Devil Dogs SF
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Everything posted by Devil Dogs SF
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What Sound Addon is the best and more realistic?
Devil Dogs SF replied to SPC.Spets's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I'm not quite sure about CSM2OA working with OA standalone, as it changes Arma 2 weapon sounds, you'd have to ask in the CSM2 thread. CSM2 BAF, however, should work seeing as from what I can tell it only edits the new BAF things and nothing from A2/OA. -
Devil Dogs SF Single Player Missions
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA - USER MISSIONS
I have had that happen to me on a few occasions in several missions. It's a game problem (I think, hope so) and goes away after awhile. -
Devil Dogs SF Single Player Missions
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA - USER MISSIONS
New mission 'Sights of Baghdad' released: Iraq, 2003: Coalition forces strike Baghdad, the Iraqi Republican Guard and their Jihad insurgent allies dig in and prepare for the assault. USMC Force Recon teams and infantry convoys attack from the West, Sierra 1, a Scout Sniper team, join the assault and are tasked with eliminating two Republican Guard officers and a Jihad insurgent warlord to throw any organization of the defenders into disarray... Features - Single Player and Co-op [4 players] versions - Heavy combat ambience - Briefing and briefing weapon selection - Realistic (Unless it was hurting gameplay) - Random Patrols - Random rooftop enemies Screenshots: Credits: BIS: Arma 2 of course GK Team: Generation Kill mod ebanks & Emery: Baghdad map Andrei/LoBo: Saddam Era Iraqi's Tophe: Random House Patrol Script Downloads [v1.0]: Mediafire - Sights of Baghdad Required addons: -The Lost Brothers - Iraqi Army of The Saddam Era -Generation Kill -Baghdad I will also be releasing all missions in co-op form when I release the overhauled 'Not Over Yet'. -
What is best map for a Large Scale Beach invasion?
Devil Dogs SF replied to CaptainBravo's topic in ARMA 2 & OA - USER MISSIONS
Mana Island is reaaaallly small, but it has very nices beaches surrounding it with high/steep hills watching the beach. For a small scale invasion it'd be good but for 1000 units...Not quite. -
fox's small projects
Devil Dogs SF replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Six colour is looking good. -
31st Normandy mod for ArmA2: WW2
Devil Dogs SF replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
WOW Looks like the map has been improved biiiiig time! Nice! -
fox's small projects
Devil Dogs SF replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looking good -
I find using CSM2 (+BAF) gun sounds, TRSM vehicle sounds and JSRS explosions, bullet snaps and impacts, movement, environment and vehicle weapon sounds makes for a very immersive experience.
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Fuckin asshole Iranians...
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fox's small projects
Devil Dogs SF replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Perfecto -
Zombie mission? xD
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Mission Boundries
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Didn't see that in search, thanks. -
I am trying to make mission boundries so that the player doesn't just go around the combat, I'm wanting to have something like on some other games' multiplayer or single player where it will give you five seconds to return back to the AO before the missions ends. I know how to make it so the game ends if the player enters the area (via triggers), but I want it to give a warning with a five second countdown and once the player returns to the AO the trigger cancels, and should he return the countdown will begin again. Of course if the player does not return within five seconds, mission failed. I'm sure there is a way to do this via scripts and triggers but I've not the slightest idea where to begin. PS: I did do a search but couldn't find anything.
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ArmA II Photography I: Questions. Comments & Discussion
Devil Dogs SF replied to =Spetsnaz='s topic in ARMA 2 & OA - GENERAL
Yeah, we should play it tonight as British or US...I hate the G36 soooo much. -
Arma 2 Addon request thread
Devil Dogs SF replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
You mean my sig? I know lol, but I made the sig out of people's stupidity (ie: The guys who think Master Chief is called Halo) :D -
fox's small projects
Devil Dogs SF replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Isn't Bink making just regular infantry? You could make these MARSOC or Force Recon. -
New Sound Mod in the making, slowly but surely
Devil Dogs SF replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Do I need both CSM2 and CSM2OA for Combined Ops? Or just CSM2OA? -
Arma 2 Addon request thread
Devil Dogs SF replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Wld is the guy making RACS dude -
Russian Federation Mechanized Infantry in desert camo.
Devil Dogs SF replied to SLAYER_RF's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great stuff, love these units. Thanks -
mikebart's Project's
Devil Dogs SF replied to mikebart's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
That looks amazing! Hopefully some maps use these in the future. -
Grass works for me also, many a time I've saved myself by laying completely still as a patrol passes by.
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RHS BTR-70 by Manfred (+ promo-missions from Our Army)/RHS Cargo System/RHS Decals
Devil Dogs SF replied to NSX's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great!! Downloading and thanks! I also recieved a damaged download, will try again -
31st Normandy mod for ArmA2: WW2
Devil Dogs SF replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Isn't the Pacific part of this mod going to be added after this next update? Or did you say it was a different theater of war? I can't find the post mentioning it. -
I found MW and WaW to be rather good. MW2 was shit, however.
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Jungle Wars: Island of Lingor
Devil Dogs SF replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Oh...Well now I feel dumb. :(