Devil Dogs SF
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Everything posted by Devil Dogs SF
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I need help with Campaign folders
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes, it helped. Thanks, this has been bugging me trying to get this into campaign form for awhile. -
I need help with Campaign folders
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
That helps a little, I'll see if I can go off of default. -
ArmA II launcher by alpinestars
Devil Dogs SF replied to CptArmA2's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Would mods loaded first (ie: ACE) actually go at the bottom instead of the top of the load order? -
Jungle Wars: Island of Lingor
Devil Dogs SF replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sweet, been waiting for more Jungle maps for some time. Will there be any rivers deep enough to simply walk in, like in this commercial: http://www.youtube.com/watch?v=7O5Hpyh7bsY It'd be awesome to quietly stalk through rivers like that. -
Putting Missions into Campaign form
Devil Dogs SF posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have a really good idea for a mission, but doing it all in one mission and keeping my original vision of how it should be would require multiple missions and I don't really want my missions to be a bunch of unorganized seperate levels in the Scenario menu. Sorry if this is a dumb question, I just want to know how I'd go about putting each mission in campaign form. -
A.C.E. 2 - v1.2 stable (Advanced Combat Environment) Old
Devil Dogs SF replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Cool, thanks for link. -
A.C.E. 2 - v1.2 stable (Advanced Combat Environment) Old
Devil Dogs SF replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Will ACE most likely work with Operation Arrowhead or will it have to be remade? -
Russian Naval Infantry (Desert)
Devil Dogs SF replied to Stagler's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Will they be Blufor in Operation Arrowhead seeing as fighting muslim Terrorists seems to be alike between US (Taliban) and Russia (Chechens)? -
I can't find the last Chedaki in Sobor Line mission, I've tried ten times at least and I can't progress because I can't find him....Anywhere. I've searched houses, streets, behind every building, bushes, everywhere. :(
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I hope class names are changed, I have the RMC and if I use these, boom, no more RMC.
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[SP] Flashpoint: Sahrani - Dynamic Mission
Devil Dogs SF replied to thomsonb's topic in ARMA 2 & OA - USER MISSIONS
http://www.armaholic.com/page.php?id=7491 SLA has already been made xD. I have them and they are really nice....Except when they're shooting at ya of course. -
[SP] Flashpoint: Sahrani - Dynamic Mission
Devil Dogs SF replied to thomsonb's topic in ARMA 2 & OA - USER MISSIONS
Will you be adding the SLA units for the Opfor and the RACS for Blufor once released in a future update? -
Woot, close to release! This is gonna be great!
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I need a help with a campaign add-on
Devil Dogs SF replied to Avandir's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Create it in the ArmA 2 directory. -
Disabling ACE fixed the crashing for me. Good job on the Campaign, but tracking down the last Chedaki soldier in Stary Sobor was hard, I had to restart several times.
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Setting a single Enemy NPC to spawn randomly at one of two different spots
Devil Dogs SF posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
How do I make an enemy NPC spawn at one of two places randomly? I want it to be so the player has a 50/50 chance of finding the character, or simply a base full of enemy grunts. It's important for the objective, so if it's possible if someone could tell me the script or how to do it I'd appreciate it. -
I'm crashing as soon as it loads after it says I'm about to meet the NCO Tomas. I am using ACE so I'm going to try later if it works without ACE.
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SIX Aiaktalik map Beta1 released
Devil Dogs SF replied to Chill xl's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Can the this final version be uploaded to Armaholic? I don't use the Six Updater... -
Zeus AI Combat Skills
Devil Dogs SF replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I just downloaded this for ACE and have been playing with the AI on Expert....Makes it so much more realistic and provides a much greater challenge without retard AI running about the place. Good job. -
Setting a single Enemy NPC to spawn randomly at one of two different spots
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for the help. I've been looking around all day trying to find out how to do this, was completely blank. -
The Unsung MOD (Vietnam War)
Devil Dogs SF replied to Warrior Xâ„¢'s topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I see about the trap placement, those jungles look so realistic too. Looks so much like the actual jungles seen in the combat vids of Nam. -
The Unsung MOD (Vietnam War)
Devil Dogs SF replied to Warrior Xâ„¢'s topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Is there a way to add random booby traps to an area via a module or script? I think that'd be cool, so even the mission maker doesn't know where the traps may be. -
Defending the Embassy in Afrene would be awesome and having the Russians (Or Chinese PLA) helping the Molatians.
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Vietnam the Experience: Discussion
Devil Dogs SF replied to Snake Man's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I'd personally call Vietnam a tie, both the NVA/VC lost a shit load of men, just like the USA. -
Was in the show I believe.