bfcrusader
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Everything posted by bfcrusader
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Gamespot Awards, vote Carrier Command as Best Strategy Game of E3!
bfcrusader replied to .Taffy's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Heartfelt congratulations! Well deserved! -
Any roadmap, plans for a closed beta test?
bfcrusader replied to hyphon's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
I think many of us would -
Carrier Command: Gaea Mission, E3 coverage (reveals)
bfcrusader replied to Dwarden's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Yes, indeed. This is looking great and the new features are cool -
More news to come at E3 2011
bfcrusader replied to sic-disaster's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
In my opinion we didn't see enough to confirm that. It could very well be that you only have a handful of each type of unit to work with, but there could be more of them too. Remember that the original was limited in what you could do and what you could have, or they would've put in more stuff and options for you. BI want to expand on the general feel of the original while still giving players of today an even more diverse and beautiful game in CC:GM, as such I think we are more likely to have more of each type of unit and we know now that there will be much, much more control options than the original. This is confirmed through them telling/showing of the combat behavior setting for units not directly controlled by the player and the multi-unit battle seen from the view of a Manta strafing the enemy. I took a look at the strategic map shown and while you could designate a destination as in the previous game, it didn't show that you could designate waypoints for units to follow or even if you could give tasks to your units at these points, like engaging any enemy ground/air units or defenses within an area of x miles, scout the area, escort friendly units and/or structures in the area or attack a specific structure then return to carrier. Any or all of these ideas (or any other I didn't think of) would be totally awesome if they are implemented. And I do hope you can still land Mantas on the islands like in the original and refuel them for long range missions, perhaps even repair them. On a different note, if I'm not mistaken we've got a brand new unit type to boot! It looks like a heli-drone or something, interesting addition. -
More news to come at E3 2011
bfcrusader replied to sic-disaster's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
That was so awesome! It already has exceeded my expectations with that display alone. Can't help but think maybe Bohemia made the right call in waiting for E3 before showing anything of the game other than their development commentary long ago -
Hands-on preview games.cz
bfcrusader replied to Mr.Wolf's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Thank you, much appreciated. I think I speak not only for myself when I say that, eh?:);) -
Hands-on preview games.cz
bfcrusader replied to Mr.Wolf's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Time to release the English content version of that page! -
Hope the gameplay is something like RUSE!
bfcrusader replied to avibird 1's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Indeed, it's supposed to be a multi-faceted game with strategy, tactics, simulation and direct-action. Strategy wise it should keep the strategy of the old game while implementing a bunch of tools to aid you, like a more advanced route planning system just to name one example. You like Ruse? Play Ruse. You like naval strategy/tactics/action? Play Battlestations. This game will be quite unique and stand out, as it should. -
Cool, a proverbial task force of Mantas and Walruses. Just because of that I feel like playing it again, lol
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Do you guys think that there will be new armaments types for Mantas, Walruses and the Carrier itself? Will there perhaps be more specialized missiles for Mantas for instance. Air to Air missiles (wont lock onto ground targets) and AG missiles/rockets? Will the Walruses have more Anti-Air capability? Perhaps a mountable, controllable cannon that can be fired in any direction while on the move? Will there be more hardpoints for Mantas and Walruses to mount their respective types of loadouts? Any thoughts?
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Out of curiosity, did anyone find any use for the fuel transfer pod Walruses use to refuel another Walrus? I didn't really, although the concept was cool. I just didn't believe that the Walrus was fast enough to be useful in extended travel and their range were limited. Although... was the signal thingy Mantas use able to widen the signal range for Walruses? I thought it was only supposed to widen the range for other Mantas. What was the idea, Ian?
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Hope the gameplay is something like RUSE!
bfcrusader replied to avibird 1's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
I really would like a chopper type of unit to be included. It could have a mix of abilities and load-outs similar to Mantas and Walruses. Like what you said, ACCB drops and troop drops (since we know now that troops will be a part, only they are supposed to be launched from the Walruses.) As for other capabilities, I said somewhere else that the "choppers" should have slightly better armor and maneuverability but reduced speed. It could have side mounted rocket launchers or laser cannons (if lasers are part of this game) or whatever. Each individual weapon has less damage output than their Manta counterpart to make sure that its ability to fire in two directions at the same time isn't overkill. More thoughts? -
Weapons Speculations
bfcrusader replied to bfcrusader's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
These would then be like an airborne, offensive version of the carrier defense drones, is that what you're thinking? -
What happened to Carrier Command: Gaea Mission???
bfcrusader replied to sw1's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Very soon, huh? I like the sound of that :) -
What is the premise of Carrier Command?
bfcrusader replied to TacKLed's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
It is although it's a better way of putting the pronounciation in writing than mine, lol -
What is the premise of Carrier Command?
bfcrusader replied to TacKLed's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
You pronounce it like [Gaia] I think -
Carrier Command site undergoing change
bfcrusader posted a topic in CARRIER COMMAND: GAEA MISSION - GENERAL
It seems like the Carrier Command: Gaea Mission site is now closed and undergoing some changes before becoming available again sometime later. I would take this as a sign that things are progressing, wouldn't you guys say? -
Carrier Command site undergoing change
bfcrusader replied to bfcrusader's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Hey, at least things are still progressing, aren't they? I believe we wont have to wait nearly as long for news this time around. I for one can't wait to see the new contents, news bits etc. -
What is the premise of Carrier Command?
bfcrusader replied to TacKLed's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
The premise is that you have a ocean planet, named Gaea I believe. This planet is dotted with resource rich islands all over. Due to a war between two so far unknown factions, you are placed in charge of one of two carriers and your ultimate objective is to locate and destroy the enemy carrier. All the while you journey and capture islands for your war effort. -
Perhaps us dedicated fans could make a wish known to the developers? Mine would be a real-life carrier sim, based on the engine/development on the Carrier Command game. I mean, much of the stuff needed, at least as far as I can tell (which probably isn't much I admit) are basically there when CC is finished and we have yet to see a Modern Carrier Sim out there. Just a wish, BIS, it's up to you.
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Carrier Command site undergoing change
bfcrusader replied to bfcrusader's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
I see, that should be very good. And about the sound bit, I meant would it be possible to have the ST/Amiga quality (instead of the awful PC buzzing) along with the timewarp. I'm guessing that if people get a hand on the source and stuff maybe people will actually mod it enough to perhaps make a PC version with good sounds (perhaps authentic plane and amphibious sounds even?) and add their own timewarp feature if you're not going to. Although, being a total know-nothing about programming, this is only an uneducated guess on my part. Perhaps anyone knowledgeable could fill in the blanks? -
Carrier Command site undergoing change
bfcrusader replied to bfcrusader's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
That would be so awesome, Ian. You're awesome, period! Do you think that the sounds in the game will be of good quality in that case? And will the timewarp feature be implemented as well to make a complete package? -
Weapons Speculations
bfcrusader replied to bfcrusader's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
While I love the idea of completely customizable vehicles, I find it hard to believe they'd go any further than the types/amounts of weapons and ammo you could fit onto any of the already existing vehicles you get in the game. But that's just what I think, BIS might just surprise us all with the end product :) -
One carrier, multiple players
bfcrusader replied to Intezar's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Could you elaborate a little, I am not sure I fully understood what you meant. I do think I like where this is going though. -
One carrier, multiple players
bfcrusader replied to Intezar's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
In theory this would be a good idea in an arcadish battle for one island. But in the campaign it would be too boring for the pilots to wait while the Carrier Commander gives the go ahead after reaching the next island and so on.