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Devil Dogs SF

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Everything posted by Devil Dogs SF

  1. Devil Dogs SF

    Steam is not satans creation...

    Not if you take care of your stuff, I've never had a hard copy break, and every single game I own is Hard Copy.
  2. Devil Dogs SF

    Steam is not satans creation...

    I prefer hard copy, a hell of a lot more.
  3. Devil Dogs SF

    Persian Hammer

    Marines still used the HUEY in the 80's, Army used the Blackhawks.
  4. Devil Dogs SF

    Maps, flat pack style.

    Hopefully we get this in Arma 3. PC's will be able to handle such things by then I'd assume, and I'm sure AI would be more than capable of navigating in such terrain by Arma 3, I hope anyway. :D
  5. I'm wanting to add addaction to an object, most likely a UAV Terminal, which says "Call for ChDKZ Chopper Support" the player saying over the radio (sidechat, dialogue...What ever is most efficient) "The enemy has overrun our positions, engage anything that moves, out!" A Hind piloted by ChDKZ will spawn and engage anyone, including their own ChDKZ forces and yourself. Is this possible at all, because I've not the slightest idea how to implement. :(
  6. Devil Dogs SF

    Add Action and script help

    Awesome, thanks.
  7. Dumb question incoming, but '1' for the unit skill is the bar full right?
  8. Devil Dogs SF

    Add Action and script help

    One more question, how do I make it so you can only call it one time? Right now you can call it as many times as you want.
  9. Devil Dogs SF

    [OA][SP] Operation Iron Fury

    As you said:
  10. Devil Dogs SF

    [OA][SP] Operation Iron Fury

    You could add some simple AA units to various squads and maybe some randomly spawning, 50% chance of appearing ZU-23 AA guns. That way it's balanced enough not to piss the player off but not enough for the player to complete with ease.
  11. Same, I can see probably editing them graphically or adding realistic features to them, but removing them entirely?
  12. Devil Dogs SF

    Add Action and script help

    I replaced With: In the CAS.sqf, since GUE are hostile to all, is that pretty much all to change?
  13. Devil Dogs SF

    Add Action and script help

    Could I fix that simply by setting EAST to where it says WEST?
  14. Devil Dogs SF

    Project RACS

    Great stuff!
  15. Devil Dogs SF

    PMC Somalia

    Yeah, the black is a little too blue, otherwise nice job. Also I should have some info today for you.
  16. Is there a YAS mirror for this? Everytime I attempt using Six Updater I fail hard.
  17. Devil Dogs SF

    Add Action and script help

    Thank you so much for this, I appreciate it. Also the ChDKZ are the Chedaki Insurgents.
  18. What is THE best cpu out there right now, requiring no overclocking or anything? Next year I will be having a mega upgrade and want to build my PC based around this, so obviously the CPU is my concern. Also, Windows 7 64 bit or 32 bit?
  19. Devil Dogs SF

    Add Action and script help

    Ok, but unfortunately I haven't the slightest idea how to script that...
  20. Is it possible to add the blood decals which soldiers get when injured when they are not injured? I am making a mission where the player soldier is alone in the woods after his entire team was killed and it looks weird having him be completely clean. It is the unarmed Soldier under USMC faction.
  21. Great, and thanks. :) The whole mission is based on survival, so a bit more added difficulty won't hurt. :D
  22. Devil Dogs SF

    New mission, what to do? YOU SUGGEST!!!

    http://www.armaholic.com/page.php?id=9883 He's releasing a new version soon I believe.
  23. Devil Dogs SF

    Charon Urban Pack

    This is awesome, I hope to see some maps made with it. Hopefully this, along with the US building pack I think Fox was working on, maybe some great US maps will be released.
  24. Doesn't allow damage false make him never die though? He is the playable character so being invulnerable takes away the fear of being hunted. Will setdamage 0.7 suffice by itself?
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