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Devil Dogs SF

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Everything posted by Devil Dogs SF

  1. Devil Dogs SF

    not impressed with ARMA2 campaign so far

    That's because the main appeal that draws many people to the game is the editor, which allows you to use whatever you wish to create scenarios of your own. And yes, Force Recon is special forces. Saying the Army is the only branch with Special Forces worth mentioning is wrong, and what about Navy Seals, one of the US's best special forces groups? They aren't called the Navy Seals because it sounds better than Army Seals. :rolleyes:
  2. Hey Kylania, how does one save as .paa? I use jpg and it doesn't appear to look as good as pictures using .paa format.
  3. Devil Dogs SF

    not impressed with ARMA2 campaign so far

    Harvest Red is the most realistic campaign in terms of Special Forces stuff (minus probably the high command stuff, though I wouldn't doubt it if they would lead friendly guerillas), Special Forces don't just gun down millions of insurgents day by day. Either way, good special forces campaigns are Sick1's 1 SFOD-D campaign and SEAL campaigns.
  4. Devil Dogs SF

    Devil Dogs SF Single Player Missions

    Thanks, they're my first intros, hopefully I can improve on them a bit for a new missions. Also, Armaholic has the fixed mission now which doesn't require oac.core. Updated it on first post.
  5. Devil Dogs SF

    Arma 2 Addon request thread

    Maybe it could be done sort of like this: http://www.armaholic.com/page.php?id=5894
  6. For Insurgents yes, but I hope not for modern US troops, and seeing as it is Codemasters I wouldn't be surprised if it was.
  7. Devil Dogs SF

    Devil Dogs SF Single Player Missions

    Reuploaded Not Over Yet as I accidentally used an addon which I didn't mean to, making it require a download. Not Over Yet [v1.5]
  8. Anyone notice that the M16 was labeled M16A1? I do hope that was a mistake on the magazines part, because if Codemasters have an M16A1 in a game featuring modern soldiers...Epic fail on the 'realism' of weapons already.
  9. Can't wait for it, nice job.
  10. Devil Dogs SF

    Devil Dogs SF Single Player Missions

    A WARM WELCOME Changelog [v1.6] - Added intro - Added some more enemies to the Northern areas - Added a little extra dialogue for immersion Downloads [v1.6]: Mediafire -A Warm Welcome [v1.6] Armaholic mirror: - A Warm Welcome (@) [v1.6] NOT OVER YET [v1.5] Changelog [v1.5] - Added AAN intro - Added new objective and militia camp - Added random house patrol script by Tophe Downloads [v1.5]: Mediafire -Not Over Yet [v1.5] FIXED
  11. Devil Dogs SF

    Project RACS

    Really looks great, can't wait for RACs to be released.
  12. Click on Intel (The image above Units, groups, waypoint, etc with the cloud and date) and click at the bottom what side you want them to be on, nobody, BLUFOR, OPFOR or everyone.
  13. Pentium D 935 3.20 Ghz. I've moved up 2GB of RAM to 4GB and am wondering if I should consider buying a Quad core also, I don't want to spend a lot, just enough to run Arma 2 slightly better than it runs now until I buy an i7 or better next year.
  14. Do you guys think 3.20Ghz is fast for a dual core?
  15. Devil Dogs SF

    fox's small projects

    Fox, do you think (Of course, if you ever go for Russian troops that is) that you could make some First Chechen War (1994-1996) Russian soldiers and some Chechen rebels? Chechens would be pretty similar to some NAPA units minus the uniform flecktarn they have. Here are plenty of (Some graphic) pictures from Russian soldiers from First Chechen War: http://artofwar.ru/n/nemenow_a_e/an05.shtml
  16. Does anyone know what Coopers (Main playable character in Harvest Red) face is? I want to put his face on a regular USMC Squad Leader and not just use a different African American face.
  17. Devil Dogs SF

    Coopers face

    Thanks, I knew I should have searched first. I'm now going to hide for when the mods come.
  18. Devil Dogs SF

    Problems with Avgani!

    You need the CAA1 addon. You can find it on Armaholic.
  19. I also like Single Player, I find it a chore to find a server, and those with enough people are usually password locked. I considered wanting to join a group so I could play some Co-op since I actually do find that rather fun, but didn't know which was strictly Co-op so I simply stuck to single player and mission editing.
  20. Devil Dogs SF

    Conspiracies: Substance

    Wiggum's right, maybe you should give a BMP 2 and a T-55 or T-72 instead of a BMP 3 and a T-90, those are Russian Army equivilents and would be really over powered.
  21. Devil Dogs SF

    Afgan army vehicle's

    Independent would kinda make sense, but why OPFOR? They're on the US side.
  22. I fully understand Single player briefings, but am apparently having some issues with a briefing for a Team v Team Co-op. I play as one of the playable units but it doesn't show the objectives nor the notes, I've looked it over and can't find anything wrong. As I'm optimistic someone can help me with this, could someone also tell me how I'd go about setting it so all players can read their teams briefing? As if this is like single player briefings only the team leader can read the briefing. my briefing is this: My init:
  23. I am trying to make a mission where one of two vehicles being defended in a convoy needs to make it to one area to the other, but unfortunately I am running into issues. The SCUD is named scud1 and the other scud2, they are not grouped and the playable units are given a moveincargo in their init, so in other words the SCUD is placed in the editor as empty. What I'm wanting it for just the vehicle in general, doesn't matter who is driving (Since the first selected drivers may die and need to be replaced by another player), to activate certain triggers. What I have in the trigger condition is this: But it didn't activate the trigger when it passed through. I really need a quick answer to this please. :( Once again, scud1 and scud2 are placed in the editor as empty.
  24. Devil Dogs SF

    Where do I save the missions? Arma 2 OA

    Place the .pbo into your Arma 2/Missions folder. For a Campaign, place the .pbo into Arma 2/Campaigns (create if it's not there)
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