Escalation (AFRF and USAF)
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Give it a try: someone made a RHS version but i can't find it...Pretty easy to adapt tho
http://forums.bistudio.com/showthread.php?175803-BTC-Hearts-and-Minds