Devil Dogs SF
Member-
Content Count
1159 -
Joined
-
Last visited
-
Medals
Everything posted by Devil Dogs SF
-
Jungle Wars: Island of Lingor
Devil Dogs SF replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Are you going to do any retex's of the PMC's added in BAF, or do you not want to make it require BAF? -
Jungle Wars: Island of Lingor
Devil Dogs SF replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This is looking very sexy. -
CSM2 Sounds for ArmA 2: British Armed Forces
Devil Dogs SF replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for BAF sounds, I love CSM weapon sounds. -
One part of intro in black and white?
Devil Dogs SF posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I want to simulate a part of my intro in black and white to simulate a UAV view or something to that effect. Is there a way to do this or will I just have to make do with the 'crystal clear clarity' UAV appearance? Keep in mind it's only for a little part of it, then I want it to return back to normal. -
One part of intro in black and white?
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Great, thank you. ;) -
One part of intro in black and white?
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
No one? -
Jungle Wars: Island of Lingor
Devil Dogs SF replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
That'd be great if you could do something like Enad mentioned. -
Sharpe's Rifles Mod
Devil Dogs SF replied to StubbleHopper's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Same here, glad it isn't dead. Can't wait for more info. -
fox's small projects
Devil Dogs SF replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yeah, leaves them open for more mission possibilities with less identifying patches. -
Stagler's single player missions
Devil Dogs SF replied to Stagler's topic in ARMA 2 & OA - USER MISSIONS
Thanks for the missions, I like em :) -
Devil Dogs SF Single Player Missions
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA - USER MISSIONS
Version 1.7 of 'A Warm Welcome' released: Changelog [v1.7] - Made so mission fails only if both the Rangers and the Pilot are KIA - Fixed some text - HQ will now tell what the detonator looks like - Minor edits of intro Downloads [v1.7]: Mediafire -A Warm Welcome [v1.7] Enjoy :D PS: Expect a minor overhauled 'Not Over Yet' tonight or tommorrow also. I have added two new side missions and extending the AO -
Devil Dogs SF Single Player Missions
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA - USER MISSIONS
Expect new version up today sometime. -
Devil Dogs SF Single Player Missions
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA - USER MISSIONS
Thank you, I will update that and perhaps make it so that the mission ends only if both the pilot and the Rangers are KIA. Does anyone disagree with this? -
New Sound Mod in the making, slowly but surely
Devil Dogs SF replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
^ Oh, I understand what you mean. Does anyone know what .pbo the explosions are in? -
What Sound Addon is the best and more realistic?
Devil Dogs SF replied to SPC.Spets's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I too use a mix, Chammy for weapon sounds, JSRS for environment, movement and vehicle weapons sounds and finally TR's vehicle sounds, which are the best I've heard. -
New Sound Mod in the making, slowly but surely
Devil Dogs SF replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
How so? -
British Troops DLC released & Official 1.01 Update
Devil Dogs SF replied to Pauldarrington's topic in ARMA 2 & OA - GENERAL
I find BAF to be amazing, tbh it adds what some developers would consider a full game, just for ten bucks. -
New Sound Mod in the making, slowly but surely
Devil Dogs SF replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
There is also an option to disable it under options when you edit a difficulty in-game. ---------- Post added at 11:31 PM ---------- Previous post was at 11:10 PM ---------- Also, is this only for OA, does it still contain the A2 sounds with the OA sounds? -
ArmA2:Oa Patch 1.54 released!
Devil Dogs SF replied to royaltyinexile's topic in ARMA 2 & OA - GENERAL
I personally think the recoil is perfect...Only issue with the patch I have is only a couple of problems with AI. -
fox's small projects
Devil Dogs SF replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
That looks great! -
Great stuff, makes me want to start making some Air missions when this is released.
-
20-25% for me, used to have it on 50% and wondered why my head felt weird after a couple minutes play time.
-
A2 - OA BAF Campaign Impressions
Devil Dogs SF replied to nedley's topic in ARMA 2 & OA - OFFICIAL MISSIONS
It works with SLX and Zeus AI (The chopper crash), so it is probably ACE. Anyways, I love this campaign, although I have failed mission 3 several times in a row now, very challenging defending such a crappeh little FOB. -
BAF - AI won't board Jackal Commander and gunner seat
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA - TROUBLESHOOTING
I have narrowed down the problem, it was a ported BTR 70 from Arma. -
BAF - AI won't board Jackal Commander and gunner seat
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA - TROUBLESHOOTING
Using no addons it worked fine. I have tried deactivating all AI modifications (Zeus, SLX) and deactivating my British Addons incase there was a conflict between the addons and the BAF. My large number of addons now are simply units besides CBA and CAA1...I'll have to go through each individually...