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{Op4}Bsilenced

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Everything posted by {Op4}Bsilenced

  1. {Op4}Bsilenced

    getvariable

    makes sense xeno thanks... im still a little stuck however.. in my mission i have objectives being created, a alot like dom but different cases fo each objective...the obj,s are being picked and created server side only..no problem here. problem is i have a trigger in game saying if objective 1 called then sets that obj active for player.... objective 1 called is being broadcasted public but within server side... everything works even on dedi for the first player joining but jip players dont seem to be getting the pubvar......
  2. {Op4}Bsilenced

    Domination ports by Bsilenced

    could be done, but for now im gonna concentrate on finnishing my mission then doing some more ports of dom...
  3. {Op4}Bsilenced

    getvariable

    so when my server gets a random objective from a list so if (isServer) then {}; and when i do switch (_dummy) do { a case for each different obj.. and inside that case the var is given objective1 = true; publicVariable "objective1"; is the var objective1 still gonna be broadcasted? being that its being declared from the isserver?
  4. {Op4}Bsilenced

    getvariable

    yea im still having problems, the onplayer conected worked for me on dedi or reg hos, but jipping in players dont get the update... ill give your way a try jw... ---------- Post added at 04:14 PM ---------- Previous post was at 04:06 PM ---------- jw your method works without declaring the var to false in init and server , still have a major jip issue though...
  5. {Op4}Bsilenced

    getvariable

    so your saying in my init which is like this without any is server check or anything objective1 = false; objective2 = false; objective3 = false; objective4 = false; objective5 = false; isnt being broadcasted to each jipping player but i need to do this? onplayerconnected { objective1 = false; objective2 = false; objective3 = false; objective4 = false; objective5 = false; }; because im already declaring this during mission objective1 = true; publicVariable "objective1"; ---------- Post added at 02:19 PM ---------- Previous post was at 02:15 PM ---------- and when i declare objective1 = true or anyother objective its being picked random on server side only, so when i do publicvariable is it still being broadcasted public even though its being broadcasted inside if (isServer) then { ?? ---------- Post added at 02:24 PM ---------- Previous post was at 02:19 PM ---------- err i didnt see you were declaring publicvariable in init, doesnt that set it to true? ---------- Post added at 02:25 PM ---------- Previous post was at 02:24 PM ---------- what if it isnt true yet? ---------- Post added at 03:03 PM ---------- Previous post was at 02:25 PM ---------- this worked well thankyou onplayerconnected " publicVariable 'objective1'; publicVariable 'objective2'; publicVariable 'objective3'; publicVariable 'objective4'; publicVariable 'objective5'; publicVariable 'objectivetrigger1'; publicVariable 'objectivetrigger2'; publicVariable 'objectivetrigger3'; publicVariable 'objectivetrigger4'; publicVariable 'objectivetrigger5'; " ;
  6. {Op4}Bsilenced

    31st Normandy mod for ArmA2: WW2

    yea i opened it up in mp/ editor.... ---------- Post added at 10:39 AM ---------- Previous post was at 10:08 AM ---------- i cant believe how big my rpt was after a fresh delete and opening up a test mission once.. rpt and init i used included....... http://www.filefront.com/15863341/Bsilenced%2031st%20rpt.rar ---------- Post added at 10:40 AM ---------- Previous post was at 10:39 AM ---------- after using this init i had my weapon but still missing this or that addon obviously..
  7. i have notive you need to include the isserver check whener you call it or all jipping clients create it again...
  8. {Op4}Bsilenced

    Domination ports by Bsilenced

    yea i have looked at thirsk to be honest i would rather do it instead of namalsk..some cool new winter units and objects to go with it... any map can work with domi look at quesh kibrul, i just make less ao,a and remove most starting armour and bonus armour and lessen the armour the ai have..in quesh i replaced most heavy armour with bmd,s..
  9. {Op4}Bsilenced

    31st Normandy mod for ArmA2: WW2

    i was just going to give your mod a try,,downloaded the release and all patches.installed when i launch as any you units i get some error or another missing this or that, when i spawn in as inf i got no weapon.. so anyways i did something wrong.. the exact method of install= the original mod downloaded and installed like anyother mod patch1 and copy pasted into the mod folder.. patch2 and copy pasted into the mod folder patch3 and copy pasted into the mod folder maybe corrupted d/l?
  10. {Op4}Bsilenced

