Devil Dogs SF
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Everything posted by Devil Dogs SF
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Ambient Civilians for OA- Very few civilians?
Devil Dogs SF replied to mcnools's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Civilians work for me on Takistan, both in pre-set towns and using the town generator. -
Mexican Conflict Mod
Devil Dogs SF replied to Civilian_88's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I hope this doesn't die, it is a great concept plus the Mexican military doesn't seem to get any publicity. -
Dam when will DI optimize towns and cities
Devil Dogs SF replied to lostatneverseen's topic in ARMA 2 & OA - GENERAL
Hopefully not a Drill Instructor.:D -
Mexican Conflict Mod
Devil Dogs SF replied to Civilian_88's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
So any news on the mods progress? Can we see any WIP pics? :D -
I haven't tried the Beta patches, has OA performance been updated yet?
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ACE 1.5 Beta (Advanced Combat Environment)
Devil Dogs SF replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is the Yoma Addon Sync (The Kellys Heroes server) been updated with this new OA update? I have been looking all day and all I see is a download for CBA which'd take me back to the A2 version of CBA. -
Script not working
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks both of you. I feel dumb now that I used a script instead of the easy way...:plain: -
I have a script named "spawn.sqf" which should, upon working correctly that is, randomly place the unit (taki_officer) at one of two locations. I place that in my mission folder and go into the game but it doesn't seem to work unless it just likes spawning the officer at one spot a lot more than the other. I tried typing this in a trigger too but it just says or something to that effect. Should ExecVM "Spawn.sqf" go both in a trigger and in my init.sqf?Now the markers pop up once a certain objective has been completed but the Game Logic named pos2 and pos3 are present. Should getMarkerPos have something to find the Game Logics instead, seeing as the markers are not placed at the beggining of the mission?
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Arma 2 Addon request thread
Devil Dogs SF replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Banderas just linked them to me, thanks. -
Arma 2 Addon request thread
Devil Dogs SF replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
For some reason Bink requested the download link be removed, even on these forums the dl link was removed, and I have those Desert Units, but sadly FR wasn't included, just regular infantry. -
Double outcome for Single obj
Devil Dogs SF posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have two triggers, one which fails the objective, one which causes it to be a success. They are both in the exact same spot and when I enter the area both activate, which is not what I want. The condition of the success objective is: The condition for the second is: Do I need to put in the line which states objective completed/failed for the right one to show instead of both or do I need to input something in the condition stating obj success or failed? -
Double outcome for Single obj
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you, I didn't know what to put. -
Double outcome for Single obj
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
No one can help? -
ACE 1.5 Beta (Advanced Combat Environment)
Devil Dogs SF replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Oh, I see. Will the US Army be keeping SCARs if we like them, like an optional file? -
ACE 1.5 Beta (Advanced Combat Environment)
Devil Dogs SF replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I think that'd be illegal porting A2 stuff into OA in you don't own A2 or CO. -
Arma 2 Addon request thread
Devil Dogs SF replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yeah, I've seen bad things happen with duplications without request. Again though, I appreciate it. :) -
You'd think so, going into units you can see all the names listed even though they aren't actually in your squad, plus they all seem to be present in all missions by looking at the maps and group names (ie: Hitman 1, Badger 1).
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Mission :player character name/briefing issue
Devil Dogs SF replied to tsd16's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It should work with the debriefing/briefing.html setup correctly. I just tried a mission I'm creating and it worked by simply creating that. I'll check again but I'm pretty sure that is what kicks in the briefing showing before the mission starts. -
It says "SSF FK BIS" Charming xD
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Mission :player character name/briefing issue
Devil Dogs SF replied to tsd16's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
1. You set that up using the Description.ext, here's an example from my campaign: Then you go to the units and type (Using my example) You can find places like Armaholic for full list of faces and glasses 2. You have to create the briefing.html for that -
I thought OA's campaign was rather good (Although a bit too much vehicle oriented for me) and it was fun even though it was rather short. I think if it was (IMO) more focused on Infantry combat instead of armour/air it would have been even better. I have to say though, Dialogue was much better in OA than I expected after Harvest Red.
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Arma 2 Addon request thread
Devil Dogs SF replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
You would? I'd greatly appreciate it man, I need my Marines :D PS: I saw Sanders stuff but I think his only has Assault Units and not regular FR guys in Desert Marpat. -
A.C.E. 2 - v1.2 stable (Advanced Combat Environment)
Devil Dogs SF replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'm quite used to the change now, at first I thought it meant it would ONLY work with OA and CO were fucked in terms of using ACE. Keep up the great work. -
Arma 2 Addon request thread
Devil Dogs SF replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Since ACE will apparently not be using A2 stuff and using just OA I guess that means we won't be getting the reskined desert Marines, can someone please reskin the Force Recon Marines (Razor too if possible) in desert Marpat? Someone already created the regular Marine infantry with Desert Marpat awhile back but unfortunately, no desert Force Recon or Razor Team. I think they'd look great on Takistan. -
Operation Arrowhead Campaign
Devil Dogs SF replied to Darvo's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Bugs? No bugs for me except in the first mission nobody wanted to heal anyone. Other than that it was a blast. H8ters gonna h8.