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Posts posted by giallustio
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I get this error when I export a file from blender. I fixed it with OB. Open the file with OB, save it and try again
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Thank you all :)
@ICE
I'm using Jbad and some custom buildings!
@Zio Sam
Well, I don't know exactly. Similar is a bit generic ;) Maybe more similar to Takistan for the terrain conformation, but it's pretty unique in my opinion.
I'll post some more screens later :)
EDIT: more screens! :cool:
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Thank you very much Nick! I really appreciate it! :)
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Hello everyone.
It's a long time that i'm working on this project. The terrain is based on real data (1:1 scale), and it will be 10240m x 10240m.
I've splitted the map in 4 quarters and I will release every quarter as soon as it will be ready.
I'm working on some custom assets too, so the amount of work is pretty big.
Here some screens:
http://imgur.com/FkkY661
http://imgur.com/a/ov49b
http://imgur.com/a/fftrc
http://imgur.com/a/lopvM
Sadly I can't pack the island with A3 tools and I need to buy the mikero's tools. If you want to support the project and help me consider to make a donation! Thank you :) -
Try to not load the road in buldozer, maybe is a shape problem, I had it once
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grepWin could be your friend
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why the server should wait...as for the jip player, each machine runs its init.sqf.
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It seems that init.sqf runs at different times during mission start.. ie, it runs much earlier on the server than it does on the client.
I could be wrong, but it could be for the loading time of the mission
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Could you post your init.sqf?
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Pianosa and Belpiano
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How do you test it? AFAIK the object gets replaced and moved below the ground once destroyed, so probably you're referring to the old one
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The ATLAS guide is what you need. Join the Arma 3 map maker channel on skype, you can get some help there
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I think damage value, a single EH grenade destroyed a building
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I can't import the language. The error message is: "Fail to import". Does anyone know how to fix it?
Last Np++, copied the xml file on my desktop and imported in Np++
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Of course Ohally! Go ahead! Thank you for asking!
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but I have plenty of ideas of winning the hearts and minds of the civliansGo ahead! Maybe I can't add them all, but some! Format time btw :butbut:
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any 3 block war concept.I don't understand very well.
At the moment i've added:
- blacklist area (for edited version)
- ai skill
and i've improved some part of the code.
Persistence it's a big step, and I could achieve it in two ways. With a mod or I could load all the mission needs in the server profile (this way is not really recommended).
I'd like to make the mission playable as redfor and integrate the AGM mod.
I've to re-write a lot of parts of the mission, so it could take some time.
Thank you for your interest, it really helps to improve the mission!
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Yeah jbad! Sorry it's hard posting from the phone. Hod did u fix it?
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What's your P path?
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They are not turtles, they are UFOs
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It's not in the current version sadly. All this requests make me enough happy to re-start working on it ;)
H&M in the next free time, I promise!
If you have some request write now or never :p
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It's amazing! Keep up the good work!
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I've several points on my to-do list, but i'm struggling with time. I'm creating a map too and it takes a lot of time, it's my first priority at the moment
A3 Map: Golan [WIP]
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted
It's amazing Jona! Keep up the good work!![:yay:](https://forums.bohemia.net/uploads/yay.gif)