Devil Dogs SF
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Everything posted by Devil Dogs SF
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ACE 1.5 Beta (Advanced Combat Environment)
Devil Dogs SF replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
^ You just scared me xD. -
Not if you take care of your stuff, I've never had a hard copy break, and every single game I own is Hard Copy.
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I prefer hard copy, a hell of a lot more.
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Marines still used the HUEY in the 80's, Army used the Blackhawks.
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Hopefully we get this in Arma 3. PC's will be able to handle such things by then I'd assume, and I'm sure AI would be more than capable of navigating in such terrain by Arma 3, I hope anyway. :D
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Add Action and script help
Devil Dogs SF posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm wanting to add addaction to an object, most likely a UAV Terminal, which says "Call for ChDKZ Chopper Support" the player saying over the radio (sidechat, dialogue...What ever is most efficient) "The enemy has overrun our positions, engage anything that moves, out!" A Hind piloted by ChDKZ will spawn and engage anyone, including their own ChDKZ forces and yourself. Is this possible at all, because I've not the slightest idea how to implement. :( -
Add Action and script help
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Awesome, thanks. -
AI skill - Difficulty setting and slider in editor
Devil Dogs SF replied to osmo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Dumb question incoming, but '1' for the unit skill is the bar full right? -
Add Action and script help
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
One more question, how do I make it so you can only call it one time? Right now you can call it as many times as you want. -
[OA][SP] Operation Iron Fury
Devil Dogs SF replied to Toasticuss's topic in ARMA 2 & OA - USER MISSIONS
As you said: -
[OA][SP] Operation Iron Fury
Devil Dogs SF replied to Toasticuss's topic in ARMA 2 & OA - USER MISSIONS
You could add some simple AA units to various squads and maybe some randomly spawning, 50% chance of appearing ZU-23 AA guns. That way it's balanced enough not to piss the player off but not enough for the player to complete with ease. -
ACE 1.5 Beta (Advanced Combat Environment)
Devil Dogs SF replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Same, I can see probably editing them graphically or adding realistic features to them, but removing them entirely? -
Add Action and script help
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I replaced With: In the CAS.sqf, since GUE are hostile to all, is that pretty much all to change? -
Add Action and script help
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Could I fix that simply by setting EAST to where it says WEST? -
Great stuff!
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Yeah, the black is a little too blue, otherwise nice job. Also I should have some info today for you.
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Vietnam the Experience: Discussion
Devil Dogs SF replied to Snake Man's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Is there a YAS mirror for this? Everytime I attempt using Six Updater I fail hard. -
Add Action and script help
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you so much for this, I appreciate it. Also the ChDKZ are the Chedaki Insurgents. -
Will my PC Run this? What CPU/GPU to get? What settings? System Specifications.
Devil Dogs SF replied to Placebo's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
What is THE best cpu out there right now, requiring no overclocking or anything? Next year I will be having a mega upgrade and want to build my PC based around this, so obviously the CPU is my concern. Also, Windows 7 64 bit or 32 bit? -
Add Action and script help
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok, but unfortunately I haven't the slightest idea how to script that... -
Blood decals to uninjured soldier?
Devil Dogs SF posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is it possible to add the blood decals which soldiers get when injured when they are not injured? I am making a mission where the player soldier is alone in the woods after his entire team was killed and it looks weird having him be completely clean. It is the unarmed Soldier under USMC faction. -
Blood decals to uninjured soldier?
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Great, and thanks. :) The whole mission is based on survival, so a bit more added difficulty won't hurt. :D -
New mission, what to do? YOU SUGGEST!!!
Devil Dogs SF replied to shammy2010's topic in ARMA 2 & OA - USER MISSIONS
http://www.armaholic.com/page.php?id=9883 He's releasing a new version soon I believe. -
Charon Urban Pack
Devil Dogs SF replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This is awesome, I hope to see some maps made with it. Hopefully this, along with the US building pack I think Fox was working on, maybe some great US maps will be released. -
Blood decals to uninjured soldier?
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Doesn't allow damage false make him never die though? He is the playable character so being invulnerable takes away the fear of being hunted. Will setdamage 0.7 suffice by itself?