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AfterDune

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Everything posted by AfterDune

  1. It's only March, my friend.
  2. Most of the team have fulltime jobs and work on PR:ArmA in their free time. Next to that, the PR team is working on a lot of things they want to get in the 0.1 release. It takes time to get things right. Sure, they can release sooner, but the 0.1 version they have in mind would be incomplete. I don't think anyone would like to release something they think isn't even ready. I agree that it takes a long time (I wanna play it just as bad :p), but I'm confident this is all for the good of the mod. And... you shouldn't rush quality ;).
  3. Haha, I know what you mean. Best to not talk about it :p.
  4. Ah yes, I remember you from back in the days! :D
  5. I understand what you mean, but the unreleased cateogory at moddb doesn't mean "coming soon". There are mods that never get released. I personally see the category more like a "look forward to" category. Don't know why no other ArmA mods are in there, guess they aren't registered at moddb, or don't have many updates, or they didn't make it through voting fase 1 or something. Either way, it's entirely up to the individual to vote or not. I can understand why one doesn't vote. But, I'd say, if you look forward to it, simply put your vote down. And if you think you haven't seen enough updates to "justify" your vote, don't vote :).
  6. Yeah. PR1 has to deal with an "arcade" engine, there are things we'd love to change, but can't because of it. PR for ArmA however should come a lot closer :).
  7. "Correct" is obviously not the right term to use, since the definition of "correct" is different for everybody. It is however an opinion, which is fine, and nobody is forcing anything on anybody. Don't get wound up about it, there are worse things in life than this ;). I've heard good stuff from the people that were on the developers weekend. Too bad I couldn't make it, otherwise I would've been there for sure. It's good to hear that people not playing ArmA on a regular basis - or at all - were very pleased with what they saw. The "PR feel", if I may call it that, has been transferred succesfully to ArmA II variant of PR. Good stuff, keep it coming I'd say :).
  8. You only need BF2 to play PR, no need to have any add-ons installed.
  9. Depends what genre you mean. If you mean 'awesome', then yes, it sure is :D. I've heard a "wip" version of it, it sounds very nice. Can't say much more about it, just that I think you won't be dissappointed :).
  10. It is possible, the Combined Arms mod for PR for BF2 (yes, a mod for a mod :p) from what I know has the best implementation (in BF2 terms) of the Javelin: h8GHWUDzpQE Of course, ArmA is way more suitable for more advanced weapons, yet I think they've done a pretty good job with BF2 :).
  11. Hence I said, let's wait for UK Force to comment on that, before we discuss things that may not even be in PR ;).
  12. Let's wait and see what Craig or the lead dev have to say about it, so we can discuss facts instead of "assumptions" :) (or how you may want to call it).
  13. I know, I was talking about the idea behind respawning ;).
  14. In real life, you'd have hundreds of guys engaging each other (true, depending on the mission). Although a large playercount should be possible engine-wise (if I'm correct), I don't know what it'll do to performance and if you'll actually achieve that. So to simulate having way more guys than you really have, this respawnsystem is in place. I understand if you find it "gamey", but we're still playing a game of course, plus in real life, a forward outpost will probably have more than 20 soldiers being there - respawning on FO's simulates this. It's working very well in PR for BF2, I'm confident it will work similar in ArmA II.
  15. Gnat, UK Force is the only one that should answer these questions. I'm sure he will shed some light on these things when he gets back online again.
  16. Everybody needs to respect one another's opinions, all comes down to this one simple thing. The last pages of this thread aren't so bad, so let's move on and leave the "fanboys" discussion behind us ;).
  17. There is no "right" or "wrong" in enjoying ArmA. Variety is the spice of life, correct? ;)
  18. Na, not that long ebanks :p. Default respawn times start around 30 seconds. The more you die, the longer you have to wait. If you're really at two minutes, you've done something terrible :D. I don't know how PR for ArmA II will do it, but I assume it's something similar.
  19. I don't take this reply seriously, sorry. Calling me a fanboy is one thing, but (after your post-edit) going over the top just saddens me. I've read the entire thread, might have missed some posts here and there. Please link me to disrespectful posts towards the ArmA community, if you will - but while you're at it, also link to disrespectful posts towards PR and its developers.
  20. I'm sorry if that's how you feel about it. Perhaps it's best to shake the dust of your feet and move away from further PR discussions. I don't think there's much to gain at this moment. Fair enough ;).
  21. You mean my post? If so, I don't mean it in any offensing way. I'm stating my humble personal opinion - respecting it if one thinks otherwise.
  22. Sigh. When you think a thread is starting to get good, we're getting all this discussion in here about attitude and everything, man. Personally, I don't see anything wrong with PR's "attitude", I don't know where that comes from. We're making a PR-mod for ArmA II and are proud of doing so ('cause after all, ArmA is a great engine!) and then our attitude is wrong - or let's say, not what you wish to see. There's clearly something missing in the pvp scene and PR is hoping to create a mod that will offer pvp. Yes, on their own way and perhaps totally not in a way you're used to, but it doesn't mean there's anything wrong with that. You could say something like "this is not how we do things around here", and that's fine. You don't, and you don't have to, but PR does and will continue to do so. Perhaps the wole idea that PR's attitude is "wrong" or "bad" comes from the fact we are very determined to get this whole thing right? That we are proud of what we're doing? And we're doing it the way we think is right. And besides, many great names from the community have joined the PR team. Why would that be? Because they believe PR's goal can be achieved and want to be part of it, want to develop it and focus on PvP only and -my goodness I hope it will be achieved- bring ArmA the PvP love it deserves!
  23. Like every multiplayer game - it's the players that make the gameplay. PR gives you assets and game-rules, it's up to the players to get the right mindset and play the game. Sure, you can lonewolf, as you can do with any game. It's just not rewarding to go out there on your own, unprotected and everything. Working together is where it's at. Do it and you'll be rewarded with victory - or at least a good round, even if you lose. PR can't change players, nor can any other game/mod. We do strive for pvp and a shitload of teamwork. PR is and will not be everybody's cup of tea. And that's fine. Wouldn't want it any other way to be honest. Don't hate PR for trying to get some awesome pvp going, or the way the development team handles things. If anything, it's a GOOD thing that someone is doing something completely different for a change. You may be sceptical, you have every right concerning ArmA's current public pvp stuff, but what if...... What if PR actually delivers? What if teamwork in public pvp games is as common as sand in Takistan? That's right, it'll be awesome ;).
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