Devil Dogs SF
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Everything posted by Devil Dogs SF
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Kaelies' South Zagorian Army Mod
Devil Dogs SF replied to kaelies's topic in ARMA 3 - ADDONS & MODS: COMPLETE
On the topic of the Hinds, I seem to be getting an error with sounds for them. I can't hear the MG if on the ground, but can hear it fire if I'm in the Hind itself, I'm also getting an error before it fires saying it cannot locate a sound for it. -
Just group the OPFOR/Red Aggressors group/units to the independent individual unit with a rank of colonel (Or higher rank than the squad leader) and set it to 0% probability, just as the above posters said. Copy and paste the groups from then on out and you won't have to do the whole process for separate squads.
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RHS: Armed Forces of the Russian Federation A3 WIP Thread
Devil Dogs SF replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Sorry if it's been answered, but will there be Spetsnaz? If so what units will be represented? -
ARMA 3 Addon Request Thread
Devil Dogs SF replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Some Chechen insurgents would be welcome I think, in the style of the Arma 2 release by Stagler. Also perhaps some modern (2014-2015) era ChDKZ or generic Eastern European fighters from ArmA 2, maybe using gear similar to the Pro-Russian fighters in Ukraine? -
Serbian Armed Forces (SAF) [v0.90]
Devil Dogs SF replied to Mladja-ArmASerbia's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This seriously looks amazing, I'm so excited to play some missions with these! -
Survey/Poll: IceBreakr's maps - what would you like to see first in A3?
Devil Dogs SF replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I voted Balkania and a Sierra Leone map, I think both would be interesting to see come to light. -
East vs West (OFP inspired mod)
Devil Dogs SF replied to sudden's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This is awesome, definitely an addon I am glad to add to ArmA 3! I was wondering if perhaps in a later release there could be some tan uniforms for the Soviets, such as what was worn in the Afghan war? -
Antoine Flemming's Mediterranean Operations (NATOSOC + SCOJFC bundle)
Devil Dogs SF replied to antoineflemming's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great units, really like having the Akhanteros units too, I was hoping for a pro-Iranian paramilitary force since I saw them in the very first screenshots. :D -
Serbian Armed Forces (SAF) [WIP]
Devil Dogs SF replied to Mladja-ArmASerbia's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looking forward to this :) -
Serious injuries (graphic) - gore/violence
Devil Dogs SF replied to Michaelp800's topic in ARMA 3 - QUESTIONS & ANSWERS
I'd prefer dismemberment, there's no reason it couldn't be added to the blood options (Blood AND Dismemberment) that way players that don't want it could choose no blood/just blood like usual. I really think for a military game based on authenticity, gore and dismemberment is a requirement. A gore free version could be released for German copies and countries that have issues with such things. It really can remove some immersion, for at least a little bit, when a soldier gets hit head on by a tank round or an artillery round lands right on top of him, and all there is to show is a limp body with a bit of blood. In real life he would be fucked up beyond all recognition, and maybe it could add lower morale to a unit when he is in the vicinity of a dismembered allied soldier. -
The basic model of Russian paratroopers
Devil Dogs SF replied to zenger's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yessss! Thanks, been looking forward for someone to make some legit VDV :D -
Sounds good, excited for the update! Enjoy your travels.
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Do you plan on updating this for the BETA? Most units seem to work as is I believe, but some don't, unless it's an issue on my end.
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China - PLA Infantry (Alpha)
Devil Dogs SF replied to majoris's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Gotta agree, would love to see this updated for the BETA. -
So I'm editing an older mission on Chernarus, and I notice statics such as sandbags, warfare buildings, etc aren't appearing in-game, including armoured vehicles such as BMD's and civilian cars. Some triggers are also not working. Is there a way I can narrow down the issue? I have a lot of addons present that are present in other missions, but no such issue is present in those missions.
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ARMA 3 Addon Request Thread
Devil Dogs SF replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Having the Predator addon ported over would be great, especially on the new engine, might be able to make some easier ways to select and use weaponry for the predator. -
YESSSS! :D Thanks!
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Generally people want to see and play as the infantry though, and having females for the occasional pilot role wouldn't be worth the time, honestly. In my time serving I have yet to see a female able to do what grunts do, one who was with us for a few days, a Motor-T girl, fell out of a short 5k movement, and that was after we took her weapon away from her. Realistically, having them anywhere in a realistic modern combat oriented game would be pointless and unrealistic. Now if you want to play ArmA 3 as a supply driver or hand out ammo to other players, I'm sure they could get the civilian female model in some cammies.