    Domination ports by Bsilenced

    updated missions see top of page 1
  11. {Op4}Bsilenced

    Domination ports by Bsilenced

    after i finnish the mission im woring on now:)
  12. {Op4}Bsilenced

    How to make vehicels Respawn in Domination

    dom x_scripts x_vehirespawn.sqf 2 parameters _vehicle = _this select 0; _delay = _this select 1; so just put this in the init field of the unit null = [this,90] execVM "x_scripts\ x_vehirespawn.sqf"; this = the vehicle in the init 90 = 90 seconds... i make alot of typos so dont copy and paste, but you get the idea...
  13. because this is a lil over my head on scripting i pulled this from domination "thanks xeno" // remove an item at index position in an ArrayList // parameters: array var as string, index // example ["_myArrayList1",_index] call XfArrayListRemoveAt; XfArrayListRemoveAt = { private ["_ar","_index"]; _ar = _this select 0;_index = _this select 1; call compile format [" %1 set [_index, ""YXZ_DEL_Q_X76""]; %1 = %1 - [""YXZ_DEL_Q_X76""]; ", _ar]; }; but this doesnt do what i need it to do.. i need to remove a specific item from an array list no matter what the index pos of the array list is because the array list is gonna change more then once. so example _myarraylist = ["array1","array2",etc]; if whatever happened during mission remove "array2" so i can recall.. thanks in advance if anyone can help me here..
  14. {Op4}Bsilenced

    remove item from array

    i spent the whole day making sure it wasnt something simple lol. thanks ill go try it:)
  15. {Op4}Bsilenced

    Domination ports by Bsilenced

    ok ill do it.....
  16. {Op4}Bsilenced

    Isla Duala

    place all files into a addons folder then put the addons folder into a @file, then get an arma launcher is the easiest method..
  17. {Op4}Bsilenced

    Isla Duala

    icebreakr any chance of a addon pack with your duala units... mol army,afr res army and now your new 1 seem to really go together and would be alot easier for mission makers to provide 1 link for the units.... mod folder could be called @dualaunits or whatever..
  18. {Op4}Bsilenced

    Domination ports by Bsilenced

    think i saw referance to somebody doing one, if not ill do it...
  19. yea i have that and a center still...
  20. make a script whatever.sqf if(!isServer) exitWith{}; _comp = ["CityBase03"]; _position = getPos (_this select 0); _comp1 = [_position, (getDir (_this select 0)), _comp] call (compile (preprocessFileLineNumbers "ca\modules\dyno\data\scripts\objectMapper.sqf")); cal the script from game logic null = [this] execVM "whatever.sqf"; ---------- Post added at 09:43 AM ---------- Previous post was at 09:41 AM ---------- remove the private statement and objs should be the group name right? ---------- Post added at 09:55 AM ---------- Previous post was at 09:43 AM ---------- i used the second list of comps and one of them doesnt work right does anyone know which one it is? ---------- Post added at 10:02 AM ---------- Previous post was at 09:55 AM ---------- i have narrowed it down to this list _comps = ["SmallBase","CityBase01","CityBase02","CityBase04","BunkerMedium01","BunkerMedium02","BunkerMedium03", "BunkerMedium04","BunkerMedium05","BunkerMedium06","BunkerMedium07", "BunkerMedium08","BunkerMedium09","BunkerMedium10", "MediumTentCamp_RU","MediumTentCamp2_RU","MediumTentCamp3_RU", "AntiAir1_RU","Firebase1_RU","FuelDump1_RU", "RadarSite1_RU","VehicleParking1_RU","HeliParking1_RU","AirplaneParking1_RU","WeaponsStore1_RU","Camp1_RU Camp2_RU", "GuardPost_CDF","VehicleShelter_CDF","TankDitch_CDF","TankDitch2_CDF","CityBase03","BunkerSmall01","MediumTentCamp_napa", "SmallTentCamp_napa","SmallTentCamp2_napa","Camp1_INS Camp2_INS"];
  21. i have same problems calling the script multiple ways. i resorted to using binesi task patrol for patrols then when they spot enemy upsmon seems to take over...
  22. {Op4}Bsilenced

    call BIS_fnc_spawnVehicle;

    try if (isServer) then {grp10 = [ getmarkerPos "spawn_1", 180, "BMP3", EAST] call bis_fnc_spawnvehicle; null=[grp10,(getMarkerPos "spawn_1"),750] execVM "scripts\BIN_taskPatrol.sqf"}; ---------- Post added at 03:32 PM ---------- Previous post was at 03:29 PM ---------- _grp10 setVehicleInit "null = [group this,(getPos this), 250] execVM ""scripts\BIN_taskPatrol.sqf""; ";
  23. {Op4}Bsilenced

    Domination ports by Bsilenced

    sorry i kind of forgot about this post, i dont have new versions for you to upload but you could just join the CRACKHOUSE server to get the newest versions of ACE,, also another member of op4 Stikor has done a port of srodj..
  24. eh thanks bushlurker but after 3 ports im sick of dom and am gonna actually do my own mission "a painfull process to say the least:) anyways nice guide, i agree its in the wrong forums and i think it deserves sticky status.. it would even deserver more, like a guide posted on arma or ofpec if you did a lil more work to it, like add how to do side missions, change unit types, how to change number of units in ao,s, how to add carrier dom etc etc.. if you want to do this i could help but i cant type worth a shit. anyways really nice guide as is, its good to see people contributing to this great community.. if this is a great guide what does that say for xeno:)
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