Devil Dogs SF
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Everything posted by Devil Dogs SF
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List of "Armed Assault 1" addons that work in "ArmA II" as well
Devil Dogs SF replied to Dr. Horrible's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
http://www.armaholic.com/page.php?id=3543 These uparmoured humvees work in Arma 2 with little to no issues. -
WIP: Stuff you are working on 2!
Devil Dogs SF replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Kewl guys Fox, like the DCU stuff :D -
WIP: Stuff you are working on 2!
Devil Dogs SF replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Fallujah looks great! How's the FPS on it? -
Devil Dogs SF Single Player Missions
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA - USER MISSIONS
Awww shite, didn't even know I had the addon that snuck in there. Quick update about that as soon as I figure out wtf I placed :( ---------- Post added at 03:53 PM ---------- Previous post was at 03:00 PM ---------- Changelog [v1.1a] - Removed Extra Units addon which was accidentally added to mission Downloads [v1.1a]: Mediafire - Operation Iron Prison [v1.1a] Required addons: -Podagorsk -Modern Polish Army and Police -Contemporary Polish Army -
[WIP] Kandahar & Nahr-e Saraj
Devil Dogs SF replied to darkxess's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Also these Opium/Poppy fields would be awesome to create some ambushes, perhaps a very lush forest on either side of a large opium field, that would make for some epic firefights: http://www.google.com/images?um=1&hl=en&biw=1419&bih=674&tbs=isch%3A1&sa=1&q=afghanistan+opium+fields&aq=f&aqi=&aql=&oq=&gs_rfai= I believe Takistan has some Poppy fields in the central part of the map, but they are quite short. -
[WIP] Kandahar & Nahr-e Saraj
Devil Dogs SF replied to darkxess's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yeah, stuff like you see in videos of Helmand province with tall grass and poppy/opium fields and nice, green trees. -
[WIP] Kandahar & Nahr-e Saraj
Devil Dogs SF replied to darkxess's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Do you have plans on making some nice lush green zones? Pure deserts with a few towns around can get rather boring after awhile. -
31st Normandy mod for ArmA2: WW2
Devil Dogs SF replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Amazing looking map! -
Binkowski's WIP thread
Devil Dogs SF replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looking fkin amazing! -
Devil Dogs SF Single Player Missions
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA - USER MISSIONS
Operation Iron Prison [v1.1] and Not Over Yet [v1.7] released, also Armaholic mirror added for 'A Warm Welcome [v1.8]': Operation Iron Prison [v1.1] Changelog [v1.1] - Added Co-op [8 player] version - Added the First Aid modules not added in v1.0 - Added more ChDKZ enemies and dug in positions. They are much more formidable now - Removed useless things effecting FPS - Increased fog and weather has been made heavier for FPS gain Downloads [v1.1]: Mediafire - Operation Iron Prison [v1.1] Required addons: -Podagorsk -Modern Polish Army and Police -Contemporary Polish Army Not Over Yet [v1.7] Changelog [v1.7] - Removed Ambient Civilian module for performance - Removed several enemy lookouts and patrols for performance and realism - Made more enemies random for replayability Downloads [v1.7]: Mediafire -Not Over Yet [v1.7] Required addons: - Desert USMC Units- Desert Marpat Backpack - IED objects -
That's awesome! Can't wait to use em with your Alpha guys, can never have too much Russian kit. :D Spasibo
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Vietnam the Experience: Discussion
Devil Dogs SF replied to Snake Man's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
There are many maps, a lot and large ones too. -
The Lost Brothers Mod Official Release thread for ArmA2/OA
Devil Dogs SF replied to miles teg's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
US units looking good, try to add some dirt to the uniforms and try to make the white areas darker. Also add some dirt to the vehicles, they seem very clean for being in a warzone. -
Devil Dogs SF Single Player Missions
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA - USER MISSIONS
Thanks Jonn, yeah it is a shame that GK Marines and Baghdad have several issues, thankfully none appear to be game breaking (At least the units added to Sights of Baghdad). Hopefully the GK units get updated some time. Will release a quick 'Not Over Yet' update with 'Operation Iron Prison' tonight to attempt to raise FPS. -
http://www.computerandvideogames.com/article.php?id=259407&site=cvg Tiny details here about Call of Duty 8...I guess we should be pleased? I'm not, COD games are rolling off the conveyor belt with barely no improvement or change between games.
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Devil Dogs SF Single Player Missions
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA - USER MISSIONS
Minor update to A Warm Welcome released: Changelog [v1.8] - Added Co-op [5 player] version - Added more enemies around UN Outpost and random MG teams to various locations - Made the UN Outpost feel more alive; Buffed up UN defences Downloads [v1.8]: Mediafire -A Warm Welcome [v1.8] Required addons: -Tier One Operators 'Operation Iron Prison' update is to be released late tommorrow -
fox's small projects
Devil Dogs SF replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
FR are always kewl. Marpat texture is best, nice -
fox's small projects
Devil Dogs SF replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Awesome, will these be included with US Army 2010 final or as a seperate addon? -
fox's small projects
Devil Dogs SF replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Awesome stuff :D -
Devil Dogs SF Single Player Missions
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA - USER MISSIONS
Not Over Yet [v1.6] released, it has been morealess overhauled in nearly every way: Changelog [v1.6] - Added Co-op [6 player] version - tasks added and previous ones reworked - Much more free when it comes to objectives - More enemies to reduce mindless walking - Added hand built and occupied US Army COP 'Takil' - Reworked map markers - Added much more dialogue - Fixed typo's in old text - Replaced IED's which were causing a graphical glitch - Added new features to Intro - Many smaller edits also added Downloads [v1.6]: Mediafire -Not Over Yet [v1.6] Requirments - Desert USMC Units- Desert Marpat Backpack - IED objects Expect 'A Warm Welcome' and 'Operation Iron Prison' to be updated tomorrow or tonight, both including co-op versions. Mirrors are still welcomed. -
Afghanistan - Uruzgan: WIP-release
Devil Dogs SF replied to bad benson's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I am also interested in whether this is dead, there is a large lack of Afghanistan maps, ironic since OA provides so much great things for such a map. -
What would you like BIS to focus on?
Devil Dogs SF replied to armatech's topic in ARMA 2 & OA - SUGGESTIONS
I vote for more Islands, while the community makes wonderful maps BIS make such good maps themselves and I'd love more maps made by them, I'd happily pay for them. -
fox's 2010 us army
Devil Dogs SF replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Epic, downloading -
Devil Dogs SF Single Player Missions
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA - USER MISSIONS
What is the error message? EDIT: I have found the thing causing the graphical issue, it is a problem with one of the IED objects and has been removed for the next version. Why it didn't happen in initial testing I don't know, this is one of the few times it has happened...Either way, it has been removed and replaced with a different IED object. Thanks for reporting Jonn. -
ANA - Afghan National Army
Devil Dogs SF replied to lennard's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
^ Mario?