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China - PLA Infantry (Alpha)
Devil Dogs SF replied to majoris's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Something to do with sound file types changing in an update I think, the Russian addon's AK's have the same issue. Nvm, someone already said this exact thing lmfao -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
Devil Dogs SF replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok, maybe I'm stupid, but I can't get this to work for the life of me. It works when I download and play through Six, but then it won't pick up my other addon folders and I can't activate them, all I can use is this. If I launch through my regular launcher and attempt to activate it, I get riddled with errors, there are duplicates of the various folders (core, A1dummies, etc) and nothing works at all. Am I missing a crucial step or something? -
ARMA 3 Addon Request Thread
Devil Dogs SF replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Russian VDV, preferably based on the future 2035 setting, that way liberties can be taken on gear/camo, but basic stuff like patches and the signature blue beret would definitely be needed. They'd go well with the already released Russian soldiers. -
If you haven't stopped on this project, you think you could possibly add VDV units? Nothing crazily new, just patches and a few units with blue berets? Thanks for this btw, can never have too much Russian stuff :D
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All missions are tested on Veteran with Zeus AI mod and SLX mod. OPERATION ARROWHEAD MISSIONS Last night at 2330 Hours a US Army UH-60 Black Hawk was shot down over Taliban territory in the mountains of Central Wardak province, Afghanistan. HQ refuses to send in UAVs in fear of losing them to the Taliban, so they have decided to send in a Delta Force team codenamed Savior to find the chopper and recue the crew consisting of pilot Evan Williams and a Ranger squad. They must be rescued from the Taliban ASAP. Features Screenshots: Credits: Known Issues: - None known Changelogs Downloads [v1.8]: Required addons: COMBINED OPERATION MISSIONS After the Coalition forces attacked Takistan, eliminating their threat to the region by crippling the Takistani Army and taking down their dictator, Colonel Aziz, the region was thought to become stable in a short ammount of time. Unfortunately sitting back and letting the problem work itself out did nothing and not soon after the Aziz's death many Takistani Army/Militia forces fled into the isolation of the mountains following the remaining Takistani Army officers in hopes of once again rising to power. The locals have also began to turn hostile to both the up-rising of the Taki Army/Militia, attacking Coalition military patrols and even setting up IED's to halt our efforts. Fortunately Intelligence knows of the location of one such 'hot spot' and Special Forces have been dispatched to the area Features: Screenshots: Credits: Known Issues - None known Changelogs Downloads [v1.7]: Required addons: _____________________ The ChDKZ have spread across Europe bit by bit since the start of the conflict between the CDF and the ChDKZ in Chernarus. There has not yet been a terrorist attack from the group outside of Chernarus and Russia until now...Several hours ago a Power Plant in central Poland was attacked by the insurgents who killed countless civilians and armed guard personel. Polish police units are unable to deal with the situation so the Army was called in to take control of the area and eliminate the murderous ChDKZ threat from the area before they spread and take over like in Chernarus... Features: Screenshots: Credits: Known Issues - None known yet, please report if found Changelogs Downloads [v1.1]: Required addons: (NOTE: While SLX Mod isn't required [As with all my missions] it is recommended for this mission, mainly for immersion and for effects which is pretty important for this mission and may not appear to be as immersive with vannilla effects, it is up to you whether you wish to download SLX as, like I said, it is not required) Iraq, 2003: Coalition forces strike Baghdad, the Iraqi Republican Guard and their Jihad insurgent allies dig in and prepare for the assault. USMC Force Recon teams and infantry convoys attack from the West, Sierra 1, a Scout Sniper team, join the assault and are tasked with eliminating two Republican Guard officers and a Jihad insurgent warlord to throw any organization of the defenders into disarray... Features Screenshots: Credits: Known Issues: - Small chance of chopper eliminating a target Downloads [v1.0]: Required addons:
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BAF - AI won't board Jackal Commander and gunner seat
Devil Dogs SF posted a topic in ARMA 2 & OA - TROUBLESHOOTING
I'm on the second mission in the BAF campaign but the AI won't board the Jackal once three have already boarded (Driver, and two backseats). I turned off SLX but it still happens. Kinda bad when I have to leave 4 guys behind since they won't board... -
Prometheus: The prequel to ALIEN trailer is out.
Devil Dogs SF replied to jblackrupert's topic in OFFTOPIC
I know, that's why I said he and Scott won't let the Space Jockeys be some generic 'Star Trek' species of alien.