Jump to content

giallustio

Member
  • Content Count

    1713
  • Joined

  • Last visited

  • Medals

  • Medals

Posts posted by giallustio


  1. Fixed

    • MG42 has no sound, and sound comes after end of shot, hard to explain, basically no sound
    • Thompson is same issue as above
    • mass of bags and at tweakeds
    • The "PZ Kpfw IV Ausf.H" tank has misplaced textures
    • All Opel trucks have Bugged textures.
    • US willys has no sounds
    • Muzzle flash on stuka guns still not fixed
    • PPSH's have closure sounds (old bug)
    • M3 halftrack the machinegunner do not eject when he dies, only in m3 halftrack , in m3 scout works fine.

     

    Added

    • Pz Kpfw V hiddenSelections ("camo1","camo2")
    • bolt action sound to all rifles
    • Improved bolt action animation

  2. Thats wonderful news giallustio!

    Funny how Kju responds to you but not me, he must not like me or something after all I do for IF, and the community, maybe i should just take down the MR and stop giving support

    and helping everybody and just fuck you all, thanks kju for your lack of support and communication.

     

    It's a bit too much after all the things Kju has done for this comunity, imo.

    I do not know how you tried to contact him, but i know it's a long time he didn't open the BI forum, I'm lucky that i've a personal channel of comunication, that's it


  3. I can't believe I missed this mod on the forums.  Are you guys planning on working on other fronts after the western front is done, such as the pacific front or the Afrika Corps and Italian forces in North Africa, or Sicily? 

     

    Also good luck with the mod, we needed a WW2 mod for arma 3.

    Honestly the western front is big enough, only the time can tell, plus the Hell in the Pacific mod is doing an amazing job, so....

    My clan is working on some italian units of WW2, but it's a side project and we don't have any ETA.

     

    If you have any modeling/texturing skill to speed up the process you're more than welcome tho

×