ball0fire
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Everything posted by ball0fire
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has anyone got sli working? my game runs fine on 1 card, but i just like to share the love i put it to force alternate rendering ,and altho it did slpit the usage to %50 on both cards it then set up some massive mouse lag (aboot 2 seconds)
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ARMA 3 ALPHA Failed To Start Game (unknown error) Steam
ball0fire replied to calebb's topic in ARMA 3 - TROUBLESHOOTING
have a look at what else you have running there are some anti viri systems that do this, also i know that FRAPS can do it as well umm what else was there... i cant remember what it was but it was somthing else running inthe back ground you can also try runningthe dxsetup in the arma 3 folder as well and also if you dont have a nvidia video card you might wanna see aboot installing the latest physx driver too hope that helps -
the abrams would hav to be the hardest to get right, and i ddont think (and jarhead will no doubt agree) that you just cant get it perfect cos of the way the games sound engine works personally i think the abrams sounds just great, and has done a great job on it
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aww nue , i hadnt checkd the leaderboard for a week or 2, ive been knocekd off the number one spot in overall scores :( down to 4th boo hoo
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Arma2 dedicated server howto
ball0fire replied to warlock2511's topic in ARMA 2 & OA - Servers & Administration
i have no idea how that all works if you just running at host and not dedicated as for those keys they are the default BI keys for everything by BIS if you want to allow more mods you need to have the ***.bikey in the keys folder, however, running as host i have no idea if even any of this applies to you -
ARMA 2: OA beta build 79384
ball0fire replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
well the arma2 patch is already released, im sure BIS woulda liked to have them both at the same time, but they are just ironing out a few bugs while they can. im happy to wait another month, if they keep fixing bugs like they are at the moment well done guys -
- ArmA2 Chopper's Gunner (Unable to target).
ball0fire replied to wipman's topic in ARMA 2 & OA - MULTIPLAYER
did you have human pilot? sounds like what happens if the pilot selected manual fire before you got in -
RCon server administration coming to ArmA 2!
ball0fire replied to $able's topic in ARMA 2 & OA - Servers & Administration
indeed im suprised none of these excellent rcons have some kind of chat messaging capabilities yet i dont know how to do any of this but i didnt think it would be that hard, see'ing as we can already send global messages throo BE when we kick or ban somone, cant it just work off that system to send BE messages? anyhoo keep up the good work with the Rcon's -
WarFX : Blastcore
ball0fire replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
you should ask the ACE guys to make their mod compatible with blastcore not the other way round :D -
ARMA 2: Private Military Company 1.00 released
ball0fire replied to Dwarden's topic in ARMA 2 & OA - GENERAL
thnx that workd, but all i can say is wtf were BIS thinking.. or not thinking whne they ferget to add ammo boxes , weapon crates -
ARMA 2: Private Military Company 1.00 released
ball0fire replied to Dwarden's topic in ARMA 2 & OA - GENERAL
thnx for the reply but umm... wut? -
ARMA 2: Private Military Company 1.00 released
ball0fire replied to Dwarden's topic in ARMA 2 & OA - GENERAL
so how exactly does one find and use the PMC weapons in say... the editor? -
[REQ] v1.54 downgrade patch
ball0fire replied to ACPL Jon's topic in ARMA 2 & OA - BETA PATCH TESTING
kinda hard to do if yah using steam version tho -
the reason you have this problem is because one of the last patches 1.07 i think) and possibly 1.54 for ao/ co) doesnt force you to install battleye so you dont have it. most servers would run battleye purely for Rcon access and or maxping kickers so that would be why nearly all servers kick you when you join because , as it says, battleye failed to start (cos its not there) if you have the steam version of arma2 / arrowhead you can open up the steam app right click on arma and select isntall battleye . or as already has been said make a folder install the files and away you go just thought i'd let everyone know what and why.... carry on
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RCon server administration coming to ArmA 2!
ball0fire replied to $able's topic in ARMA 2 & OA - Servers & Administration
is the BE server down or somthing at the moment all my BE Rcons are failing to connect to BE master server update failed -
nice update thnx for keeping us informed all the best with next release :)
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http://forums.bistudio.com/showpost.php?p=1721656&postcount=1178 asking for anything more before its finished is just rude
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Xerxes Gameplay Tweaks
ball0fire replied to Xerxes-17's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
HAX!! better not be using this on the server!!! lol -
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has 99C been released on yoma's? cos it just started downloading an updated version if so cool . if not , hmm strange also , and i hate asking for anything from a mod maker, but could you just add a small txt file showing what release number it is? , hard to tell in yoma's other than that , love your work
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server freezing after mission ends
ball0fire replied to ball0fire's topic in ARMA 2 & OA - MULTIPLAYER
ok dwarden i'll try the beta patch first , if it still has issues i'll find and post a crashdump thnx for the reply :) -
I'm splitting this from the dedi server how to thread purley to get more eyes and idea's onto it. i'm running into a small (read large) problem with the server im in control of its running CO now. was running A2 just fine. its mostly a BE warfare server and it seems at the end of every mission it hangs the server, still testing to see if it hangs on regular A2 or OA only warfare games but its defenatly doing it on CO EDIT: ive found out that it does it with all missions if it gets to the end of game score and tries to load the next mission itself. any idea's as to what could cause this? my cfgs are pretty much the same as i've posted inthe dedi ghow to thread (which are the same as jmans generic cfgs) has the mission rotation system changed since A2 to CO? cos i only have 1 mission in the rotation its prolly just a funky install of AO on the server and its causing problems ( like my old drama's were) anyhoo enuf rambling, any idea's? (its already running -exthreads=1) and starts and load fine plays the mission till the end of the game , then hangs either at the end with scoreboards or when it goes to start a new mission. however if the admin manually does #missions or press's the server control missions button panel BEFORE the server does it they can play on with another round. its only if the server tries to do it itself that it freezes and needs a restart. :S strange i know so any idea's? server config file in spoiler tags
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read this if you want to be Commander in Warfare
ball0fire replied to MaxRiga's topic in ARMA 2 & OA - MULTIPLAYER
was this on the gon server slay0r? if so, tsk tsk , we have guides for warfare noobs and commanders on our forums :) with pictures!!!!! lol good thread tho. commanding in warfare really is a seperate game in itself -
and if it still doesnt work after that try the -exThreads=1 thing in the command line. some multi cored servers dont like the default settings and you just end up with the same black scren wait for host
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Arma2 dedicated server howto
ball0fire replied to warlock2511's topic in ARMA 2 & OA - Servers & Administration
thnx for the reply tho i dont think that works the server locks up , no longer in the server broswer and just sits on the white 'wait for host' screen for ever till i manually restart it EDIT: ive found out that it does it with all missions if it gets to the end of game score and tries to load the next mission itself. however if the admin manually does #missions or the server control missions button panel BEFORE the server does it they can play on with another round. its only if the server tries to do it itself that it freezes and needs a restart. :S strange i know