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Everything posted by viper[cww]
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Are you sure? I dont use or have'nt used ACEX_SM since the early days of JSRS.... I am however using ACE, ACEX while using the MCC.
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M109A6 Paladin v1.1 (UPDATED)
viper[cww] replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
You couldn't find it because its not there!!! its not a tank, use the FCS :p -
Weapon box Refill script?
viper[cww] replied to rifle22's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I was making one for ACE that also allows you to save your weapon/backpack, its finished just need to get one last bug out... -
It sounds great to me, perfect amount of loudness, my only issue with it is that the sound doesnt play till its a certain distance to you, even though you hear the sound of the engines, made a short video to showcase the "ROAAAARRR powa!" I hear. mMatsaZleB0 [inside the A10 the sounds are for me to perfection]
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M109A6 Paladin v1.1 (UPDATED)
viper[cww] replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Have you entered all information into the FCS? It cant be turned like the turret of a tank :p -
NVIDIA video card(s) owners read here!
viper[cww] replied to Dwarden's topic in ARMA 2 & OA - TROUBLESHOOTING
275.33 isnt a beta driver, I am not using the latest beta driver. -
NVIDIA video card(s) owners read here!
viper[cww] replied to Dwarden's topic in ARMA 2 & OA - TROUBLESHOOTING
I had the problem with the drivers before 266.58, then after I installed 266.58 it fixed every issue I was having with AToC, until the new drivers came out the graphics were perfect, so for some reason after the latest update (275.33) it screwed the previous drivers... My fix was just to uninstall 266.58 and install 275.33... I hope that clears thing's up. -
NVIDIA video card(s) owners read here!
viper[cww] replied to Dwarden's topic in ARMA 2 & OA - TROUBLESHOOTING
With the latest 275.33 drivers the former stable drivers game me the blotchy items problem again, before the update it was perfect, just switched to latest and its back to perfect again. :) -
SR5 Tactical IED Detection and Remote Det Script
viper[cww] replied to Reezo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Argh, the future of the armaverse is going to get scary very soon! -
M109A6 Paladin v1.1 (UPDATED)
viper[cww] replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Awesome work fella's, I liked the CPT. SPARROW Decal added to the turret aswell :p Edit: Whether intentional or not I cant engage the driver lock unless the driver gets back in and out, until he does that all other options like FCS/Gunner Interface do not appear aswell. **Note still reading the maaaanual. -
Sounds great to me.... even the engine from the A10 sounds different [awesome] with 1.32 I guess that was one of the base classes that needed updating...
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Fr3quenciEs Audio Productions WIP thread
viper[cww] replied to LordJarhead's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Accepting any links to sounds yet LJ? I found this yesterday, has a bit of wind in it but when the SA80/L85A2 is fired its quite clear, also its in HD wmX3xXhCJUU Good luck with the project guys :) -
JIP confusion
viper[cww] replied to strike0277's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks a bunch Demonized -
Nooooooooooooooooooooooooo please let this be a nightmare...
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JIP confusion
viper[cww] replied to strike0277's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The playable AI will only ever be played by players, the 6 vs 6, if the full amount of players are not around then there player will be disabled before the mission is started ;) -
JIP confusion
viper[cww] replied to strike0277's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The AI in question that I want to have the ability to delete whenever needed are set to non-playable so there wont be a player joining them issue, with the above way would I also be able to call it via trigger, say if the AI are too much for the opposing players I can delete them via radio. Just a little information about the mission itself, it has no respawn, one life only played in mercenary, and there are 6 players on each side WEST/EAST with about 35 non-playable AI on both sides. Regardless of the above thanks for taking the time to create a script :) -
JIP confusion
viper[cww] replied to strike0277's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
To further this, does anybody know how to disable the AI while in-game? for example I have a TvT mission with some AI thrown in as extra sport... is there anyway I can call via trigger/radio to disable the AI mid-game? without the use of naming the AI. -
WarFX : Blastcore
viper[cww] replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
OT: "That" is a female mate :p -
WarFX : Blastcore
viper[cww] replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Denying the rest of the public? I think its best to have closed testing with no announcement then "BIS Forum only"..... people will only moan :D -
WarFX : Blastcore
viper[cww] replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
As soon as it's announced here PP, Armaholic will know... we keep on eye on these things :cool: -
Check this thread. I also had the issue, which was fixed by using the latest beta drivers for my gpu, it was also fixed with the next stable driver. My advice, update your drivers and get the latest patch for the game, if it still doesn't fix it, follow pufu's advice.
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1 man alive trigger
viper[cww] replied to amadman114's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The mission maker wont will be using vehicle's :) -
ShackTac Fireteam HUD (STHUD)
viper[cww] replied to dslyecxi's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I've added a ticket for "Sangin Province Helmand". :) -
Jarhead's Alter Ego? ^^ Thanks for the patch mate, will be testing it asap :)
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I dont see any problem.... The 4th digit is never added to the map (use your eye and approximate where it would be), it would require 100 small squares in side the 100m square 10 x 10, just get used to it because you cant change it :p If you still dont like it just take into account the first 3 is what you need so disregard every 4th number on the GPS.