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Posts posted by giallustio
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Fixed thank you!
Fixed:
US willys has no sounds
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This is what i've:
But i didn't change anything. If there are more just give me the classname
Added:
- Added bolt action sound to all rifles
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Yeah! I'll try to keep it alive and i'll continue where they dropped it.
A new patch will be delivered when most of the bugs will be fixed.I need some informations on this one:
- All Opel trucks have Bugged textures.
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Fixed
MG42 has no sound, and sound comes after end of shot, hard to explain, basically no soundThompson is same issue as abovemass of bags and at tweakedsThe "PZ Kpfw IV Ausf.H" tank has misplaced texturesAll Opel trucks have Bugged textures.US willys has no soundsMuzzle flash on stuka guns still not fixedPPSH's have closure sounds (old bug)M3 halftrack the machinegunner do not eject when he dies, only in m3 halftrack , in m3 scout works fine.
Added
- Pz Kpfw V hiddenSelections ("camo1","camo2")
- bolt action sound to all rifles
- Improved bolt action animation
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Thats wonderful news giallustio!
Funny how Kju responds to you but not me, he must not like me or something after all I do for IF, and the community, maybe i should just take down the MR and stop giving support
and helping everybody and just fuck you all, thanks kju for your lack of support and communication.
It's a bit too much after all the things Kju has done for this comunity, imo.
I do not know how you tried to contact him, but i know it's a long time he didn't open the BI forum, I'm lucky that i've a personal channel of comunication, that's it
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Few patches ago i noticed that you need to apply the general skill first, because it acts as a moltiplicator. I usually set it to 0 and then i'll set the subskill. Give it a try! Dunno if something has been changed
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I had a chat with Kju, I'll try to revive the IFA3 project, I can't promise anything, but at least i'll try!
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I think some are not fixable, because i'd need the source files, but i'll look into them!
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I tweaked the bag values. They had like 700 of mass value and you can't even walk with them so I tweaked it a bit to A3 standard.
AT launchers were missing the value. I set the bazooka to 120 like the A3 rpg (both about 6kg) and the panzershreck to 150.
Let me know what you think and if there's more to fix
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I made few cfg fixes, for the weight mainly.
If anyone wants them, here the link:
https://mega.nz/#!QAFEzY6R!bBDy7mGJY1OvKQ5J4UzZThqhBhuXtz_MeMJNUK3z6wI -
Thank you very much!
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Any possible fix for the mg42 and thommy sounds?
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I'm using the server's profile in H&M (https://forums.bistudio.com/topic/165948-btc-hearts-and-minds/).
I think the number of access is important too, the mission loads the data at the beginning and save only when an admin wants to save.
Probably i'm gonna switch to a proper database sooner or later, but at the moment it works great!
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Not at all, why?
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What? Could you elaborate?
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Indeed, i've just added some custom location to the map
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I can't believe I missed this mod on the forums. Are you guys planning on working on other fronts after the western front is done, such as the pacific front or the Afrika Corps and Italian forces in North Africa, or Sicily?
Also good luck with the mod, we needed a WW2 mod for arma 3.
Honestly the western front is big enough, only the time can tell, plus the Hell in the Pacific mod is doing an amazing job, so....
My clan is working on some italian units of WW2, but it's a side project and we don't have any ETA.
If you have any modeling/texturing skill to speed up the process you're more than welcome tho
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If anyone wants a clafghan version PM me, i'm not gonna push this one on github, it will be a mess to support every single map
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rpt helps too, a lot! Thank you!
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download the samples and take a look at the p3d
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Sempre più bella giorno dopo giorno! Fammi un fischio se ti serve un po di beta-testing ;)
Keep up the amazing work!- 2
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Please please say you have a beta or alpha realese date
Nope
IFA3 Reported Bugs & Issues List
in IRON FRONT: LIBERATION 1944 - TROUBLESHOOTING
Posted
Just the wyllis that has been fixed in the dev build.
The sharman has just the idle sound, working on it, it's my next task.