bfcrusader
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Steam wont update
bfcrusader replied to bfcrusader's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Well, for some reason the problem has resolved itself. Thank you guys for taking the time to reply. Dunno what was going on. -
Hello, BI. I have a problem. I recently started playing CC again and decided to take on the Strategy Game mode (the single player campaign fulfilled my craving for CC for the time being when i first got it), but I can't utilize the torpedo, it explodes. Now, I know that there are patches for it, but since my copy is on Steam, it's supposed to automatically download and install said patches for me, right? Well, even with the beta setting on and all that on Steam, the patch wont download. It doesn't register as being seemingly available. I tried to manually apply the patch as advertised here, but that wont work since the installation file doesn't recognize that CC is installed. Could you guys help me out?
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Voice actor volume.
bfcrusader replied to Dajunka's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Haven't you put the voices on maximum and the other sounds at a lower setting while physically turning up the volume on the speakers? -
How do I delete way-points.
bfcrusader replied to Dajunka's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Are they selectable through clicking and then tapping the delete key? -
Can't launch Hammerheads in the Strategy game mode :(
bfcrusader replied to Strigon's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Don't you need to launch a drone or something like in the original game? -
Offense or Defence - What are you?
bfcrusader replied to kraxous's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Depending on the type of faction one plays and its respective strengths and weaknesses, I adapt to those. generally, however, I like play defensively and take my time before building a strong offensive force from behind my strong defensive front and finish off the enemy. I also prefer games that has both a strategic element as well as a tactical one. Company of Heroes is one of my all time favorites in pretty much all categories. -
Carrier is full - how to free up space?
bfcrusader replied to Xiathorn's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Throw it overboard... :P -
Saving weapon loadouts is a nice idea, it gives the game a certain fluidity
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Unless Mantas have height over ground display in their HUDs
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CAP or looping waypoints for mantas?
bfcrusader replied to Gnrl_Grad's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
In the original it was simply go from A to B, nothing else. -
Enemy vehicles disappearing on map, why?
bfcrusader replied to tortuosit's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
For the record, a Manta's "garage", as you put it, is not called a garage but a hangar. -
The game more or less screams out that it should have it, if nothing else
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Long Distance Communications Pod
bfcrusader replied to dccarrier's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
Then explain the additional loading time when switching to a distant Manta to be due to the telemetry distance. I have no problem with a Manta or Mantas to be slightly laggy in getting control over as long as the control is assumed and from then on fluent. Mantas ought to be able to cover an inter-island distance on one full tank of fuel just like in the original. And why do you speak of just sending one Manta? I think sending most if not all on this long distance trap is a viable strategy -
Long Distance Communications Pod
bfcrusader replied to dccarrier's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
I know it was an integral part of my strategic planning when I wanted to ambush the enemy carrier on an island I suspected it would chose as its next target for invasion. I would land my Mantas on the airstrip (does that exist in this game) and let them remain there, fully fueled and armed for engagement until it arrives or I learn that it is somewhere else. Such huge potential should not be wasted -
Suggestion For Carrier Battle : Classic or lets improvised?
bfcrusader replied to gunso's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
Localized armor too. So that the armor protecting a certain part of the ship takes damage before the protected parts take damage. If you shoot another part of the ship, you have to take out the armor of that part first and so on.