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Everything posted by giallustio
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I was thinking to remove all the vehicles in map and make them spawnable, like the logistic stuff. In this way RHS requirement will be removed and every one can decide how to play the mission, what do you think?
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Nice! I didn't know it! Thank you! It's also on the workshop now. Edit @sargken I've taken a look at it, but it seems that i can't put in the release the pbo, but i could be wrong, i'm pretty new to this.
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Thank you very much! If you have any ideas post them.
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They will be deleted upon restart
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It's fixed by Vdauphin but not in the 1.11 https://github.com/Giallustio/HeartsAndMinds/commit/aa07b95fa7c553293527de0b8b77161659c10add I've re-uploaded the file, can you test it please?
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Sorry, it should work now! Multi-side support means that you can now fight against the green side and you can play as opfor with a bit of mission.sqm editing
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1.11 is out! http://www.giallustio.altervista.org/hearts-and-minds.html Changelog: - addCuratorEditableObjects - Added multi-side support - Added version number - lift improved - civ traffic fixed - database improved - AAF and RHS insurgents added - log place fixed - Improved suiciders - few more
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The humvee floats because of the model. I think it's still wip because it's acting weird in our session, you can't replace wheels too, probably i'm gonna replace it. I'll take a look at the side mission. Thank you for the kind words :) There are few improvements in the github version, i'm gonna release an update soon!
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War Chronicles WW2 Modification
giallustio replied to n_icomach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The model needs to be updated, it's a place holder to show the bolt action funcionality! Manual bolting has been added too!- 594 replies
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- World War 2
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War Chronicles WW2 Modification
giallustio replied to n_icomach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No of course :D it's just for testing, everything is still WIP- 594 replies
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- World War 2
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Logistic exists for a reason, if you need supplies just transport them from the base! @aztec_ghost Thank you! Have fun!
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War Chronicles WW2 Modification
giallustio replied to n_icomach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
B)- 594 replies
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=BTC= Al Jak Al Jak is a fictional terrain located somewhere in middle-east. I decided to create this map to test the real power of Map Builder, infact the heightmap has been created with L3DT, sat map and mask with PhotoShop and the objects have been placed with Map Builder. Thanks to this mod Al Jak has been created in less than 2 weeks, I have to thank Jona that helped me to place some objects in Multiplayer mode ( yes you can with MB and it's awesome). Some techinical data: heightmap: 512x512px cell size: 3 m The area is very small, but i'll plan to expand it if the map turn out successfully. Few zones are still WIP, but I'll be away for few days and i decided to release what i've done so far. To- do list for future updates: - improve sat map and mask - add picture map - add few more villages on the mountains - add more details to the city Screens: http://imgur.com/a/11adY Requirements - JBad Versions 0.1: - Release Download: http://www.giallustio.altervista.org/al-jak.html
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You can lift wrecks with the ch47. The ch47 is the only behicled that respawns. You can also tow wrecks. It should be on the documentations, if it's missing i will fix it
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@ghosteez You can find the old version not supported on github (back up zip): https://github.com/Giallustio/HeartsAndMinds @DaddehGhost It seems an ace problem rather than a mission problem
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Aftermath Rush - Modded - Battlefield Rush Gamemode remade in arma 3
giallustio replied to 100PercentLegit's topic in ARMA 3 - MULTIPLAYER
I've tried the launcher and it doesn't seem to work, or at least it can't find the mods outside the A3 folder. 19 mb for a mission is really A LOT tho -
Version 1.1 is up! Added: - ACE3 is now a requirement - RHS is now a requirement - Interaction coverted to ACE 3 - Database functionality - Several fixes - Code improvements http://www.giallustio.altervista.org/hearts-and-minds.html
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Basic database functionality pushed to github!
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Dev version available on my site: http://www.giallustio.altervista.org/hearts-and-minds.html# Use githun for bug reporting, thank you!
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I'm finishing to make the mission compatible with ace and its interaction system. I think i'm gonna replace its logistic for mine, since few things can't be loaded. I've added a custom lift to fill the gap of the BI's one, so containers and some heavy objects can be lifted. As soon as I'll finish these implementations i'll focus on the save/load system. If you want to contribute or help testing, feel free to use github!
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In the next update will be possible to save the status of the mission on the server and load it in another moment without mods. I think i'm gonna add the save option to the admin only, the load option will be set by param. What do you think?
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Saint Kapaulio Terrain [W.I.P]
giallustio replied to 1para{god-father}'s topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Try to put a road under the bridge, it should work for AI -
I think you can't, but you can edit just the cpp without re-bin the terrain everytime
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ACE3 - A collaborative merger between AGM, CSE, and ACE
giallustio replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yep, I'll pm you because i think we can't understand eachother :D If i use the same code for a defined class, let's say the hunter, it works, it doesn't work for LandVehicle -
ACE3 - A collaborative merger between AGM, CSE, and ACE
giallustio replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are you sure? Because it works on the self action. How am i supposed to create a node then? Edit: I've tried to fill the code, it doesn't work