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Devil Dogs SF

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Everything posted by Devil Dogs SF

  1. I'm not quite sure about CSM2OA working with OA standalone, as it changes Arma 2 weapon sounds, you'd have to ask in the CSM2 thread. CSM2 BAF, however, should work seeing as from what I can tell it only edits the new BAF things and nothing from A2/OA.
  2. Devil Dogs SF

    Devil Dogs SF Single Player Missions

    I have had that happen to me on a few occasions in several missions. It's a game problem (I think, hope so) and goes away after awhile.
  3. Devil Dogs SF

    Devil Dogs SF Single Player Missions

    New mission 'Sights of Baghdad' released: Iraq, 2003: Coalition forces strike Baghdad, the Iraqi Republican Guard and their Jihad insurgent allies dig in and prepare for the assault. USMC Force Recon teams and infantry convoys attack from the West, Sierra 1, a Scout Sniper team, join the assault and are tasked with eliminating two Republican Guard officers and a Jihad insurgent warlord to throw any organization of the defenders into disarray... Features - Single Player and Co-op [4 players] versions - Heavy combat ambience - Briefing and briefing weapon selection - Realistic (Unless it was hurting gameplay) - Random Patrols - Random rooftop enemies Screenshots: Credits: BIS: Arma 2 of course GK Team: Generation Kill mod ebanks & Emery: Baghdad map Andrei/LoBo: Saddam Era Iraqi's Tophe: Random House Patrol Script Downloads [v1.0]: Mediafire - Sights of Baghdad Required addons: -The Lost Brothers - Iraqi Army of The Saddam Era -Generation Kill -Baghdad I will also be releasing all missions in co-op form when I release the overhauled 'Not Over Yet'.
  4. Mana Island is reaaaallly small, but it has very nices beaches surrounding it with high/steep hills watching the beach. For a small scale invasion it'd be good but for 1000 units...Not quite.
  5. Devil Dogs SF

    fox's small projects

    Six colour is looking good.
  6. WOW Looks like the map has been improved biiiiig time! Nice!
  7. Devil Dogs SF

    Back after long time

    I find using CSM2 (+BAF) gun sounds, TRSM vehicle sounds and JSRS explosions, bullet snaps and impacts, movement, environment and vehicle weapon sounds makes for a very immersive experience.
  8. Devil Dogs SF

    War with Iran.

    Fuckin asshole Iranians...
  9. Devil Dogs SF

    Zipper5's Missions

    Zombie mission? xD
  10. Devil Dogs SF

    Mission Boundries

    Didn't see that in search, thanks.
  11. I am trying to make mission boundries so that the player doesn't just go around the combat, I'm wanting to have something like on some other games' multiplayer or single player where it will give you five seconds to return back to the AO before the missions ends. I know how to make it so the game ends if the player enters the area (via triggers), but I want it to give a warning with a five second countdown and once the player returns to the AO the trigger cancels, and should he return the countdown will begin again. Of course if the player does not return within five seconds, mission failed. I'm sure there is a way to do this via scripts and triggers but I've not the slightest idea where to begin. PS: I did do a search but couldn't find anything.
  12. Yeah, we should play it tonight as British or US...I hate the G36 soooo much.
  13. Devil Dogs SF

    Arma 2 Addon request thread

    You mean my sig? I know lol, but I made the sig out of people's stupidity (ie: The guys who think Master Chief is called Halo) :D
  14. Devil Dogs SF

    fox's small projects

    Isn't Bink making just regular infantry? You could make these MARSOC or Force Recon.
  15. Do I need both CSM2 and CSM2OA for Combined Ops? Or just CSM2OA?
  16. Devil Dogs SF

    Arma 2 Addon request thread

    Wld is the guy making RACS dude
  17. Great stuff, love these units. Thanks
  18. Devil Dogs SF

    mikebart's Project's

    That looks amazing! Hopefully some maps use these in the future.
  19. Devil Dogs SF

    Actual combat????

    Grass works for me also, many a time I've saved myself by laying completely still as a patrol passes by.
  20. Great!! Downloading and thanks! I also recieved a damaged download, will try again
  21. Isn't the Pacific part of this mod going to be added after this next update? Or did you say it was a different theater of war? I can't find the post mentioning it.
  22. Devil Dogs SF

    Call of Duty 8...Yay

    I found MW and WaW to be rather good. MW2 was shit, however.
  23. Devil Dogs SF

    Jungle Wars: Island of Lingor

    Oh...Well now I feel dumb. :(
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