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bfcrusader

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Everything posted by bfcrusader

  1. Will there be new vehicles, like gunships for instance? Personally I think it's enough with Mantas and Walruses, but if there will be more vehicles then it's fine too. Besides gunships, what more could there be do you think? And what will these vehicles be called? If I am not mistaken, the Mantas' and Walruses' names are in reality abbreviations, but I don't remember what right now. If I were to venture a guess, the gunship would be called Crab. The abbreviation could be as follows; Close Reconnaissance Armored Battlecraft The Crab would be better armored than the Manta, but comparatively slower, being a gunship and all. Its weapons might still be on par with the Manta though. Maneuverability would be of course different than the Manta since it will be able to hover and fly sideways and backwards.
  2. bfcrusader

    New crafts?

    Or maybe the Mantas now sport a controllable version of their hover ability. In the first game they only utilized their hover ability to land on the carrier and very very short ascending for take-off. In flight this wasn't doable. The Mantas in this game look like they have a propulsion system capable of doing this. This might eliminate the need for gunships, especially if they implement the features Skipped1 mentioned.
  3. Ok, so there has to be a satellite view for planning routes and such. How will it look? Will the game follow the same general idea of how Supreme Commander 1 & 2 do it with zooming in and out on the map? It would be a very cool feature if they can implement that. It would bring so many strategic options with it. If you want it that way that is. Will there be waypoints instead of A -> B sailing available? I think so anyway, kinda has to have it since back then it was because of limitations that it didn't have it. Will it give you the ability to do satellite specific stuff, like thermal scan and stuff?
  4. bfcrusader

    Satellite View

    Yes, that's a nice limit. Would this radar building be part of any island types or what did you have in mind? I'm thinking that perhaps defense islands are supposed to have it. Or perhaps there could be dedicated intel islands altogether?
  5. bfcrusader

    Satellite View

    Yes, but in order for the satellite to not be too powerful a tool, it should have a limit. Hmm, maybe the satellite could be controlled by the carrier in such a way that it follows it in orbit and has a specific radius around the carrier it can scan. Thus it can't, for example, find the enemy carrier off the bat. The islands' positions should already be known at all times, no matter the distance. However they wont be able to be scanned unless the carrier enters a specific range. I also like the weather idea and the weather prediction range of the satellite would be about the general range between islands. That makes it an invaluable tool to make sound decisions regarding which island to take next, if one island is beset by a storm.
  6. bfcrusader

    Weapons Speculations

    Early warning systems and especially CAP patrols would be features of a Defense island I think. However, EWS (Early Warning System) could be researched to be first available for defense islands and then later for the rest. Come to think of it, it would be interesting to have research and development for the other islands' effectiveness. I.e. upgrades for factory islands to produce faster, resource islands to generate more and so on. And then the defensive structures of each island, not to mention defense island ones, could be researched. First a general all purpose light cannon emplacement or something and then AA launchers and AG launchers and finally AC (Anti-Carrier) launchers or something like that. Making an investment for that would pay off in the long run if you set either before other developments. And it just occurred to me, should we have resource points, production points as well as research points which you spend as they become available?
  7. bfcrusader

    Weapons Speculations

    Then perhaps there will be research and development? Perhaps there will be islands you can devote to research, along with the other classic Defense, Resource and Factory islands. The more islands you have for research, the more items you can develop and/or in less time. That would be an awesome feature in this game I think
  8. The closest thing I can think of that would make CC more strategic is IF the developers design the game in a way that lets you control your Mantas/Walruses in a strategic way instead of just assuming control of each individual unit as in the old classic. That's not to say it will be like RUSE per se. Just that it will be more strategic. As long as they give the player the option to do so, then both hardcore fans and newcomers should be both pleased. Should fans who prefer the old tactical control like to keep it, they just ignore the strategic part and that's that. Being a fan of the old Carrier Command, I personally can say that I would've liked more strategic options. Back in the day I didn't even think of it because I was a kid and too hooked on the game to think further. Nowadays after playing numerous games, many strategic, I can definitely say that, while still fun now and again, CC could use such an upgrade in this new incarnation. As for making CC more like RUSE, try playing Battlestations Midway/Pacific and you basically get what you're looking for.
  9. I was wondering what level of system requirements can we expect from this game? I've got an: Acer Aspire AMD Athlon 64 2X Dual Core Processor 3800+ 2.01 GHz, 3,25 GB RAM NVidia GeForce 8800 GTS Will this be enough?
  10. bfcrusader

    I remember.

    Guilty as charged I suppose:p :D Although I think I did it only when I've destroyed the enemy carrier, otherwise it would've just conquer 2-3 islands in my absence
  11. bfcrusader

    I remember.

    Hahahaha! :D Nice Speaking of resupplying, I just remembered about this island which is very remote and the only way to get there was from the island which is the closest to it and your carrier has to get maximum fuel at the furthest reach of the resupply drone's range in order to make it all the way over there. I'm curious as to why you made such an island, that is if you even remember way back then. :confused::p
  12. bfcrusader

    I remember.

    Also of note is a glitch I found out when playing the game. It's when you resupply your carrier. All items that are classified as payloads, i.e. missiles, mountable lasers, bombs and devices as well as the carrier's protective drones (the ones that go into a formation of your choice to defend against anti-ship missiles) could be overstocked if you load your vehicles to the maximum amount (if more than one is possible, otherwise just the one) of units of each type. Then you call the resupply drone, stocked only with the items you've loaded/drones. When it's done, you can unmount all the payloads and dock the drones. Repeat as necessary with the items you didn't load during the first resupply run. Voila! You have successfully overstocked and wont have to resupply for a greater while when it comes to these items. Fuel and other items not classified as payloads, i.e. carrier launched rockets/flares, reserve Manta's and Walruses and the like are impossible to overstock, sadly :P
  13. bfcrusader

    I remember.

    Lol, you ought to be invited to see what and how they're doing in the sequel, which is your legacy in Carrier Command. Although I can understand if you'd rather be surprised. At least you should be an honorary developer, all I'm saying
  14. bfcrusader

    I remember.

    Aha, that's what I remembered. Good show. But I would like to know if there was any planning to include in-game music. Also, why's the carrier and Manta's image design here so different than in the game?
  15. bfcrusader

    I remember.

    That made me think of 2 things. 1. Ian, was there any thought to bring music to the CC game? I know there was supposed to be a version which did, but my Atari ST didn't have anything but sound effects. 2. I wonder what BI's approach to music will be for CC:GM
  16. bfcrusader

    I remember.

    Cool, you worked on the Dreamcast. Sad day indeed when it was discontinued. Say, do you still own a copy of CC and even play it every once in a while? :P I know if I made a game, especially if it took great work to complete it, I would make sure that I always had one myself. I know of the PC version (playable through DOSbox) and I like the "Timewarp" feature, however the game is missing many sounds and this makes the game less attractive. For example when firing lasers I hear something which is more of a distorted sound than anything laser-ish. And the Walruses and Mantas don't give any engine sound, period. I'd seriously like to find out where I can get a copy I can play with full sound AND the timewarp. Oh and if anyone knows how to record in-game videos so I can make youtube videos of the game that would be great.
  17. bfcrusader

    I remember.

    Gadgetmind, are you one of the two original programmers of the old, classic Carrier Command? If you are, I have to say you made an awesome game, especially considering the fact there were such great limitations back then. Like many of us here, I have fond memories of playing this game at a young age and appreciating its complexity and, back then, immerse gameplay. Ingenious! Thanks for creating it. I'm curious to know what you do nowadays, if you don't mind me asking?
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