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Everything posted by viper[cww]
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WarFX : Blastcore
viper[cww] replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Last video is more like it :) I am using the stable version of Blastcore, so cant test the beta if anyone else can and make a video of it that would be great :) -
WarFX : Blastcore
viper[cww] replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I can see the effect I'm getting in your vid as clear as day.... try doing it exactly how I did with an ACE M1A1. And no I'm not using beta, I have the beta patch but I only run it when I play with 6th sense which is far and few between. -
F-35B Engine sounds are vanilla, all other sounds i.e weapons systems are jsrs
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WarFX : Blastcore
viper[cww] replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Using latest drivers, I was using ACE at the time though, I could only video that finding as it was late, going to test again today without ACE. Edit: Just tried now, and I still notice the squares on impact, but it is less noticeable when looking down ironsight's of a static @23m (vanilla tanks don't have the .50) the tank in the video was roughly 100-150m from me of the awesome in game measuring system :D -
WarFX : Blastcore
viper[cww] replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
^^ Yeah, I discovered just now, while up close and personal using a .50 on the Abrams, notice the HUGE squares of sparks before they disperse.... well you'd be blind not to :p -
:D:D:D:D Funny Guy!!! But in all seriousness, it was discovered roughly 5000 posts ago :cool:
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I noticed that the Hydra Rockets for the A10/AH-64 are very quiet, was this intended?
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its not 2001?? :eek: I must of been in a coma for the last 10 years (Damn You Bohemia!!)
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Been around for a loooooooong time, even with ArmA 2 patch 1.03 if I remember correctly.
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^^ Indeed, you cant run two soundmods at the same time and expect them to be "compatible" :cool:
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Dude, this was such a nice surprise, I thought it was at least a month or two till we saw 1.3 :)
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Thank f&*K for that, my channel is all ArmA II/ Operation Arrowhead, so you can see why I make the connection :D
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I'm not sure if this is related but when I try to get to my video's on my youtube account it gives me this "500 Internal Server Error" Sorry, something went wrong. A team of highly trained monkeys has been dispatched to deal with this situation. If you see them, show them this information: with all this code shiz flying around, I'm suspicious of it... :mad: EDIT Apparently others are getting this too....
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You not seen the Call of Juarez Cartel game thats been announced? :)
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WarFX : Blastcore
viper[cww] replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
If there was ever a time that this smiley was more suitable then it is now. All Hail The A-10 ¦¦¦¦¦¦ I did have 10 yay smileys but there is a cap of 5 : ( -
Hey, I think that in the next DLC the British Armed Forces should be put in.. i think most Brits who play ArmA II will agree with me. (sarcasm) ;) That said I want the Royal Marine Commando's :)
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Indeed let you dream :D
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So your believe me know dark? not so gullible after all haha
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Mine as it appeared in the email.
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26mins and counting
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Continue playing the game..... ---------- Post added at 16:32 ---------- Previous post was at 16:29 ---------- BIS - "Damn its been worked out before we have announced it!! back to the drawing board" :p
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Yep, but I wouldn't want to delete any of your files, as I am content with them, even the tractor sounds the Stryker makes when turning the engine off/on :D
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I think im the only person with this problem
viper[cww] replied to Czech Mate's topic in ARMA 2 & OA - TROUBLESHOOTING
What setting do you use for video memory? -
How is not using modfolders straightforward? just have one @JSRS\addons and throw them all in there [pbo's & bisign's], its what I do and it works...