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Everything posted by viper[cww]
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Just Curious About Something Silly
viper[cww] replied to JuggernautOfWar's topic in ARMA 2 & OA - GENERAL
I have the same when launching mods through alpinestars... its nothing to worry about... -
arma 2 oa where to find allowDamage
viper[cww] replied to unlucky411's topic in ARMA 2 & OA - GENERAL
We sure do!! I'd start it myself but I dont lurk here often.... Armaholic is where da' party is at :p @Jakerod ...Partypooper :bye::protest: -
arma 2 oa where to find allowDamage
viper[cww] replied to unlucky411's topic in ARMA 2 & OA - GENERAL
LMAO on those two inputs.... poor things cant get there words out properly The fact you saved a screenshot of it is comedy gold, I think there should be a thread for this.... god knows I've come across hundreds over at armaholic. Who knows it could be more popular then the banmen ;) -
They are test video's also teaser's to show the progress :p I think people, well I for one would just rather wait till the full 1.3 is finished, less hassle that way, and less work for LJ to sort the files, upload etc EDIT Just discovered this nice little video of the SCAR-H (Mk17)
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Convince Friends to Play Arma. Which videos do it best?
viper[cww] replied to weaponsfree's topic in ARMA 2 & OA - GENERAL
Just get them to watch any of briggsil's coop video's... at least 300 to choose from ;) http://www.youtube.com/user/Briggsil -
Rules - anyone seen the rules to this game?
viper[cww] replied to ICERAY2000's topic in ARMA 2 & OA - GENERAL
Sharp bit? :p -
Perhaps it might be a rejuvenated Chernarus.... using Take On Helicopters engine.... its possible, but then most would say why when they have been working on the same engine for over 10 years.... to try something fresh I would reply ;)
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arma 2 oa where to find allowDamage
viper[cww] replied to unlucky411's topic in ARMA 2 & OA - GENERAL
Definitely worthy of top 3 :D -
A.C.R.E - Advanced Combat Radio Environment - 1.2 Stable (TS3 pre) - Release Thread
viper[cww] replied to jaynus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
ofcourse it does!! I mean hell its made for mp so you can talk to your buddies like using real radio's...... uhmm hang on but I dont play sp with my mates.... what does sp mean? uhmmmm singleplayer, ah so this multiplayer mod for "TEAM"speak wont work because I'm not speaking to any friends... as I'm playing alone.... BINGO!!!! gawd some people :p -
NVIDIA video card(s) owners read here!
viper[cww] replied to Dwarden's topic in ARMA 2 & OA - TROUBLESHOOTING
Open notepad then within that open your arma2oa.cfg -
If you play on a commadore 64 yea ;)
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It'll be great to have, but just imagine the ruckess in pvp matches with everyone trying to get out at the same time :p
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:p I have to be honest it isn't actually something I wanted to see, I just seen the video and thought hey that might come in handy, I know it will never be implemented etc haha Now a serious suggestion although it may have been mentioned before, the ability to hang our weapons out of vehicles, so we can engage targets from the vehicle itself, its silly having to drive past jump out and then go after them... well I think we'd all be happy if every feature of VBS2 was added to ArmA II, but you have to think if that then happened, what's stopping the world military's from getting the much cheaper ArmA II ;)
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a sensible answer, ah my thirst is quenched :)
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lmao mate, thats incredible, and look coopr.... he's holding on :p I'm sure it is possible to be transported by an apache, perhaps the awesome vid finder PP can find some ;) And they wouldn't be going the full speed the apache can fly at... dont be silly, it has and is being done now, also for case like casevac etc @PurePassion a bit higher up and an arm holding on to one of those ladder bars would be perfect :) never seen that bug though lol The apache isnt always used for combat effectiveness often they are called in when other helo's cant get to someone...
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WarFX : Blastcore
viper[cww] replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Did a search couldnt find much, even bad quality vids Check this out though..... 2:45 and continuing.... :eek: -
Hey, I was just wondering LJ if you know why the engine noise of the A-10 cuts out when firing the GAU-8? I have a video which shows perfect example of this... <--- skip to 4:18Possibly because too many sounds are playing at once? engine sound, cannon fire sound and cannon hits sound, is this an engine limitation?
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What a tool you are.... Its a suggestion and something that can come in very handy if other transport helo's are unavailable.... nice contribution you made by the way... now troll off!! fyi in the I44 mod you can sit on a tank for transport, so this isnt so ludicrous as it happens in RL ;)
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WarFX : Blastcore
viper[cww] replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
LoL In this video I was testing the new GLT_RAW, which came out literally hours before the video, and I have experienced the bug well before then.... -
WarFX : Blastcore
viper[cww] replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
After observing the video, I noticed below where the smoke was, is where I earlier shot down a SU-34, that must be the trailing smoke, after the SU-34 finished burning.... but the smoke never leaves :/ -
Christ!! it so damn agile...
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Arma 2: Qom Province (Lite)
viper[cww] replied to tupolov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Another video showcasing Qom, 20Km view distance and using Myke's new release GLT_RAW, J.S.R.S and WarFXBlastcore. -
I would like the ability to be transported by Apache, sitting on the outside flanks.... see the video at @2:23 to understand what I mean....
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Regarding ragdoll who needs it when you have this to keep you happy :) <-- just click the time at which I commented ;)
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WarFX : Blastcore
viper[cww] replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yep, sorry I missed that out... **EDIT: Made a video, and it occurred again, 5:31 is the magic number your looking for ;)