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Devil Dogs SF

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Everything posted by Devil Dogs SF

  1. Devil Dogs SF

    I need help with Campaign folders

    Yes, it helped. Thanks, this has been bugging me trying to get this into campaign form for awhile.
  2. Devil Dogs SF

    I need help with Campaign folders

    That helps a little, I'll see if I can go off of default.
  3. Devil Dogs SF

    ArmA II launcher by alpinestars

    Would mods loaded first (ie: ACE) actually go at the bottom instead of the top of the load order?
  4. Devil Dogs SF

    Jungle Wars: Island of Lingor

    Sweet, been waiting for more Jungle maps for some time. Will there be any rivers deep enough to simply walk in, like in this commercial: http://www.youtube.com/watch?v=7O5Hpyh7bsY It'd be awesome to quietly stalk through rivers like that.
  5. I have a really good idea for a mission, but doing it all in one mission and keeping my original vision of how it should be would require multiple missions and I don't really want my missions to be a bunch of unorganized seperate levels in the Scenario menu. Sorry if this is a dumb question, I just want to know how I'd go about putting each mission in campaign form.
  6. Will ACE most likely work with Operation Arrowhead or will it have to be remade?
  7. Devil Dogs SF

    Russian Naval Infantry (Desert)

    Will they be Blufor in Operation Arrowhead seeing as fighting muslim Terrorists seems to be alike between US (Taliban) and Russia (Chechens)?
  8. Devil Dogs SF

    [CAMP] Operation Cobalt

    I can't find the last Chedaki in Sobor Line mission, I've tried ten times at least and I can't progress because I can't find him....Anywhere. I've searched houses, streets, behind every building, bushes, everywhere. :(
  9. Devil Dogs SF

    British 3 Para

    I hope class names are changed, I have the RMC and if I use these, boom, no more RMC.
  10. Devil Dogs SF

    [SP] Flashpoint: Sahrani - Dynamic Mission

    http://www.armaholic.com/page.php?id=7491 SLA has already been made xD. I have them and they are really nice....Except when they're shooting at ya of course.
  11. Devil Dogs SF

    [SP] Flashpoint: Sahrani - Dynamic Mission

    Will you be adding the SLA units for the Opfor and the RACS for Blufor once released in a future update?
  12. Devil Dogs SF

    Generation kill mod

    Woot, close to release! This is gonna be great!
  13. Create it in the ArmA 2 directory.
  14. Devil Dogs SF

    [CAMP] Operation Cobalt

    Disabling ACE fixed the crashing for me. Good job on the Campaign, but tracking down the last Chedaki soldier in Stary Sobor was hard, I had to restart several times.
  15. How do I make an enemy NPC spawn at one of two places randomly? I want it to be so the player has a 50/50 chance of finding the character, or simply a base full of enemy grunts. It's important for the objective, so if it's possible if someone could tell me the script or how to do it I'd appreciate it.
  16. Devil Dogs SF

    [CAMP] Operation Cobalt

    I'm crashing as soon as it loads after it says I'm about to meet the NCO Tomas. I am using ACE so I'm going to try later if it works without ACE.
  17. Devil Dogs SF

    SIX Aiaktalik map Beta1 released

    Can the this final version be uploaded to Armaholic? I don't use the Six Updater...
  18. Devil Dogs SF

    Zeus AI Combat Skills

    I just downloaded this for ACE and have been playing with the AI on Expert....Makes it so much more realistic and provides a much greater challenge without retard AI running about the place. Good job.
  19. Thanks for the help. I've been looking around all day trying to find out how to do this, was completely blank.
  20. Devil Dogs SF

    The Unsung MOD (Vietnam War)

    I see about the trap placement, those jungles look so realistic too. Looks so much like the actual jungles seen in the combat vids of Nam.
  21. Devil Dogs SF

    The Unsung MOD (Vietnam War)

    Is there a way to add random booby traps to an area via a module or script? I think that'd be cool, so even the mission maker doesn't know where the traps may be.
  22. Devil Dogs SF

    SEAL Team Six 4

    Defending the Embassy in Afrene would be awesome and having the Russians (Or Chinese PLA) helping the Molatians.
  23. I'd personally call Vietnam a tie, both the NVA/VC lost a shit load of men, just like the USA.
  24. Devil Dogs SF

    Generation kill mod

    Was in the show I believe.
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