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Devil Dogs SF

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Everything posted by Devil Dogs SF

  1. Civilians work for me on Takistan, both in pre-set towns and using the town generator.
  2. Devil Dogs SF

    Mexican Conflict Mod

    I hope this doesn't die, it is a great concept plus the Mexican military doesn't seem to get any publicity.
  3. Devil Dogs SF

    Dam when will DI optimize towns and cities

    Hopefully not a Drill Instructor.:D
  4. Devil Dogs SF

    Mexican Conflict Mod

    So any news on the mods progress? Can we see any WIP pics? :D
  5. Devil Dogs SF

    New beta for OA 71952

    I haven't tried the Beta patches, has OA performance been updated yet?
  6. Is the Yoma Addon Sync (The Kellys Heroes server) been updated with this new OA update? I have been looking all day and all I see is a download for CBA which'd take me back to the A2 version of CBA.
  7. Devil Dogs SF

    Script not working

    Thanks both of you. I feel dumb now that I used a script instead of the easy way...:plain:
  8. I have a script named "spawn.sqf" which should, upon working correctly that is, randomly place the unit (taki_officer) at one of two locations. I place that in my mission folder and go into the game but it doesn't seem to work unless it just likes spawning the officer at one spot a lot more than the other. I tried typing this in a trigger too but it just says or something to that effect. Should ExecVM "Spawn.sqf" go both in a trigger and in my init.sqf?Now the markers pop up once a certain objective has been completed but the Game Logic named pos2 and pos3 are present. Should getMarkerPos have something to find the Game Logics instead, seeing as the markers are not placed at the beggining of the mission?
  9. Devil Dogs SF

    Arma 2 Addon request thread

    Banderas just linked them to me, thanks.
  10. Devil Dogs SF

    Arma 2 Addon request thread

    For some reason Bink requested the download link be removed, even on these forums the dl link was removed, and I have those Desert Units, but sadly FR wasn't included, just regular infantry.
  11. I have two triggers, one which fails the objective, one which causes it to be a success. They are both in the exact same spot and when I enter the area both activate, which is not what I want. The condition of the success objective is: The condition for the second is: Do I need to put in the line which states objective completed/failed for the right one to show instead of both or do I need to input something in the condition stating obj success or failed?
  12. Devil Dogs SF

    Double outcome for Single obj

    Thank you, I didn't know what to put.
  13. Devil Dogs SF

    Double outcome for Single obj

    No one can help?
  14. Oh, I see. Will the US Army be keeping SCARs if we like them, like an optional file?
  15. I think that'd be illegal porting A2 stuff into OA in you don't own A2 or CO.
  16. Devil Dogs SF

    Arma 2 Addon request thread

    Yeah, I've seen bad things happen with duplications without request. Again though, I appreciate it. :)
  17. Devil Dogs SF

    Campaigns

    You'd think so, going into units you can see all the names listed even though they aren't actually in your squad, plus they all seem to be present in all missions by looking at the maps and group names (ie: Hitman 1, Badger 1).
  18. It should work with the debriefing/briefing.html setup correctly. I just tried a mission I'm creating and it worked by simply creating that. I'll check again but I'm pretty sure that is what kicks in the briefing showing before the mission starts.
  19. Devil Dogs SF

    Easter-eggs in Arrowhead

    It says "SSF FK BIS" Charming xD
  20. 1. You set that up using the Description.ext, here's an example from my campaign: Then you go to the units and type (Using my example) You can find places like Armaholic for full list of faces and glasses 2. You have to create the briefing.html for that
  21. Devil Dogs SF

    Campaigns

    I thought OA's campaign was rather good (Although a bit too much vehicle oriented for me) and it was fun even though it was rather short. I think if it was (IMO) more focused on Infantry combat instead of armour/air it would have been even better. I have to say though, Dialogue was much better in OA than I expected after Harvest Red.
  22. Devil Dogs SF

    Arma 2 Addon request thread

    You would? I'd greatly appreciate it man, I need my Marines :D PS: I saw Sanders stuff but I think his only has Assault Units and not regular FR guys in Desert Marpat.
  23. I'm quite used to the change now, at first I thought it meant it would ONLY work with OA and CO were fucked in terms of using ACE. Keep up the great work.
  24. Devil Dogs SF

    Arma 2 Addon request thread

    Since ACE will apparently not be using A2 stuff and using just OA I guess that means we won't be getting the reskined desert Marines, can someone please reskin the Force Recon Marines (Razor too if possible) in desert Marpat? Someone already created the regular Marine infantry with Desert Marpat awhile back but unfortunately, no desert Force Recon or Razor Team. I think they'd look great on Takistan.
  25. Devil Dogs SF

    Operation Arrowhead Campaign

    Bugs? No bugs for me except in the first mission nobody wanted to heal anyone. Other than that it was a blast. H8ters gonna h8.
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